Racecarlock said:
Ultratwinkie said:
Well technically, there is nothing stopping space sims from coming to consoles.
There is no weather, no huge set pieces. Just a space station, some rocks, some nebulas and a few ships with a skybox texture for a planet. Not as demanding as battlefield or COD with set pieces everywhere. You can't render empty space, its like "rendering" air.
What is limiting is the way space sims carried themselves. Its a slow experience on a platform that games only get played once for a week then traded in. It has become expected to finish a game in a few days and trade it in. Even Skyrim was streamlined for faster gameplay, which is why the "circular" level design is present in every aspect of the game.
Space sims don't do that. Space Sims are niche and can't be sold to the COD crowd that everyone wants to sell to. The audience that did want that moved to PC when the X series came around.
Its nothing about tech power. Its the modern console culture of consumption and development that doom any chance of a real full fledged space game coming to consoles.
There is a reason X rebirth was dropped on xbox 360 and just slapped onto PC. Publishers starved the market out of the consoles for a while, and now the only market left is the COD crowd that publishers keep catering to. Putting too much emphasis on pick up and play regardless of likes and dislikes makes for a bland market.
Which is stupid, like movie studios no longer making horror movies because horror is "niche" to action.
So, just blame short sighted big business choking out niche genres and audiences because they don't make money on the level of the vanilla, mainstream flavor of the month.
Everyone wants to sell to the COD crowd? I mean, I don't see david cage or telltale games or galactic cafe making military shooters.
And if space games don't sell, then how do you explain mass effect? Or kerbal space program or hell, star citizen on PC. Evochron mercenary and X too. Don't those have the same production levels as AAA games? At least X or evochron. And even if they don't, doesn't that just make them cheaper and less of a risk to make?
You just wanted to make me hate the COD crowd, didn't you?
Huh? Oh no, I meant that console games have gone down the road of mainstream. If you can't peddle a game to absolutely everyone, it won't be made anymore. Movies have this syndrome, but to a lesser extent.
And mass Effect isn't a space sim. Its a space ship captain simulator with literally 0 responsibilities as one. Everything is done for you outside the shooting, moral decisions, and choosing who you will have an awkward pity fuck off screen.
If space battles and actual commanding anything had been in mass effect, it would have been a better game. But we can't expect every player to be a strategic genius, outsmarting an elder race. We can't expect everyone to care. So everything is done for you and you are railroaded into binary stories with unreasonable and illogical aliens demanding everything from you.
Kerbal and Star citizen is PC. You asked for consoles. On consoles, publishers rule and unless it sells like COD, they won't go for it. PC doesn't really rely on publishers, as early access and kickstarter fill the void.
You asked why space games aren't on consoles. Publishers, development costs, and shifting demand are why.