Framerate in gaming is nothing like framerate in video.Lilani said:I'm an animator. I know what frames are, and I know the human mind does not work in frames.
However, frames are in essence a measure of motion over time. Humans do not have an unlimited capacity for perceiving things clearly in motion--stuff can move so fast that all our mind can only interpret a blur, if it can interpret anything at all. So frames per second may not accurately reflect how the human eye and brain actually work, but it can at the very least act as a rudimentary reference for how fast the mind can process visual stimuli and at what point things begin to blur.
Watching animation and moving a 3D object in realtime are not the same.
Framerate in gaming is all about responsiveness.
I.e. At a lower framerate the game will lag more when I walk around in-game or move the camera.
Nothing to do with the human eye.
Motion-blur and FOV are completely different things that you can adjust in the options menu.