I think it would be interesting if implemented properly.The currently codenamed ThermoGame was revealed this week at the 2010 SIGGRAPH conference and is described as a "video game interaction system that offers dynamic temperature sensation to users." It uses peltier elements to quickly heat or cool the sides of a controller. Don't worry, because the extremes of each temperature are reportedly not enough to cause any damage to the hands; they're just enough to create a sensation.
But developers would never implement it properly, they would abuse it like motion control, leaving us games where for some flimsy reason players suddenly have to navigate a maze of freezers or some crap like that.
Also, shame on the Escapist reporters for this one, "scalds and freezes" are incredibly misleading terms, this controller isn't meant to HURT anyone!
I think correct implementation would look something like this:
1.) Moderate warming when gun overheats
2.) Moderate warming when getting into a car parked in the sun
3.) Moderate cooling when jumping into water
4.) Hit by a flamethrower (but flamethrowers aren't a very common weapon for an enemy to have)
5.) RROD, controller hits maximum heat and explodes, throwing shrapnel everywhere
Just subtle additions that the game doesn't change anything based around.
BAD implementation (which I believe is something developers won't be able to resist) would look something like this:
1.) Lava level with constant controller warmth
2.) Flimsy excuses to enter freezers that would have constant cooling
3.) Hit by a flamethrower (and the majority of enemies use heat based weapons)
That said, I'm saying all of this under the pretense that the controller will cost as much as a regular controller......which it won't.
That is why I'm against this controller, if cheap, it could be a good thing, but the game developers won't be able to resist building games around using their "new toy" as much as possible. Which would create even more gimmicky shovelware.