The Hot/Cold Controller

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Danpascooch

Zombie Specialist
Apr 16, 2009
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The currently codenamed ThermoGame was revealed this week at the 2010 SIGGRAPH conference and is described as a "video game interaction system that offers dynamic temperature sensation to users." It uses peltier elements to quickly heat or cool the sides of a controller. Don't worry, because the extremes of each temperature are reportedly not enough to cause any damage to the hands; they're just enough to create a sensation.
I think it would be interesting if implemented properly.

But developers would never implement it properly, they would abuse it like motion control, leaving us games where for some flimsy reason players suddenly have to navigate a maze of freezers or some crap like that.

Also, shame on the Escapist reporters for this one, "scalds and freezes" are incredibly misleading terms, this controller isn't meant to HURT anyone!

I think correct implementation would look something like this:

1.) Moderate warming when gun overheats
2.) Moderate warming when getting into a car parked in the sun
3.) Moderate cooling when jumping into water
4.) Hit by a flamethrower (but flamethrowers aren't a very common weapon for an enemy to have)
5.) RROD, controller hits maximum heat and explodes, throwing shrapnel everywhere

Just subtle additions that the game doesn't change anything based around.

BAD implementation (which I believe is something developers won't be able to resist) would look something like this:

1.) Lava level with constant controller warmth
2.) Flimsy excuses to enter freezers that would have constant cooling
3.) Hit by a flamethrower (and the majority of enemies use heat based weapons)

That said, I'm saying all of this under the pretense that the controller will cost as much as a regular controller......which it won't.

That is why I'm against this controller, if cheap, it could be a good thing, but the game developers won't be able to resist building games around using their "new toy" as much as possible. Which would create even more gimmicky shovelware.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
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It might be worth it just for the inevitable game named: "Heat" though.

It would join "Wet" as "most funny game names for immature perverts"
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
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I just find it to be a pointless gimmick.

It's just one part of your body that is affected, how will that raise immersion? Next you'll be telling me that a controller that blows in your face is perfect for a running simulator

[sub]Yes, I did just use the same joke I did in another thread. Sue me[/sub]
 

child of lileth

The Norway Italian
Jun 10, 2009
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I sounds like it could be fun, but it would be kinda of pointless after the first few times of, "Oh, that's kinda neat".
 

Azure-Supernova

La-li-lu-le-lo!
Aug 5, 2009
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I dunno... sounds like another pointless accessory... like gaming vests... the exact reason I play games is so that I don't have to feel the impact of kicks, punches and bullets...
 

enzilewulf

New member
Jun 19, 2009
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Yeah... I could see where this is used for pointless shit. Like your in a fire fight and it says QUICK JUMP INTO THE WATER OVER THERE THAT WILL EXPOSE YOU TO ESCAPE! why? because it uses the Controller. DUH! couldn't we just kill these guys its o- NO! WATER. NOW.
 

vento 231

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Dec 31, 2009
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I approve of this controller, It is one step closer to complete immersion, but unfortunately every step is a baby step.
 

Cyanin

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Dec 25, 2009
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Was the thread for the comments of that question not good enough for saying that in? =P
I apologise, but yeah, this thread did kinda exist.

Don't burn me..
 
May 28, 2009
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If the game was actually good you wouldn't need this controller for a feeling of immersion. Some games are incredibly immersive and, wow, did not have any gimmicks in order to be so.
 

Continuity

New member
May 20, 2010
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I can only think of one game that might benefit for this and that's cryostasis... which is perfectly fine without it.