Those are actually pretty solid screens. I'm not saying that old engines can't be made better, but that the important details are always thrown in as afterthought.Charcharo said:I am all for making good use of the GPU, but you are wrong on part 1.TiberiusEsuriens said:snip
Most games DO NOT make good use of all the CPU can do. They barely use 2 cores, let alone 4 or 6 or 8.
Crysis 3 has great physics, equal to those of PhysX on the CPU without tanking the frame rate...
Also I disagree on the engine part.
STALKER Lost Alpha released a month ago (an early access build) and is a fan made official/unofficial game. ANd you know what?
They finally fixed the 14 year old STALKEr engine. Now it uses ALL avaliable cores to generall good effect and load MASSIVE, multi level and VERY detailed maps (that would make most AAA devs commit suicide). Here is how many parts of the game look like:
http://cloud-2.steampowered.com/ugc/468682266817903805/EADFB7A0B11FED887E6AFE3F591BF4E1AC7845B8/
*Though Shamus will ignore as always*
So even old engined can be made to rock.
I am curious as to how long development has been going on the Stalker mod. As you said it's a very old engine, so the modders have had [up to] 14 years to make it sing. AAA studios can make their engines better, but as PC gamers love to point out, they simply don't try. Engines can be optimized after the fact, but it requires a LOT more work than if they had better groundwork, leading studios like Ubi to enhance Anvil repeatedly while never putting in the effort to optimize. Optimizing an engine takes a bunch more time than creating it. After each yearly iteration/addition they would have to completely re-optimize again and again.
That's about 3-4x as much effort as the CryTech example, where one very stable engine lasts 5 years, giving them time to create a new HIGHLY optimized very stable engine that lasts another 5-10 years. The Anvil engine just recently has what CryEngine 'perfected' years ago, and many times it feels like it barely functions. It's a big reason why Source engine is so old but still loved - it was built to last.