With Modern Warfare 3 and Battlefield 3 peeking their gritty, brown, bullet ridden heads over the fence this coming autumn/winter, the gaming community is faced with yet another sequel in a franchise that deliver pretty much the same thing we've bought regularly every year. For example, the single player campaign is always the same; you're guaranteed to get on a chopper with no doors, the Russians/middle-eastern terrorists/PMCs fill in the role of the baddies... again, protagonists show as much emotion as a brick shithouse and can take as many bullets to the chin as one. I could go on. As for the multiplayer, Bad Company 2 brought something different to the genre, making players make tactical decisions and think about taking objectives unlike CoD where you needed the reaction times of an ADD on an IV drip of popping candy and Redbull; yet CoD still takes the FPS throne in terms of sales. Games like these need to start being different because the 'selling formula' is bound to get stale if everyone makes games in the same way. And here's my Ideas:
1) Have more 'Quiet' moments in the game: There's just too many explosions and gunfights going on at any one time, making the experience jarring at times. It needs to be juxtaposed to a calm moment; say the protagonist's squad getting ready before an operation or taking a break. It would make the action sequences more exciting since there's something to compare to.
2) Have characters with emotions: I'm sure even the hardest of soldiers would have some notion of fear while peeping a barrel of a tank so why don't the PCs? Its a human character you play after all, not some robot. It also makes the game more compelling, you'd start to care for the character and also adds depth to the story. I mean, who in this world isn't flawed?
My points down, feel free to add how FPS' could improve.
1) Have more 'Quiet' moments in the game: There's just too many explosions and gunfights going on at any one time, making the experience jarring at times. It needs to be juxtaposed to a calm moment; say the protagonist's squad getting ready before an operation or taking a break. It would make the action sequences more exciting since there's something to compare to.
2) Have characters with emotions: I'm sure even the hardest of soldiers would have some notion of fear while peeping a barrel of a tank so why don't the PCs? Its a human character you play after all, not some robot. It also makes the game more compelling, you'd start to care for the character and also adds depth to the story. I mean, who in this world isn't flawed?
My points down, feel free to add how FPS' could improve.