The Future According to Games

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PoloniumFist

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Aug 30, 2011
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The video in the link (from former G4TV Editor-in-Chief, Adam Sessler) talks about games and the future, and futuristic science fiction set in a dystopian future, where corporations are the main source of evil and pretty much everything bad that happens to people.

Sessler's Soapbox: The Future According to Video Games [http://www.g4tv.com/videos/57426/sesslers-soapbox-the-future-according-to-video-games/?quality=hd]

He makes an interesting suggestion about a minute before the end: what if there were a game where you didn't play the hero in a dystopian future world? He made a note of the existential value of such a work. Like with Rosencrantz and Guildenstern Are Dead, we could see what the perspective is of the people who populated the story's world. An example would be in, say, Deus Ex: Human Revolution, you don't get to see that world's squalor as in-depth while playing as an agent for one of the megacorporations as you would playing a hobo or a homicide detective.

When I got this into my head, I immediately thought of Omega, or a Citadel Ward in Mass Effect. How cool would it be to play as a gang member in over their head or an agent who'd been "burned" during a mission there.