It's funny because Valve is getting all this crap for coming out with Left 4 Dead 2 a year after. Anywho, yeah this type of enviroment would defintely work for a bunch of games, maybe it would be interesting in a game like M.A.G. for the PS3.
Surely you could tweak areas of the procedurally-generated map to put in places of interest. In Fallout 4 you could level design all the human settlements, but leave the wasteland 'as is'.Shamus Young said:The Future is Procedural
Procedurally generated worlds are offering new possibilities to gamers, but are they set to overtake the handcrafted worlds of old?
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Procedural Generation done properly more accurately creates an environment than people ever can. Because the environment does not have thought behind itShamus Young said:The Future is Procedural
Procedurally generated worlds are offering new possibilities to gamers, but are they set to overtake the handcrafted worlds of old?
Read Full Article
Awesome board gamesMagus44 said:Great article Shamus. As always.
I've also been thinking about this kinda randomly. Anyone played Catan or Carcassone? I reckon something to do with tiles with unique items and places randomly assigned would be pretty sweet for RPGs.
Diablo 3's random encounter generator thing also sounds awesome. Given the option now I'd rather pay money for something that has near unlimited play options over something that is only 10 hours long.
And I think that once the base ideas are put down, procedurally generated content could be fairly powerful.
Guess what the huge flaw of FUEL turned out to be?Zwebbie said:A 14,000km2, but guaranteed that you won't find anything interesting, because a computer won't hide easter eggs, little stories, challenges or whatever else you might find in a hand-crafted world. It all falls apart as soon as you think about gameplay.