The female characters in Overwatch...look pretty darn cool

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Hectix777

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BiscuitTrouser said:
Hectix777 said:
Armor color is blue and hair is blonde, she also has a tattoo of West Germany on her arm.

11/10 would play as.

Awesome. Awesome. AWESOME work.

See how hard was that :p To produce an interesting female character with a physique not copy pasted from the rest of the cast. Thats some great character design right there, proving it can be done by a studio without too much trouble.
Thanks! That actually really means a lot. I guess I should give those ideas of a super tall & thin robo meister (her outfit will be shaped like a beaker but not look like it) and psycho-burned pyromancer a go (heavily burned face), then.

But again, I am not all that mad at Blizzard. In my eyes it's kinda like," why didn't you take the freeway if you knew that rush hour would clog the surface roads," because I didn't think of it at the time, and this is the route that usually gets better results, and I never got that many complaints about it in the past.

But gamers are changing now, variety is a thing to us and now we want more of it from our developers. We shouldn't be criticizing them, talking is always better than yelling in my book. I'm more than open to organize some kind of campaign where fans create diverse female characters and send them to Blizzard or even stating our opinions (OPINIONS, not mad ramblings of hatred) to them. Developers are basically doing what they always wanted to do at the end of the day, and sometimes they're so focused on the fact that they're doing what they dreamed of doing since they were kids, they don't really focus on that.

Again: I don't find Blizzard at fault, see the road trip analogy above.
 

halisme

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Hectix777 said:
VanQ said:
Hectix777 said:
Here's my attempt at it, I'm not all that good with women but I gave it my best. I think I should swap out her lower body for some ACU pants but I definitely include more exposed wires or tesla coils on the upper body to properly showcase electric powers.

Her gauntlets have sort of small conductors in them that can shoot lightning, but if you land a right button melee attack on the opponent you deal a certain amount of damage x 0.5 of the remaining clip (DMG OUTPUT= 30+(0.5*X)) or a stun attack. Her left palm gauntlet I want red and pushes players, and the blue one pulls players, I think it should have a charge power to it or just a set amount of big push. ( I think this could be really useful for when sniper characters or OP close range characters come in and you need room to breathe). She has no long range and her mid-range isn't something that would make players charge to her, you need to play her short range.

Armor color is blue and hair is blonde, she also has a tattoo of West Germany on her arm.

Might I recommend changing the armour colour to yellow with black details and hair. That provides a nice contrast, and none of the current characters have yellow armour.

Ability wise, I'd give her some sort of shield, if she's short to midrange she'll need something to get her closer, otherwise she's just less agile version of Reaper with a pull and push mechanic, which wouldn't be useful against groups.
 

cleric of the order

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Hectix777 said:
BiscuitTrouser said:
Hectix777 said:
Armor color is blue and hair is blonde, she also has a tattoo of West Germany on her arm.

11/10 would play as.

Awesome. Awesome. AWESOME work.

See how hard was that :p To produce an interesting female character with a physique not copy pasted from the rest of the cast. Thats some great character design right there, proving it can be done by a studio without too much trouble.
Thanks! That actually really means a lot. I guess I should give those ideas of a super tall & thin robo meister (her outfit will be shaped like a beaker but not look like it) and psycho-burned pyromancer a go (heavily burned face), then.

But again, I am not all that mad at Blizzard. In my eyes it's kinda like," why didn't you take the freeway if you knew that rush hour would clog the surface roads," because I didn't think of it at the time, and this is the route that usually gets better results, and I never got that many complaints about it in the past.

But gamers are changing now, variety is a thing to us and now we want more of it from our developers. We shouldn't be criticizing them, talking is always better than yelling in my book. I'm more than open to organize some kind of campaign where fans create diverse female characters and send them to Blizzard or even stating our opinions (OPINIONS, not mad ramblings of hatred) to them. Developers are basically doing what they always wanted to do at the end of the day, and sometimes they're so focused on the fact that they're doing what they dreamed of doing since they were kids, they don't really focus on that.

Again: I don't find Blizzard at fault, see the road trip analogy above.
I like you.
Despite not seeing eye to eye on the same perspective:
>But gamers are changing now, variety is a thing to us and now we want more of it from our developers.
I straight up fail to see how we never stopped wanting variety, we always have, in gameplay, art styles and characters, this is not some new event.
I also Don't see why FEMALE chars need to be driven home: total of male chars = 2 Reinhardt, Hanzo (the others are an ape, specter McEdgy and A dwarf.... An actually honesty to god Norse dwarf)
Blizznizz the shizz will make what they want when they want and All power to them, they have to balance the world and the gameplay and frankly I think It's too soon to judge if the game does not have diversity (I saw a number of charterers that did not appear) and that it seems kinda dumb to have everyone represented in one game.
That being said.
You've taken steps to provide alternative, that is my main problem with these sorts of conversations, no body gets anything done and it smells like I stepped in tumblr.
that is what I like to see and even if this doesn't get picked up she could end up with a cult following, one could mod the game to add her and other community made chars in and the sort.
If I could suggest something.

I'm not sure how much of the writing/design for her you've attempted but If i could I'd like to throw some of my two cents in.
You said she had a west German tattoo on her arm but I do know that Reinhard's base of operations is in Stuttgart (south west Germany) and it might be good to include a relationship (perhaps mentorship or contrast) between the two especially because I figure that "Blitzkrieg" would not be a defending class (I'm pretty sure thy might have divided the classes into the attacker and the defender from the game-play videos I've seen) and Reinhardt appears to be.
That's something I've been mildly annoyed with, the writing of the game so far. Only Winston and Tracer have some sort of relationship even though these people worked together heavily (barring reaper, widdowmaker, Zenyatta and bastion). Co-operation on this sort of matter breeds comradery or at least familiarity. But it's to early to make full judgement on that, the mercs show their relations on the battlefield and not their website blurbs but even then it's something to think about.
 

deathbydeath

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Granted, what I've seen is limited to this thread, but I'm not really impressed by the designs from either viewpoint (design or asexual-ness). There's too much visual noise and they're all bland and without personality.

My general gold standard for this is Urban Rivals, so here are some of their characters for comparison:

-Kalindra [http://img4.wikia.nocookie.net/__cb20120620230555/urban-rivals/images/7/7f/Tumblr_m5v0u5CsNf1qidc2po5_1280.jpg], leader of the Frozn tribe of humans and yetis and adoptive mother of Tiwi (the yeti on her shoulder).

-Angie [http://img2.wikia.nocookie.net/__cb20110517051304/urban-rivals/images/f/fd/085---Angie-04.jpg], a girl with good rhythm and enjoys hitting things.

-Ruru [http://img3.wikia.nocookie.net/__cb20140822212658/urban-rivals/images/7/7c/FROZN-RURU4.png], a survivalist from the Frozn tribe.

-Raven [http://www.ultra-book.com/users_2/j/u/julien-carette/img_/nouvelle_image__684342.jpg], a woman who accidentally activated a prototype suit of weaponized armor and uses it to mimic cartoon characters.

-Troompah [http://img1.wikia.nocookie.net/__cb20111112041421/urban-rivals/images/d/db/Ur_troompah_by_azure_star-d4fgb8g.png], an elephant who is overprotective of her (pacifist) son.

Granted, I'm leaving out some of the midriff-baring heroines (like Lorna [http://urban-rivals.wikia.com/wiki/Lorna] and Lola [http://img3.wikia.nocookie.net/__cb20120922202246/urban-rivals/images/f/fa/Lola.png]), but there are still dozens, if not hundreds more characters I haven't brought up that fall on both sides of the sexy spectrum, all of whom are more interesting and varied than the Overwatch crew. Seriously, those guys have way too much visual noise going on and they are just too generic.
 

Hectix777

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cleric of the order said:
Hectix777 said:
BiscuitTrouser said:
Hectix777 said:
Armor color is blue and hair is blonde, she also has a tattoo of West Germany on her arm.

11/10 would play as.

Awesome. Awesome. AWESOME work.

See how hard was that :p To produce an interesting female character with a physique not copy pasted from the rest of the cast. Thats some great character design right there, proving it can be done by a studio without too much trouble.
Thanks! That actually really means a lot. I guess I should give those ideas of a super tall & thin robo meister (her outfit will be shaped like a beaker but not look like it) and psycho-burned pyromancer a go (heavily burned face), then.

But again, I am not all that mad at Blizzard. In my eyes it's kinda like," why didn't you take the freeway if you knew that rush hour would clog the surface roads," because I didn't think of it at the time, and this is the route that usually gets better results, and I never got that many complaints about it in the past.

But gamers are changing now, variety is a thing to us and now we want more of it from our developers. We shouldn't be criticizing them, talking is always better than yelling in my book. I'm more than open to organize some kind of campaign where fans create diverse female characters and send them to Blizzard or even stating our opinions (OPINIONS, not mad ramblings of hatred) to them. Developers are basically doing what they always wanted to do at the end of the day, and sometimes they're so focused on the fact that they're doing what they dreamed of doing since they were kids, they don't really focus on that.

Again: I don't find Blizzard at fault, see the road trip analogy above.
I like you.
Despite not seeing eye to eye on the same perspective:
>But gamers are changing now, variety is a thing to us and now we want more of it from our developers.
I straight up fail to see how we never stopped wanting variety, we always have, in gameplay, art styles and characters, this is not some new event.
I also Don't see why FEMALE chars need to be driven home: total of male chars = 2 Reinhardt, Hanzo (the others are an ape, specter McEdgy and A dwarf.... An actually honesty to god Norse dwarf)
Blizznizz the shizz will make what they want when they want and All power to them, they have to balance the world and the gameplay and frankly I think It's too soon to judge if the game does not have diversity (I saw a number of charterers that did not appear) and that it seems kinda dumb to have everyone represented in one game.
That being said.
You've taken steps to provide alternative, that is my main problem with these sorts of conversations, no body gets anything done and it smells like I stepped in tumblr.
that is what I like to see and even if this doesn't get picked up she could end up with a cult following, one could mod the game to add her and other community made chars in and the sort.
If I could suggest something.

I'm not sure how much of the writing/design for her you've attempted but If i could I'd like to throw some of my two cents in.
You said she had a west German tattoo on her arm but I do know that Reinhard's base of operations is in Stuttgart (south west Germany) and it might be good to include a relationship (perhaps mentorship or contrast) between the two especially because I figure that "Blitzkrieg" would not be a defending class (I'm pretty sure thy might have divided the classes into the attacker and the defender from the game-play videos I've seen) and Reinhardt appears to be.
That's something I've been mildly annoyed with, the writing of the game so far. Only Winston and Tracer have some sort of relationship even though these people worked together heavily (barring reaper, widdowmaker, Zenyatta and bastion). Co-operation on this sort of matter breeds comradery or at least familiarity. But it's to early to make full judgement on that, the mercs show their relations on the battlefield and not their website blurbs but even then it's something to think about.
When I was talking about variety I should have said that MANY more gamers are beginning to be more vocal (and in the few worse cases, volatile). There has been an a louder outcry for more diversity in the industry in recent months then there has been in the past few years. I'm okay with people being vocal about their wants, but you have to be calm and show what you mean, not reblog some a-holes bitching about how there are not enough black characters in Zelda or the Gerudo were caricatures of Islamic peoples. If you asked me variety for females in character design, I guess people mean less Dead or Alive and more Skullgirls.

Story wise, she really doesn't have one yet. The most I thought I have was she was once a soldier in Germany and was signed up for Overwatch as some kind of handler or grunt. No clue about powers yet, I literally thought of her mechanics and aesthetics first.
 

Hectix777

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halisme said:
Hectix777 said:
VanQ said:
Hectix777 said:
Here's my attempt at it, I'm not all that good with women but I gave it my best. I think I should swap out her lower body for some ACU pants but I definitely include more exposed wires or tesla coils on the upper body to properly showcase electric powers.

Her gauntlets have sort of small conductors in them that can shoot lightning, but if you land a right button melee attack on the opponent you deal a certain amount of damage x 0.5 of the remaining clip (DMG OUTPUT= 30+(0.5*X)) or a stun attack. Her left palm gauntlet I want red and pushes players, and the blue one pulls players, I think it should have a charge power to it or just a set amount of big push. ( I think this could be really useful for when sniper characters or OP close range characters come in and you need room to breathe). She has no long range and her mid-range isn't something that would make players charge to her, you need to play her short range.

Armor color is blue and hair is blonde, she also has a tattoo of West Germany on her arm.

Might I recommend changing the armour colour to yellow with black details and hair. That provides a nice contrast, and none of the current characters have yellow armour.

Ability wise, I'd give her some sort of shield, if she's short to midrange she'll need something to get her closer, otherwise she's just less agile version of Reaper with a pull and push mechanic, which wouldn't be useful against groups.
Redirect mag shield or attract mag shield, she's very tanky
 

halisme

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Hectix777 said:
Story wise, she really doesn't have one yet. The most I thought I have was she was once a soldier in Germany and was signed up for Overwatch as some kind of handler or grunt. No clue about powers yet, I literally thought of her mechanics and aesthetics first.
I did a sort of mock profile.

Blitzkrieg

Role: Tank

Real name: Olga Ebergardt

Age: 58 (I hope that's okay, as none of the female characters are over forty)

Occupation: Vigilante

Base of operations: Munich, Germany

Affiliation: Overwatch (formerly)

Abilities:

Arc Gauntlets: Blitzkrieg wields a pair of gauntlets with built in Tesla weapons, smaller versions of Winstons weapon that have a higher combined rate of damage, but cannot be used as long due to cooling issues. They can also be overcharged for a poweful melee attack, briefly stunning her attacker.

Magnetic Pulse: Also built into the gauntlets are a pair of strong electromagnets,capable of pushing or pulling enemies within range.

Kinetic Converter: Blitzkrieg's armor is able to generate a sophisticated force field that absorbs incoming fire for a brief period, preventing her from receiving damage and once the duration is up, returning that damage to enemies in a small area.

Lightning War (Ultimate Ability): Blitzkrieg overcharges her armor, causing it to release waves of lightning, and adding a chain effect to her basic attack.

Story

"Bring the thunder."

Blitzkrieg was one of the original members of Overwatch, playing an instrumental role in stopping the Omnic crisis and later becoming one of Overwatch's most public figures, though the reasons were mixed. She was one of the most effective operatives, specialising in destroying any fortification placed in her way and removing any threats, however, this was not entirely without cost. She was also one of the highest causers of collateral damage, and her use slowly became more and more limited, though this made her more feared, her targets knowing that Overwatched judged them worthy of her wrath.

When investigations into Overwatch's inner workings began, she was placed highly on the list, and evidence began piling up against her, however she was adamant in her defence,of herself and the organisation. Eventually, a crucial piece of evidence was placed against her, a recording of a meeting between her and Reaper. Blitzkrieg was quickly arrested, and taken to trial, though she claimed the evidence was false.

The trial did not go well for her, and she would have been sent to jail, if not for Talon's attempt to assassinate her, and several Overwatch officers present, which descended into an open fire fight. During the chaos, Blitzkrieg managed to escape, claiming her equipment before fleeing from the event, but not before aiding her former allies.

Now, Blitzkrieg works as a vigilante, trying to discover who framed her,and take revenge, this time being careful of the cost.
 

loa

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That's class based?
I have no idea what each class is supposed to be except that the armored one can take hits maybe.
Compare to team fortress 2 where each class has a very distinct look that also heavily hints at what it does.
So those kinda fail imo.
 

Kopikatsu

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loa said:
That's class based?
I have no idea what each class is supposed to be except that the armored one can take hits maybe.
Compare to team fortress 2 where each class has a very distinct look that also heavily hints at what it does.
So those kinda fail imo.
Widowmaker and Hanzo are high mobility marksmen; Symmetrica, Dwarf-Dude, Bastion are siege and area denial; Tracer and Reaper are high mobility assassins; Winston and Reinhardt are tanks; Mercy is support; Pharah is aerial DPS. IIRC. Names are off the top of my head.

I think their appearances are pretty indicative of what they are. Hanzo uses a bow and Widowmaker uses a sniper rifle. Tracer is a lithe, energetic woman while Reaper is a cloaked enigma. Mercy is almost literally an angel, etc.
 

Adam Jensen_v1legacy

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loa said:
That's class based?
I have no idea what each class is supposed to be except that the armored one can take hits maybe.
Compare to team fortress 2 where each class has a very distinct look that also heavily hints at what it does.
So those kinda fail imo.
They fail because they don't cater to your expectations which are based on another game? That makes literally zero sense.
 

IllumInaTIma

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loa said:
That's class based?
I have no idea what each class is supposed to be except that the armored one can take hits maybe.
Compare to team fortress 2 where each class has a very distinct look that also heavily hints at what it does.
So those kinda fail imo.
Tracer-cheerful, energetic girl with 2 fast firing pistols. Yeah, no idea what kind of gameplay I should expect from her.
Reaper-dark, grim dude with a skull mask and two shotguns. I guess he's gonna stay as far away from the fight as possible.
Widowmaker-spyish looking woman with sniper rifle and visor. Now that's what I call a melee class!
Winston-a gorilla.
Pharah-woman in huge bird looking armor who carries a rocket launcher.
Reinhardt-a giant with a huge hammer and crusader looking armor.
Symmetra-ok, she and Zenyatta are probably the only ones who's role isn't immediately obvious. I guess she's kinda an engineer because she has a claw thingy and eye protection.
Torbjorn-a dwarf with a claw and exhaust pipes coming out of his back.
Bastion-a robot with a minigun on its back.
Hanzo-he carries a freaking bow
Mercy-she's literally an angel!
Zenyatta-he kinda gives out buddhist monk vibes, so he might not be direct combat oriented.
 

Ariseishirou

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Hectix777 said:
VanQ said:
Hectix777 said:
But if you want, I would love to cooperate with you in an attempt to draw Blizzard's attention to this, and hopefully see this resolved. Maybe if this game updates regularly or cycles heroes like LoL, then maybe updates can introduce characters like a... German bodybuilder heroine named Blitzkrieg who deals drop AoE electric damage and a stun ability, and even supercharge other heroes to give them stronger attacks or charge their supers, and maybe she can do a speedball special with other players or use her electricity to magnetically push someone. OH OH and her special is an AoE attack where any enemy stuck in her electric field is stunned for 5 secs, but she can't move either.
Yeah I'd play that.
That sounds like a cool character. We need to get a drawfriend on this. Sounds like fun mechanically too, make her able to push or pull depending on if she targets a friend or foe. Make it happen.
Here's my attempt at it, I'm not all that good with women but I gave it my best. I think I should swap out her lower body for some ACU pants but I definitely include more exposed wires or tesla coils on the upper body to properly showcase electric powers.

Her gauntlets have sort of small conductors in them that can shoot lightning, but if you land a right button melee attack on the opponent you deal a certain amount of damage x 0.5 of the remaining clip (DMG OUTPUT= 30+(0.5*X)) or a stun attack. Her left palm gauntlet I want red and pushes players, and the blue one pulls players, I think it should have a charge power to it or just a set amount of big push. ( I think this could be really useful for when sniper characters or OP close range characters come in and you need room to breathe). She has no long range and her mid-range isn't something that would make players charge to her, you need to play her short range.

Armor color is blue and hair is blonde, she also has a tattoo of West Germany on her arm.

This is one of the coolest designs I've seen in a long time. I'd definitely buy your game if you were a designer.
 

loa

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Kopikatsu said:
Widowmaker and Hanzo are high mobility marksmen; Symmetrica, Dwarf-Dude, Bastion are siege and area denial; Tracer and Reaper are high mobility assassins; Winston and Reinhardt are tanks; Mercy is support; Pharah is aerial DPS. IIRC. Names are off the top of my head.

I think their appearances are pretty indicative of what they are. Hanzo uses a bow and Widowmaker uses a sniper rifle. Tracer is a lithe, energetic woman while Reaper is a cloaked enigma. Mercy is almost literally an angel, etc.
Well all I saw so far were those 4 chicks with the exact same bodytype in hyper future armor of which only 1 conveys that this one takes heavy hits (maybe) and does a lot of damage (most likely).
That sniper doesn't look like a sniper because future sniper rifle does the thing where it retracts the barrel and then looks like some assault rifle which is the opposite of a sniper rifle and the other 2 chicks do nonspecific future stuff which I couldn't tell how that translates into gameplay if I pick that class just by looking at the artwork.

Adam Jensen said:
They fail because they don't cater to your expectations which are based on another game? That makes literally zero sense.
Yes it doesn't.
Fortunately that's not what I said.
 

cleric of the order

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Hectix777 said:
When I was talking about variety I should have said that MANY more gamers are beginning to be more vocal (and in the few worse cases, volatile). There has been an a louder outcry for more diversity in the industry in recent months then there has been in the past few years. I'm okay with people being vocal about their wants, but you have to be calm and show what you mean, not reblog some a-holes bitching about how there are not enough black characters in Zelda or the Gerudo were caricatures of Islamic peoples. If you asked me variety for females in character design, I guess people mean less Dead or Alive and more Skullgirls.

Story wise, she really doesn't have one yet. The most I thought I have was she was once a soldier in Germany and was signed up for Overwatch as some kind of handler or grunt. No clue about powers yet, I literally thought of her mechanics and aesthetics first.
Good god I just lost all I wrote before because my web browser decided to stop.
Just stop, no context no nothing.
Okay.
What I was goign to go on about is gamers have been weird and disliked we liked weird stuff for years.
And I've never seen this place as lacking or would have never assumed it I'd put any blame towards the polization and demographics and somfin.

I was largely more interested in talking about Olga.
She seems like a bit off a off tank and a support char with her manipulative abilities.
I suggested it might be good to give her just on big magnetic discharge to manipulate enemy placement, so the rest of the team could overwhelm the scattered enemy forces. Sort of like how blitzkrieg worked with the enemy air support and Armour collapsing the enemy line and momentum crippling any enemy attempt to regroup.
I also would have suggested changing her call name, I've always heard Germans were a bit Ashamed of The nazis and while I could see it being possible her name would be like that I also understand why she wouldn't if that was true.
Sturm un Drang might be a good alternative you could consider, It means storm and Drive and that could go with the magnetic/lighting based abilities well.
As for story from what I can piece together The omnic crisis lasted up to 20 years (more likely up to 10) and From what I can guess overwatch closed down recently because of implications corruption in the ten to 20 years after the omnic Crisis they spent the time between being GIJoe taking down terrorists and the like.
And at this point They could be pretty damn corrupt of you want her to be a little more mercenary in her dealings or you could take the opposite approach for that matter, wide eye youth and what not.
Hell you could set a contrast between her an Reinhardt, with her being the despondent cynic or a pragmatic example of mordern German efficiency...or even draw on the less liked aspects of Germanic tendencies...
If you still plan on having her be a lifter or supply handler then I suppose she'd have a bit of a relation with Mr dwarf as she'd likely be carrying equipment he made and he's quite possessive of his works if the blurb serves me right.
And she'd also likely have some relation to the young members like Winston or Tracer.
Just think about it and if you need help I'd offer to proof read it.
 

Hectix777

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cleric of the order said:
Hectix777 said:
When I was talking about variety I should have said that MANY more gamers are beginning to be more vocal (and in the few worse cases, volatile). There has been an a louder outcry for more diversity in the industry in recent months then there has been in the past few years. I'm okay with people being vocal about their wants, but you have to be calm and show what you mean, not reblog some a-holes bitching about how there are not enough black characters in Zelda or the Gerudo were caricatures of Islamic peoples. If you asked me variety for females in character design, I guess people mean less Dead or Alive and more Skullgirls.

Story wise, she really doesn't have one yet. The most I thought I have was she was once a soldier in Germany and was signed up for Overwatch as some kind of handler or grunt. No clue about powers yet, I literally thought of her mechanics and aesthetics first.
Good god I just lost all I wrote before because my web browser decided to stop.
Just stop, no context no nothing.
Okay.
What I was goign to go on about is gamers have been weird and disliked we liked weird stuff for years.
And I've never seen this place as lacking or would have never assumed it I'd put any blame towards the polization and demographics and somfin.

I was largely more interested in talking about Olga.
She seems like a bit off a off tank and a support char with her manipulative abilities.
I suggested it might be good to give her just on big magnetic discharge to manipulate enemy placement, so the rest of the team could overwhelm the scattered enemy forces. Sort of like how blitzkrieg worked with the enemy air support and Armour collapsing the enemy line and momentum crippling any enemy attempt to regroup.
I also would have suggested changing her call name, I've always heard Germans were a bit Ashamed of The nazis and while I could see it being possible her name would be like that I also understand why she wouldn't if that was true.
Sturm un Drang might be a good alternative you could consider, It means storm and Drive and that could go with the magnetic/lighting based abilities well.
As for story from what I can piece together The omnic crisis lasted up to 20 years (more likely up to 10) and From what I can guess overwatch closed down recently because of implications corruption in the ten to 20 years after the omnic Crisis they spent the time between being GIJoe taking down terrorists and the like.
And at this point They could be pretty damn corrupt of you want her to be a little more mercenary in her dealings or you could take the opposite approach for that matter, wide eye youth and what not.
Hell you could set a contrast between her an Reinhardt, with her being the despondent cynic or a pragmatic example of mordern German efficiency...or even draw on the less liked aspects of Germanic tendencies...
If you still plan on having her be a lifter or supply handler then I suppose she'd have a bit of a relation with Mr dwarf as she'd likely be carrying equipment he made and he's quite possessive of his works if the blurb serves me right.
And she'd also likely have some relation to the young members like Winston or Tracer.
Just think about it and if you need help I'd offer to proof read it.
When I say handler or support, I'm talking in the same vein as soldiers from Shield; doing things like crowd control, preventing collateral (ironic since another poster already did one about her CAUSING the most of collateral), or holding back big bads. She was always stronger than most, to be honest it was the Arc Gauntlets & Arc pack(thank you Halisme for the name!) that actually brought her to Overwatch level. She's pretty patriotic and is sort of proponent of Germany returning to the world stage, at this point of writing I'm not sure whether or not she was put in cryo or not (it would be cool to have her as a West German Cold War hero).

Olga is a German soldier through and through; you cut her and she will bleed gold, red, and black. Anything she does in the eyes of the world she believes reflects Germany as a whole. So she is definitely a hero, wanting to showcase the world that Germany is no longer fixated on war and all for maintaining peace.

I like Sturm un Draug name though, that's fairly brilliant where I'm seated.

But in the long run, her backstory is probably going to be dependent on her age if anything else.

Right now I'm working on a pyro character (HEAVY facial burns to the left side, robotic flame thrower left-arm, and robotic right leg. She has an ability where using her jet pack leaves a trail of fire on the ground below her, she is definitely about restricting player movement)
 

cleric of the order

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Kopikatsu said:
Widowmaker and Hanzo are high mobility marksmen; Symmetrica, Dwarf-Dude, Bastion are siege and area denial; Tracer and Reaper are high mobility assassins; Winston and Reinhardt are tanks; Mercy is support; Pharah is aerial DPS. IIRC. Names are off the top of my head.

I think their appearances are pretty indicative of what they are. Hanzo uses a bow and Widowmaker uses a sniper rifle. Tracer is a lithe, energetic woman while Reaper is a cloaked enigma. Mercy is almost literally an angel, etc.
I'd use plucky to describe Tracer myself and mercy seems to be a Mary the Sue but yeah they commiicated the nature of the class and made them very damn visually distinctive on the battlefield. all power too them. They did good work.

loa said:
Well all I saw so far were those 4 chicks with the exact same bodytype in hyper future armor of which only 1 conveys that this one takes heavy hits (maybe) and does a lot of damage (most likely).
That sniper doesn't look like a sniper because future sniper rifle does the thing where it retracts the barrel and then looks like some assault rifle which is the opposite of a sniper rifle and ...
sorry to interject here but I know not a lot of people swear by the SMG in games like tf2 but I do. it makes a nice chip damage weapon for when an opponent closes in and you can't quick scope.
It is not a opposite, it's a side arm the sniper will always be more effective with the sniper out, the assault rifle is a fall back weapon and a damn effective on at that.
Also if you have good aim and you better if you are a sniper you can make good use of it, when threatened.
It's also good to note she does not have melee like most of the other people in the game, this would be her only other method of attack if she finds herself in a bad place. Her mines help but only so much.
you can confirm this at her blurb when they say "Widowmaker?s versatile sniper rifle is ideal for scope-aimed shots at distant targets. Should targets close to medium range, the rifle can also be fired in fully-automatic mode.".

loa said:
...the other 2 chicks do nonspecific future stuff which I couldn't tell how that translates into gameplay if I pick that class just by looking at the artwork.
If I read this right, and I'm sorry to chime in like this but you seem to have looked at hte artwork before the gameplay trailer and the cinematic thing they made.
From what I see the female, male and misc non human chars are instantly recognizable in function and form... expect the robo monk and Symmetra, they doesn't make a lot of sense.
From what I see all of the classes are rough mirrors of each other with tools and kits designed to fit their designation.
Tracer = reaper offensive harassment for the attacking group
Parah = bastion the off tank group clearer in the same manner
Winston = reinheart melee tank, same order.
Symetra = dwarf dude as area denial support, (heck think about it she creates a portal he hands out Armour and builds fast)
Hanzo = Widdowmaker. as the sniper for both sides
Mercy = robo monk as the heal support.
Mechanically they did something great in that they took the first step in making the fist game to have the traditional red/blue divide mean something as the kits are tooled for the act of aggression and defense.
They've don a bang up job in all respects.

And frankly I take some offense at how you want to reduce these women to their body types, from what I've seen these women are well characterized and pretty well designed, Also you be talkin' shit about tracer, ain't nobody talk shit about tracer.
I mean seriously I love her kit, she has almost every mechanic i love in these sorts of games and I think I might start spamming her voice lines with the scout's once I get into it.

I'd suggest watching the trailers even if you already did so anyway. they're great.
http://us.battle.net/overwatch/en/media/
I'm giddy like a school girl, this is hatless fortress 3 I love it

loa said:
Adam Jensen said:
They fail because they don't cater to your expectations which are based on another game? That makes literally zero sense.
Yes it doesn't.
Fortunately that's not what I said.


I think I may have walked into the wrong conversation.
 

cleric of the order

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Hectix777 said:
When I say handler or support, I'm talking in the same vein as soldiers from Shield; doing things like crowd control, preventing collateral (ironic since another poster already did one about her CAUSING the most of collateral), or holding back big bads. She was always stronger than most, to be honest it was the Arc Gauntlets & Arc pack(thank you Halisme for the name!) that actually brought her to Overwatch level. She's pretty patriotic and is sort of proponent of Germany returning to the world stage, at this point of writing I'm not sure whether or not she was put in cryo or not (it would be cool to have her as a West German Cold War hero).
Olga is a German soldier through and through; you cut her and she will bleed gold, red, and black. Anything she does in the eyes of the world she believes reflects Germany as a whole. So she is definitely a hero, wanting to showcase the world that Germany is no longer fixated on war and all for maintaining peace.
I catch you, Sorry I'm know for being a bit too literal and also I was thinking of Xcom most of time with this.
Kinda reminds more the comedian when he started shooting rioters up for a moment.
Well the easiest way to fix that problem is to have her be a human tazor.
You could always have her weapons be limited yield for suppression, it would explain how she could to it. Mind you tazors do kill people and is really bad for people in general, just keep that in mind if you want her to be in a scandal over killing civilians. Heck tazoring a pregnant woman could be.... ugh I don't want to think about that.

Hectix777 said:
I like Sturm un Draug name though, that's fairly brilliant where I'm seated.

But in the long run, her backstory is probably going to be dependent on her age if anything else.

Right now I'm working on a pyro character (HEAVY facial burns to the left side, robotic flame thrower left-arm, and robotic right leg. She has an ability where using her jet pack leaves a trail of fire on the ground below her, she is definitely about restricting player movement)
I'm flattered, I'm glad you liked it.
The age thing could be a large issue, body builds have some later in life problems from what I heard, just depends on how they handle themselves.
Bulking up like that requires a large amount of food a day and can mess with you metabolism of somefin.
Also I just gets hard to do it as you age so 28-40 seems like the best age, no less no more (Tracer at 26 youngest, confirmed, for brawl.)(Their ages tend to drift around early 30s.).
I'd like to see where you goign with these characters and the pryo char reminds more the fury and through connection is already awesome.
 

Demonjazz

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I would be hyped... But I hate anything where it forces me too play on the internet and expect me to trust me to help people and vice versa... I'm not a team player.
 

cleric of the order

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Demonjazz said:
I would be hyped... But I hate anything where it forces me too play on the internet and expect me to trust me to help people and vice versa... I'm not a team player.
Yeah I felt the same way about tf2 back in the day.
After some conversations with fans I gave it a go and liked it.
That being said dude whatever floats your boat.
 

loa

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cleric of the order said:
sorry to interject here but I know not a lot of people swear by the SMG in games like tf2 but I do. it makes a nice chip damage weapon for when an opponent closes in and you can't quick scope.
It is not a opposite, it's a side arm the sniper will always be more effective with the sniper out, the assault rifle is a fall back weapon and a damn effective on at that.
So?
Something that goes babababababam and is unprecise is not the opposite of something that goes BAM and is precise how...?
What is your point?

cleric of the order said:
If I read this right, and I'm sorry to chime in like this but you seem to have looked at hte artwork before the gameplay trailer and the cinematic thing they made.
From what I see the female, male and misc non human chars are instantly recognizable in function and form...
if they were instantly recognizeable, you wouldn't point out that I didn't see the trailer that spoon feeds their class jobs (and does a shitty job at that because I still have no idea just what exactly symmetra, monk robot and that reaper dude are supposedly doing) because I would have fucking instantly recognized what their function is by just looking at their concept art posted here.

cleric of the order said:
And frankly I take some offense at how you want to reduce these women to their body types
I'm sorry that facts offend you but guess how much that changes about all female characters I have seen having the same "slender and conventionally beautiful" bodytype.
There's no, say, robot with a female voice.