Game No. 56
Title: EarthBound
Developers: Ape & HAL Laboratory
Platform: Super Famicom / SNES
Release Date: August 27, 1994 (Japan)
Comment: Released five years after its predecessor, Earthbound, the second game in the Mother series, is to date the only title in the franchise to see an official release outside of Japan. Though initially released to comparatively moderate commercial interest among consumers and indifference among video game critics, the game came to garner a cult following as the years went on and is today often referred to amongst video game journalists as a singular title in the SNES catalogue.
Once more, the plot of the game follows a boy, named Ness, who lives in the small town of Onett in the fictional country of Eagleland, which by all accounts is based on the United States, sometime during the 1990s. When he, along with his neighbor Pokey, inspects a nearby crashed meteorite he learns that an extraterrestrial named Giygas has turned animals, humans and various objects into instruments acting in accordance with his own malevolent purposes. However, a newfound, unlikely ally in the form of a bee from the future informs Ness of a series of melodies that, if they were assembled, could be used to thwart Giygas plans. Thus Ness sets out to find these tunes.
The player controls Ness from an oblique projection perspective and has him explore an overworld dotted with towns and assorted dungeons. Transition between towns and the surrounding wilderness is, as was the case with Mother, completely seamless. Overall, the various gameplay elements implemented in the first installment has been kept fundamentally intact.
Combat, however, has been subjected to an overhaul. Battles do not occur through random encounters this time. Instead, enemies are fully visible on-screen and one has to physically run into them to initiate combat. Depending on which direction the player strikes/is struck by foes from, certain advantages/disadvantages, such as first-strike opportunities, may be granted. As the party raises experience levels, weaker enemies will eventually try to flee, and should one still choose to hunt such an adversary down it will count as an automatic victory. Fights are still turn-based though. They are yet again shown through a dedicated battle screen from a first-person perspective, and the order by which individual participants engage each other is dictated by each character's speed attribute. The game introduces a new attribute called "Guts" which determine both the chance to score critical hits
and an individual party member's probability of surviving one. Also, battles feature an innovation called "rolling HP", a system wherein a party member hit by an attack gradually loses hit points, which the player can react to by using health replenishing items or by trying to commence a last-ditch counterattack.
Earthbound sold in excess of 400,000 copies, yet only roughly 140,000 of these were sold in North America. Nintendo reportedly perceived the title as a failed export, and both the American marketing campaign, apparently based around the series' signature sense of humour, and the game's inflated pricing due to it being packaged with a strategy guide has been identified as contributing factors to its poor commercial performance in the North American market. It has been further claimed that these comparatively modest sales figures combined with the arrival of a new generation of console hardware played part in Nintendo's decision to call off all plans for a European release.
Whilst reading reviews written at the time of the game's original release, I noticed that while English speaking critics indeed gave EarthBound a mixed response, German publications were decidedly more positive, commending the title for its satirized contemporary setting and humorous depiction of various aspects of popular culture, while otherwise regarding its gameplay mechanics to be a fairly conventional, yet solid. As mentioned above, the game received a cooler reception among English speaking reviewers, who considered the game's graphics to be simplistic, and appeared divided in their opinions on what they described as an oft surrealistic storyline combined with what they deemed to be a lower-than-average difficulty level for a game in the genre, thus leading some critics to question the development team's intended audience.
However, as time has gone by, views among critics in general appear to have shifted in EarthBound's favour to such a degree that it has been elevated to a state of universal acclaim. Sentiments towards certain aspects of the game seem to have headed for a complete reverse, as the visual presentation of the game has received plentiful praise in recent years, one reviewer even likening it to Charles M. Schulz' cartoon aesthetics. Keiichi Suzuki's and Hirokazu Tanaka's soundtrack, with its allusions to different styles of pop music, has often been described as a highlight. While critics appear to agree that the plot and gameplay alike, at their core, offer very little that have not been done before, even when one takes the game's original release in the mid-nineties into consideration, they still maintain that EarthBound's modern day setting, combined with its satirical and comical features, when applied to the narrative and gameplay mechanics, add to what they refer to as the game's unique appeal. In addition, the English translation has repeatedly been recognized as uncommonly thorough and polished for its time. This turnabout among critics has also been accompanied by an increased presence on assorted top games lists in various publications.