Alarien said:
I think we keep forgetting that gameplay really should come first.
I'm not sure that's necessarily true, not in a world where gaming is becoming mainstream - and not just in the US and Japan, but internationally. Enjoyable game play simply doesn't excuse bigotry in games - subtle or otherwise - any more than a positive message excuses poor game design (which is probably a better term to use then game design, because as video games mature as an art form, the idea that they should always constitute 'play', that they should always be 'fun' is becoming ever more arbitrary and limiting). Like it or not, this kind of criticism is an essential part of being a legitimate artistic medium in a modern, global age.
Considering what the games say about the people that produce and purchase them, considering the influence of society on games and games on society, that's what respect for video games as more than "just" games looks like. It's what we've been asking for for decades, and now that the genie's out of the bottle, it's not going back. We will never return to a time where the games we choose to produce and consume don't say anything about who we are as people, about what our values and morals are, about how we see ourselves and others, because that time never existed in the first place.
The societal character of video games was there all along, we just didn't see it before. And as they say on the internet, "once you've seen it, you can't unsee it".