So the industry seems deeply infatuated with this "Games as a Service" model of sales, but it's left me with some unresolved thoughts.
1) Can games really be considered a service any more than any other form of game? I feel a good comparison is Munchkin: It's a game, you buy it and you can play to your hearts content until the end of time, no strings attached. If you get a bit bored, you can buy new cards to change things up, much like DLC. It's not a service, and if anyone tried to claim otherwise they'd likely be laughed out of the room.
2) Can PARTS of games be considered a service? My example above covers the original form of games, and even most online multiplayer, when private servers are allowed, but what about when they aren't? Could it be argued that the online multiplayer component is a service, even if the remainder of the game is not?
3) If we used the hybrid approach, where single player/local-multiplayer is a product, but online is a service, and deducted from the cost of games accordingly, would you consider that a fair deal?
1) Can games really be considered a service any more than any other form of game? I feel a good comparison is Munchkin: It's a game, you buy it and you can play to your hearts content until the end of time, no strings attached. If you get a bit bored, you can buy new cards to change things up, much like DLC. It's not a service, and if anyone tried to claim otherwise they'd likely be laughed out of the room.
2) Can PARTS of games be considered a service? My example above covers the original form of games, and even most online multiplayer, when private servers are allowed, but what about when they aren't? Could it be argued that the online multiplayer component is a service, even if the remainder of the game is not?
3) If we used the hybrid approach, where single player/local-multiplayer is a product, but online is a service, and deducted from the cost of games accordingly, would you consider that a fair deal?