The only conclusion I can come to is Bartrand and Varric spent the money on a pair of very brave floozies.
This is pretty much just a dragon age 2 complaint thread now.
Chrissyluky said:hasn't paid attention
It is not just implied.Clive Howlitzer said:I think its implied that you need to throw in as part of an investment. Why should they be spending all of their money and its THEIR find, so why should they cut you in? Its an investment to make you a partner and such, a cut of their profits.
It had been awhile since I was at that point in the game. I couldn't remember their exact words so I thought I'd play it safe heh heh.Anah said:Chrissyluky said:hasn't paid attentionIt is not just implied.Clive Howlitzer said:I think its implied that you need to throw in as part of an investment. Why should they be spending all of their money and its THEIR find, so why should they cut you in? Its an investment to make you a partner and such, a cut of their profits.
"We don't need another guard, what we need is a partner."
Bartrand is unable to scrape together the money that he needs to get the expedition running; and I would assume that this is quite the sum that he would need. Guards. Rations. Supplies (weapons/transport/comfort). All of that needs to be paid for, and the brothers are lacking it. Please keep in mind that this is not just a quick jaunt down the next hole in the ground. The Expedition took weeks.
You are not just there to trudge along, you are a partner in their business venture and entitled to a fair share of the profit made from the expedition.
... alot more likely than the usual approach to "quests" like that as a simple hireling or just "because". Hawke needs the money. Bartrand can provide it, as long as Hawke can chip in.
Apply your imagination a little bit. Just because you haven't seen the MASSES of refugees in Kirkwall doesn't mean they are not there. [small](Sadly enough BioWare doesn't currently seem to own an engine that would allow for the accurate depiction of the sheer amount of people as seen in other games. But this is unrelated.)[/small] The same can be said about the rest of the crew belonging to the Expedition.Chrissyluky said:Where? I never saw a single one, maybe vaguely remember one or two in the conversations but how much do faceless guards really cost? The only real reason I can think of was already mentioned by Clive.Simon Pettersson said:No there are actually some other guards that go with you to the deep roads.
Apaprently it wasn't engine limitations but the limits of consoles that forced them to reduce the amount of people.Anah said:Apply your imagination a little bit. Just because you haven't seen the MASSES of refugees in Kirkwall doesn't mean they are not there. [small](Sadly enough BioWare doesn't currently seem to own an engine that would allow for the accurate depiction of the sheer amount of people as seen in other games. But this is unrelated.)[/small] The same can be said about the rest of the crew belonging to the Expedition.Chrissyluky said:Where? I never saw a single one, maybe vaguely remember one or two in the conversations but how much do faceless guards really cost? The only real reason I can think of was already mentioned by Clive.Simon Pettersson said:No there are actually some other guards that go with you to the deep roads.
You even have merchants (Bodahn and Sandal) with you, and I would assume a cook and a field medic, along with all the people and creatures carrying supplies and of course the guards.
Hm.Trolldor said:Apaprently it wasn't engine limitations but the limits of consoles that forced them to reduce the amount of people.Anah said:Apply your imagination a little bit. Just because you haven't seen the MASSES of refugees in Kirkwall doesn't mean they are not there. [small](Sadly enough BioWare doesn't currently seem to own an engine that would allow for the accurate depiction of the sheer amount of people as seen in other games. But this is unrelated.)[/small] The same can be said about the rest of the crew belonging to the Expedition.Chrissyluky said:Where? I never saw a single one, maybe vaguely remember one or two in the conversations but how much do faceless guards really cost? The only real reason I can think of was already mentioned by Clive.Simon Pettersson said:No there are actually some other guards that go with you to the deep roads.
You even have merchants (Bodahn and Sandal) with you, and I would assume a cook and a field medic, along with all the people and creatures carrying supplies and of course the guards.
I lol'd.
Actually those 2 would die of a heart attack as soon as the spiders jumped down on themChrissyluky said:From what I saw there were only 2 guards so really it was for the most part all riding on your party unless those two were going to kill giant spiders themselves. They would need to be pretty highly skilled to kill all those darkspawn themselves and not have heavy casualties from the taint...
Their older games were limited by engines, but there was no reason DA2 couldn't have had a modified or new engine reflecting this - except for the fact that it was a multi-platform game, and thus had to accomodate the lowest common denominator.Anah said:Hm.Trolldor said:Apaprently it wasn't engine limitations but the limits of consoles that forced them to reduce the amount of people.Anah said:Apply your imagination a little bit. Just because you haven't seen the MASSES of refugees in Kirkwall doesn't mean they are not there. [small](Sadly enough BioWare doesn't currently seem to own an engine that would allow for the accurate depiction of the sheer amount of people as seen in other games. But this is unrelated.)[/small] The same can be said about the rest of the crew belonging to the Expedition.Chrissyluky said:Where? I never saw a single one, maybe vaguely remember one or two in the conversations but how much do faceless guards really cost? The only real reason I can think of was already mentioned by Clive.Simon Pettersson said:No there are actually some other guards that go with you to the deep roads.
You even have merchants (Bodahn and Sandal) with you, and I would assume a cook and a field medic, along with all the people and creatures carrying supplies and of course the guards.
I lol'd.
*facepalms*
Really though?
I have not seen a single BioWare game so far (even back when they were exclusive for the PC) that excelled in showing a score of people. Talis in the Knights of the Old Republic was fairly empty considering the sheer amount of folks you should have been seeing milling about. So I was always under the impression that they just didn't (and still don't) have the resources for it.
The largest "mass" of creatures on scree at once I have seen so far in one of their games was the minion-1shot battle after you crashed the gates at Denerim in Dragon Age: Origins, and that was an illusion at best at it just spawned the creatures continuously.
I would love to see a BioWare game (preferably one set in the Dragon Age franchise) done in the Anvil engine (AC).
... suppose they will at least be able to support a good crowd in Old Republic. *mmmmmm*
As I said elsewhere - the potential is destroyed by intellectually dumbing the game down.Chrissyluky said:Well Bioware develops their own engines(for the most part), and most rpgs use a lot of backdrops to allow the illusion of a large city. Dragon age 2 actually has some of their more realistic towns which are actually...populated. This was also on a brand new engine so really I doubt this was an issue of system resources and more of plot convenience. It still totally bothers me that almost your whole party isn't a gray warden but you willingly fight darkspawn like it's nothing. In dragon age origins there are quite a few gray wardens including the main character. In origins the task is far more plausible than in this installment. It's like playing a game of operation where if you touch the sides the whole game blows up. Honestly your whole party is probably clinically insane considering they agreed to do this without pay.
I suppose that makes sense, though I would still like to see it in action to have the proof that they did actually manage to create an engine that supports a massive population of characters on screen.Trolldor said:Their older games were limited by engines, but there was no reason DA2 couldn't have had a modified or new engine reflecting this - except for the fact that it was a multi-platform game, and thus had to accomodate the lowest common denominator.
I believe Trolldor answered this perfectly. No, this was not a plot decision. The plot does not say you went down there just you, Bartrand, Bodahn and Sandal and your party of choice. This would not just be implausible, it would straight out idiotic considering the scope of the expedition.Chrissyluky said:Well Bioware develops their own engines(for the most part), and most rpgs use a lot of backdrops to allow the illusion of a large city. Dragon age 2 actually has some of their more realistic towns which are actually...populated. This was also on a brand new engine so really I doubt this was an issue of system resources and more of plot convenience. It still totally bothers me that almost your whole party isn't a gray warden but you willingly fight darkspawn like it's nothing. In dragon age origins there are quite a few gray wardens including the main character. In origins the task is far more plausible than in this installment. It's like playing a game of operation where if you touch the sides the whole game blows up. Honestly your whole party is probably clinically insane considering they agreed to do this without pay.
I would so much like to have a in depth discussion about this with you, though I believe it would end up uglyTrolldor said:As I said elsewhere - the potential is destroyed by intellectually dumbing the game down.
Edit: The dialogue wheel stops character exploration on the player's part, forcing you in to 'events' if you want backstory, which also limits what part of the backstory is revealed.
The only thing they got right was party banter - something the player is in no way involved with at all.
You are considering the Expedition a plot hole, because why? Because you refuse to believe that an Expedition that takes weeks (I suppose 2 months would get close) and takes you into the Deep Roads requires supplies and guards?Chrissyluky said:There were changes I liked and changes I didn't like but some of these plot holes are maddening. (in my opinion)There was clearly less work put into this than there was in the sequel to mass effect which had what I would consider mostly positive changes.