I was playing the new Mortal Kombat a few days ago (after constant bouts of putting it up and down since its release day) and while finishing off a few things, and attemtpting to go online it hit me; where has the fun gone in gaming?
In this generation of Achievements and Trophies (which are a great thing, don't get me wrong) do they strive us to complete a game because they're there or do we play games with the intention of 'going for achievements'?
I'm sure there's a mixed answer to this, but in a sense I'm glad that Nintendo hasn't picked up this baton. Because next month, when I go and get my 3DS with Ocarina Of Time 3D I'm looking forward to just purely playing it for a chance to break away from unlocking things, or being a completionista for once, for not having to collect all heart pieces or whatever Zelda's achievements would be if they were there.
So achievements; helping us complete games since 2005, or making us torture ourselves by doing things we'd never normally do since 2005?
In this generation of Achievements and Trophies (which are a great thing, don't get me wrong) do they strive us to complete a game because they're there or do we play games with the intention of 'going for achievements'?
I'm sure there's a mixed answer to this, but in a sense I'm glad that Nintendo hasn't picked up this baton. Because next month, when I go and get my 3DS with Ocarina Of Time 3D I'm looking forward to just purely playing it for a chance to break away from unlocking things, or being a completionista for once, for not having to collect all heart pieces or whatever Zelda's achievements would be if they were there.
So achievements; helping us complete games since 2005, or making us torture ourselves by doing things we'd never normally do since 2005?