TerranReaper said:
From what I've heard about the Zerg, people seem to regard it as an OP race or as a UP race because of certain units it has. Hard to tell if that's because it's still new and no one has figured out the appropriate counter or it is really is the case of being overpowered.
Great video though, can't wait for the Protoss 101 video.
A lot of complaints I hear about the Zerg are that they're just so flexible. Since with a queen you can have like 10 larva saved up at each hatchery/hive/lair/ it's easy for them to counter whatever another race is building. So for instance, if you scout an enemy protoss and find they're massing carriers you can very quickly get a lot of anti-air.
I feel though that these complaints are not AS bad as they seem. Firstly, if I'm going to just spawn 30 corruptors out of nowhere I need to have an INSANE bank of minerals and gas ( 3000 minerals 4500 gas). You really, really shouldn't be allowing your opponents to gain THAT MUCH reserve completely unmolested. Also, zerg as a race are probably the worst at late game scouting as they have no cloaked flying units. Though sacrificing a muta or overlord for precious knowledge is generally worth it (for the hive!).
On the flip side, I can see how it's really annoying. Since no other race can produce a counter so
potentially quickly. The reality though is that if your enemy is out resourcing you at every level the game was over awhile ago you just didn't realize it.
Also, the zerg's hatchery spawning is also a weakness. If you destroy a hatchery that is a MASSIVE amount of production potential down the drain. Queens are also very valuable. Without a queen you cannot compete at all as larva generate too slowly. If the enemy can do a quick raid and take out a queen, they've really left you hurting.
Anyways, my take on the whole situation is thus: Zerg are a
reactionary race. You find out what your enemy is doing, and you need to very quickly adapt to beat them. Zerg have no "that one unit" (like carriers for instance), so you need your forces to work together. Protoss and terran (to a lesser extent) are what I like to call
preparedness races. You really need to be ready for as much as you can. Unit variety is absolutely key for survival early game. Basically, if you can't react as fast as a Zerg player just leave yourself with no reason to need to react at all. This is obviously harder done than said but just my $0.02.