The Human Empire
In the year 0 P.S. (Post Sol), Humanity has left their dying homeworld behind, and has begun anew. Finding a new system capable of suppoting human life, humanity settles down in what they shall henceforth call The Hume System. A new Imperial government is established, and New Earth, the first colonized planet, and also the most prosperous, becomes the seat of power. However, the Emperor is not the only governing body in the system. The First Houses, a group of wealthy dukes, counts, Barons, and their families are also present. The First Houses were established upon colonization of Hume, they were the families that established a governing body on each newly colonized world, but when the Empire rose from New Earth, they fell one by one under the might of the Imperial Army. Rather than eliminating each house, the Emperor chose to permit the First houses to live on as they always have, allowing them to keep an army, their planet, and to conquer their rivals. The only thing the empire asks in return is obedience, reverence, and, of course, the Imperial Tax.
The year is now 750 P.S. Welcome to Hume.
The point of this RP is to live and conquer in the Human Empire. I will play as the Emperor. You will be given the role of head of one of the First Houses. 3 other players (first come first served) will take the mantle of Imperial Aides. The Imperial Aides, do NOT have a house, they are simply there to command the Empire in the Emperor's absence. You may chose the name of your House (which will become your family name for this game), your title (Duke, Baron, Count, Earl, Marquis, etc.), and the name of your Homeworld & Industrial Planet. You may then chose, the 3 following perks for your house :
Perk 1 : War Hero : The scars of many battles are displayed upon your body, each of them a trophy of victory. Unit cost is reduced by 50%.
Perk 2 : Economic Genius : Calculations and computing are nothing but child's play to you, and Imperius becomes an abundance. Income is increased by 50%
Perk 3 : Cunning Diplomat : Your words have always reached into the souls of men, and inspired peace among all. You are in the Emperor's favor & Tax reduced by 50%.
Each house then begins with :
Planets :
1 homeworld, 1 industrial planet.
Units :
Land :
150 Infantry
20 Battle Walkers
Space :
10 Fighters
2 Frigates
1 Battlecruiser
Money :
10,000,000 Imperius
How to play :
This is a turn based game. Each house has 3 action phases during their turn. Here they all are :
1 : Purchase phase : Buy units, planets, allies or the emperor's favor (you may gain "free" troops for your turn if the Emperor likes you, theses troops are of the Imperial Army and will assist you for the turn).
2 : Movement phase : move your units if desired, fortify planets, attack your enemies, or conquer an unconquered planet.
3 : End phase : end your turn, pay the imperial tax, and give the End of Turn Report.
Purchasing :
The Imperial Currency is the Imperius (IM). Here are a list of prices and values of the Empire :
Prices :
Infantry : 500 IM each
Battle Walkers : 50 000 IM each
Fighters : 100 000 IM each
Frigates : 500 000 IM each
Battlecruisers : 1,000,000 IM each
Imperial Tax : 2,000,000 IM
Planetary Values :
Homeworlds generate 5,000,000 IM per turn
Industrial Planets generate 1,000,000 IM per turn
Fortress Planets generate 500,000 IM and are harder to conquer
Science Station generate 750,000 IM and increase your imperial standing.
Moving & Attacking :
Moving :
Moving Unit is simple : simply state what units you wish to move and where they are moving to.
Attacking :
Attacking is a bit different. To attack you must state the number of units you are attacking with, and then state where you are attacking. There are 2 types of Battlefields, Space and Land. A Land victory secures the planet for your faction. A Space victory does not. Keep that in mind when attempting conquer. Space Units CAN provide support for Land Units though. You can conquer as many of your enemy's planets as you wish during your turn, unless told otherwise by the Emperor, or until you run out of Units.
Unconquered Planets :
If a Planet is not conquered you must ask Imperial Permission for it, if it is given you may then take it for yourself. REMEMBER, the emperor is more likely to give permissions to people he likes, people who have large bribes, or people who have military might, then again he may pity the weak. Only 1 unconquered planet may be conquered per turn. The House who gains an Unconquered Planet may choose what he will make of it (but he cannot make it a homeworld) once it has been decided, the planet remains that way for the remainder of the game.
End Phase :
Imperial Tax :
This is simple. The Tax, a sum of 2,000,000 IM, must be given to the Emperor. Should you fail in this task, the Emperor will decide your consequence, he may simply remove some units, a planet, or even descend upon you with the might of the Imperial Army. Then again, he may be forgiving and do nothing. The Emperor's mood is different every day, you can only hope it is a good day for him if you forget your payment,
End of Turn Report :
This is VERY important. You must write up a report for the Emperor of everything you own. If theses are not given in or if your report is fraudulent your house will be destroyed.
Here is an example of a report :
Planets : state the numer of planets you own at the end of this turn.
Units : state the number of units you own at the end of this turn.
Imperius : state the amount of Imperius you own at the end of this turn.
It's simple isn't it?
Additional Info :
There are 20 additional planets in the system, non of which are conquered. Here is the list of them :
ARDENTIA
BERINGIA I
BERINGIA II
EDENTIA
HYLOR I
HYLOR II
JEPACHA
LORTHAG
MYRA
NOLONGIA I
NOLONGIA II
RACTUS PRIME
SYNITRUS I
SYNITRUS II
TRICHUS I
TRICHUS II
TRICHUS III
TRICHUS IV
TRICHUS V
VEDYTIS PRIME
Keep in mind that the Emperor is an actual person. You may indulge him, he enjoys jokes and etc. He also likes certain attitudes and certain people. Never forget that the emperor's favor is often the key to your house's success.
All victories, and losses in a battle will be announced at the end of your turn, by either the Emperor or one of His Aides.
To avoid confusion. The Emperor, or one of His Aides, will announce the turns.
In the year 0 P.S. (Post Sol), Humanity has left their dying homeworld behind, and has begun anew. Finding a new system capable of suppoting human life, humanity settles down in what they shall henceforth call The Hume System. A new Imperial government is established, and New Earth, the first colonized planet, and also the most prosperous, becomes the seat of power. However, the Emperor is not the only governing body in the system. The First Houses, a group of wealthy dukes, counts, Barons, and their families are also present. The First Houses were established upon colonization of Hume, they were the families that established a governing body on each newly colonized world, but when the Empire rose from New Earth, they fell one by one under the might of the Imperial Army. Rather than eliminating each house, the Emperor chose to permit the First houses to live on as they always have, allowing them to keep an army, their planet, and to conquer their rivals. The only thing the empire asks in return is obedience, reverence, and, of course, the Imperial Tax.
The year is now 750 P.S. Welcome to Hume.
The point of this RP is to live and conquer in the Human Empire. I will play as the Emperor. You will be given the role of head of one of the First Houses. 3 other players (first come first served) will take the mantle of Imperial Aides. The Imperial Aides, do NOT have a house, they are simply there to command the Empire in the Emperor's absence. You may chose the name of your House (which will become your family name for this game), your title (Duke, Baron, Count, Earl, Marquis, etc.), and the name of your Homeworld & Industrial Planet. You may then chose, the 3 following perks for your house :
Perk 1 : War Hero : The scars of many battles are displayed upon your body, each of them a trophy of victory. Unit cost is reduced by 50%.
Perk 2 : Economic Genius : Calculations and computing are nothing but child's play to you, and Imperius becomes an abundance. Income is increased by 50%
Perk 3 : Cunning Diplomat : Your words have always reached into the souls of men, and inspired peace among all. You are in the Emperor's favor & Tax reduced by 50%.
Each house then begins with :
Planets :
1 homeworld, 1 industrial planet.
Units :
Land :
150 Infantry
20 Battle Walkers
Space :
10 Fighters
2 Frigates
1 Battlecruiser
Money :
10,000,000 Imperius
How to play :
This is a turn based game. Each house has 3 action phases during their turn. Here they all are :
1 : Purchase phase : Buy units, planets, allies or the emperor's favor (you may gain "free" troops for your turn if the Emperor likes you, theses troops are of the Imperial Army and will assist you for the turn).
2 : Movement phase : move your units if desired, fortify planets, attack your enemies, or conquer an unconquered planet.
3 : End phase : end your turn, pay the imperial tax, and give the End of Turn Report.
Purchasing :
The Imperial Currency is the Imperius (IM). Here are a list of prices and values of the Empire :
Prices :
Infantry : 500 IM each
Battle Walkers : 50 000 IM each
Fighters : 100 000 IM each
Frigates : 500 000 IM each
Battlecruisers : 1,000,000 IM each
Imperial Tax : 2,000,000 IM
Planetary Values :
Homeworlds generate 5,000,000 IM per turn
Industrial Planets generate 1,000,000 IM per turn
Fortress Planets generate 500,000 IM and are harder to conquer
Science Station generate 750,000 IM and increase your imperial standing.
Moving & Attacking :
Moving :
Moving Unit is simple : simply state what units you wish to move and where they are moving to.
Attacking :
Attacking is a bit different. To attack you must state the number of units you are attacking with, and then state where you are attacking. There are 2 types of Battlefields, Space and Land. A Land victory secures the planet for your faction. A Space victory does not. Keep that in mind when attempting conquer. Space Units CAN provide support for Land Units though. You can conquer as many of your enemy's planets as you wish during your turn, unless told otherwise by the Emperor, or until you run out of Units.
Unconquered Planets :
If a Planet is not conquered you must ask Imperial Permission for it, if it is given you may then take it for yourself. REMEMBER, the emperor is more likely to give permissions to people he likes, people who have large bribes, or people who have military might, then again he may pity the weak. Only 1 unconquered planet may be conquered per turn. The House who gains an Unconquered Planet may choose what he will make of it (but he cannot make it a homeworld) once it has been decided, the planet remains that way for the remainder of the game.
End Phase :
Imperial Tax :
This is simple. The Tax, a sum of 2,000,000 IM, must be given to the Emperor. Should you fail in this task, the Emperor will decide your consequence, he may simply remove some units, a planet, or even descend upon you with the might of the Imperial Army. Then again, he may be forgiving and do nothing. The Emperor's mood is different every day, you can only hope it is a good day for him if you forget your payment,
End of Turn Report :
This is VERY important. You must write up a report for the Emperor of everything you own. If theses are not given in or if your report is fraudulent your house will be destroyed.
Here is an example of a report :
Planets : state the numer of planets you own at the end of this turn.
Units : state the number of units you own at the end of this turn.
Imperius : state the amount of Imperius you own at the end of this turn.
It's simple isn't it?
Additional Info :
There are 20 additional planets in the system, non of which are conquered. Here is the list of them :
ARDENTIA
BERINGIA I
BERINGIA II
EDENTIA
HYLOR I
HYLOR II
JEPACHA
LORTHAG
MYRA
NOLONGIA I
NOLONGIA II
RACTUS PRIME
SYNITRUS I
SYNITRUS II
TRICHUS I
TRICHUS II
TRICHUS III
TRICHUS IV
TRICHUS V
VEDYTIS PRIME
Keep in mind that the Emperor is an actual person. You may indulge him, he enjoys jokes and etc. He also likes certain attitudes and certain people. Never forget that the emperor's favor is often the key to your house's success.
All victories, and losses in a battle will be announced at the end of your turn, by either the Emperor or one of His Aides.
To avoid confusion. The Emperor, or one of His Aides, will announce the turns.