Pretty much this. I get that there are a large number of people who don't like fighters, and that's totally cool. There are some genres I wouldn't touch with a ten-foot pole either. But the fallacy that someone who knows what they are doing in a fighting game can be beaten by random mashing is a fallacy that needs to die a swift and painful death. If that does happen, it's because of one of two things. First, the game is actually terribly designed and the lack of care in it's creation would make it a piece of trash in any genre. Second, the player who thinks they know what they're doing actually doesn't know what they are doing at all and is just using "But I spent 5 minutes in practice mode!!1!" as an excuse for bashing the game/genre. The reality is a player who truly knows what they are doing in fighter can beat a less skilled/knowledgeable opponent simply by using their most basic of skills/moves/etc. They don't need the super complex, multi button, split second timing, hours of practice requiring uber techniques that fighting games supposedly rely on.Nazulu said:I get you Yahtzee. I have no problem with you tearing any game a new one. However, you keep saying you can win/lose fighting games by randomly smashing buttons, and it's just such a load of shit. It holds as much merit as saying I can beat any FPS by randomly shooting anywhere (and funnily enough, I sometimes do).