BeerTent said:
"It's on origin." Pfft, Zero interest now. I'd like to see what the New Sim City has, sure. But, in my books, it's not worth going on a service I don't agree with. An iota of self control is required to get over that little hook.
You try to make it sound black and white, but it isn't. People may hate EA, Origin or DRM, but they may love SimCity
more.
Emotions are not binary affairs, they're not "on" or "off".
BeerTent said:
It takes virtually zero effort to figure out what kind of experience your going to get. Don't preorder it, wait for the LPers to tell you about the problems they had on youtube. Check forums where people have said "Man, I'm kinda haven' a tough time getting on the servers." and "It's pretty laggy here in NA." Wait for reviews to tell you it's positives and negatives. I base my purchases off of metacritic. I can sift through the trolls no problem and figure out what the game boasts. My roomie wanted to buy War Z. He figured out it was all bullshit when he saw his first play of it on youtube. The "I had no clue!" people can only draw that excuse if they impulse bought a preorder. Again, Self control, and almost zero effort. Crisis averted.
Despite my anti-boycott rhetoric, I actually do think encouraging people not to preorder something is a very good idea.
Preordering is a very bad idea. I would like to persuade as many people as possible to stop preordering.
But even Metacritic and Let's Plays aren't a true test of whether or not you will like a game. I liked a game called "Too Human" a lot, and that bombed on Metacritic, and would be boring as all hell to watch in a Let's Play.
The one and only true test, is to play the game yourself. For some people, the true test is too much of a risk based on what they've heard, and that's okay. But for some others, the risk is worth finding out. And at the risk of sounding confrontational; it's not really your place to say that other's motivations aren't valid.
BeerTent said:
A, I stress, successful boycott, something the gaming audience couldn't pull off if their lives depended on it, can actually get a publisher to take note of something. Just like everyone else, EA is a company, and it must earn money, and keep the assets that earn them money. They might not take the right course of action, but that's their problem.
Firstly; since you know you're talking about something that will never happen, why are you bringing it up as the solution? Shouldn't you be looking for something that can happen?
Secondly; it's not the publisher's problem when they close a studio. It's ours. Let me give you another example;
Activision gets incredible sales for Prototype 2, but less than they wanted. So what do they do? Well, they sack the majority of the developing studio, absorb the rest to work on their other projects, and then they cite Prototype 2's "failure to find a broad commercial audience" as the reason.
And how exactly is that "Activision's problem"? They've still got plenty of other titles. They're not going to go broke. In fact, they might even be a little richer for sacking Prototype 2's devs.
No. It's
our problem, because then we end up with even less variation, as the smaller studios are crushed and their remaining staff are repurposed to work on the "less risky" franchises.
BeerTent said:
When you support the developer, keep in mind that you're only supporting them by 20% or less. The remaining 80% or more, goes to the publisher. Giving the publisher bad press is going to do jack shit. Don't like intrusive DRM? "Oh, the pirates are complaining. Our DRM works."
You're supporting the developer a lot more than that. You're supporting them at least 100% of the value of your purchase, if not more. And do you know why?
Because the publishers will let them work on more projects, and give them more funding, if the games they make are popular.
And as for your comment about giving them bad press doing jack shit? That's simply not true.
EA keep having press releases [http://www.nowgamer.com/news/1837701/microtransactions_not_evil_people_are_buying_it_studio_head.html] at the moment, because people are whining about microtransactions and it's giving them bad press . In fact, CliffyB felt the need to weigh in against the bad press [http://www.vg247.com/2013/03/01/bleszinski-defends-microtransactions-ea/], on EA's side. And those press releases will be read by a lot more than the noisy minority who are complaining about it. It'll be read by people who had no idea microtransactions even had a name, and it'll make them sound like a big problem, because mighty EA have had to backpedal on their statements [http://uk.gamespot.com/news/ea-clarifies-position-on-having-microtransactions-in-all-games-6404901]. All because people are complaining. That alone is more than boycotting has literally
ever done for gaming.
But on top of that, whining got Valve to give out free DLC for L4D, it got Capcom to say it was done with Day One DLC [http://www.escapistmagazine.com/forums/read/7.375215-Capcom-Says-Its-Done-With-On-Disc-DLC], it got Mass Effect 3 a new ending and most importantly of all, especially given your mention of complaining about DRM,
it got EA to stop using SecuROM. Boycotting didn't do any of that, buying the games and obnoxiously moaning about it did.
BeerTent said:
But EA's not that bad. Because they're still making money. You're telling them "Your evil" with your mouths, with your hands, but you're also saying "You're pretty kickass!" with your wallet. As a result, you've given them more resources to purchase more IP's, more studios, and now you have yourselves a giant ass metaphorical hole going "What the fuck, fuck this hole, it sucks!" and then turning around and getting pretty comfortable down there like you're having the time of your life.
You're right, except for the fact that the people you're talking to are simply too few to make a difference by boycotting.
You're talking to the "gaming community" the people who play games, and want to talk to other people about them, especially on the internet. And that is the
minority of people who buy games.
The fact is, if we rallied behind you and boycott publishers and DRMs we didn't like, the only games we could crush are the ones we want to crush the least; the niche, "risky", unusual titles. But then, EA would still have FIFA, they'd just go back to making FIFA, and the majority who buy into it would still fill their coffers with enough money to start buying studios again. So we'd end up in a never-ending cycle of crushing every attempt EA has of ever moving away from EA Sports, while not depriving it of the ability to buy more studios that we'd crush in turn.
But when we buy the game, the studio doesn't die, and when we whine loud enough the majority hear us. That is why EA feels the need to respond to us publicly. Because when gamers get headlines on Forbes [http://www.forbes.com/sites/insertcoin/2012/03/21/did-the-real-mass-effect-3-ending-go-over-everyones-heads/] EA starts to worry about their PR, and particularly about that majority who fill their pockets without being part of the "gaming community".