The Evolution of The Hero: Travis Touchdown

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Flying-Emu

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[HEADING=2]The Evolution of the Hero[/HEADING]
[HEADING=3]Travis Touchdown[/HEADING]

Ah, how far we've come. I'm sure I'm not the only one who remembers the beeps and boops of the first video games; from Pong and Dig-Dug to Galaga and Metal Slug. Back then, heroes were heroic and villains were villainous. There was none of this cockamamie "Anti-Hero" and "Anti-Villain" tripe that we're force-fed these days. Mario saved his princess, DigDug Guy DigDug, and that poor soul in the triangle blew up Asteroids.

In the beginning, in-game narrative was confined to pre-play 8-bit cutscenes that were devoid of dialogue or, oftentimes, even text. Your character's motivation was simple; get to the end of the level without falling/dying/getting shot. The day was young, and what more could be said? Heroes got shit done.

Fast forward a few years. In both literature and film there emerged an anomaly known as the "Anti-Hero." One of the earliest and best examples of this anti-hero can be seen in the popular comic book series "Batman." The darker, grittier world combined with Batman's personality gave fans a taste of something different than the standard "Save (X) while defeating (Y)" formula that had been in use for time immemorial.

This "Anti-Hero" exploded in popularity. Left and right, new anti-heroes cropped up, all vying for a slice of that pie. There's something magical about an anti-hero; instead of fighting for others, they fight for themselves, for their own goals. They didn't care what happened to their enemy, and oftentimes, not even what happened to their friends. Everyone loved it.

Well. Most people.

I, for one, could not stand the pretentious, selfish attitude these characters took. They simply did not endear themselves to me. That is, until I picked up a Wii game known as No More Heroes.


Travis Touchdown, the lead role of No More Heroes, is quite simply a badass. He cares about three things; women, his kitten Jeane, and becoming the #1 assassin in the world. His over-the-top attitude, semi-witty one-liners, and general personality made me love him, despite the wholesale slaughter of other sentient beings for the sole purpose of a challenge.

So, Travis Touchdown, I salute you. You did what all the other Anti-Heroes could not; you were a lovable character, despite your actions.

Discussion Point

Travis, despite being an asshole, a pervert, and a generally unpleasant person, manages to endear himself to the player; What about him made it this way?

In addition, your thoughts on Anti-Heroes in general. Are they a viable character option? Do they add to the atmosphere, or do they tend to take away? Why?

Author's Note: I've been so enamored by Travis' character that I've decided that he will be the subject for my next costume; beam katana and all.
 

Soulgaunt

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Jan 14, 2009
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Hmm, interesting.
Also, if you make an actual lightsa- I mean beam katana, you will become a legend!
EDIT: I forgot to actually contribute to the discussion, anti-heroes are only interesting if well-done. Otherwise, it's annoying.
 

Hazy

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Jun 29, 2008
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Very nice read! And I just have one question Emu..
"If I become number one.. Will you do it with me!?"
Ehem, no.
Would you recommend picking this game up?
 

AroLombardi

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Apr 16, 2009
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No More Heroes was a great game in most aspects. And Travis was just someone I could relate to. He's not the person you're yelling at in movies to not do retarded things. He has common sense.

And that also explains why I like anti-heroes.
 

Crabturtleking

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Jun 2, 2009
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xxhazyshadowsxx said:
Would you recommend picking this game up?
It's a love it or hate it game. The main plot missions are fun, but it's rather boring to reach them with the day labor mini-games in between. Not to mention there are several menu selections in the game that do nothing at all.
 

lostclause

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Mar 31, 2009
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Well I don't have no more heroes so I'll talk about anti-heroes instead. I'm not sure if he's a true anti-hero but I like V from V for Vendetta. Despite the fact he's in it simply for revenge he becomes much greater somehow, possibly just from the sheer scale of his vendetta. Also his very ambiguous morals make him seem much more realistic than truly heroic. So yes, anti-heroes are good when used correctly.
Oh yes and the selfish attitude you seem hate isn't present. Somehow his selfish cause doesn't bother the reader because it's aligned with the greater goods.
 

Flying-Emu

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xxhazyshadowsxx said:
Very nice read! And I just have one question Emu..
"If I become number one.. Will you do it with me!?"
Ehem, no.
Of course. No takebacks.
[/quote]
Would you recommend picking this game up?
Yes yes yes a THOUSAND times YES!