The Human Empire

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xxcloud417xx

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The Human Empire

In the year 0 P.S. (Post Sol), Humanity has left their dying homeworld behind, and has begun anew. Finding a new system capable of suppoting human life, humanity settles down in what they shall henceforth call The Hume System. A new Imperial government is established, and New Earth, the first colonized planet, and also the most prosperous, becomes the seat of power. However, the Emperor is not the only governing body in the system. The First Houses, a group of wealthy dukes, counts, Barons, and their families are also present. The First Houses were established upon colonization of Hume, they were the families that established a governing body on each newly colonized world, but when the Empire rose from New Earth, they fell one by one under the might of the Imperial Army. Rather than eliminating each house, the Emperor chose to permit the First houses to live on as they always have, allowing them to keep an army, their planet, and to conquer their rivals. The only thing the empire asks in return is obedience, reverence, and, of course, the Imperial Tax.

The year is now 750 P.S. Welcome to Hume.

The point of this RP is to live and conquer in the Human Empire. I will play as the Emperor. You will be given the role of head of one of the First Houses. 3 other players (first come first served) will take the mantle of Imperial Aides. The Imperial Aides, do NOT have a house, they are simply there to command the Empire in the Emperor's absence. You may chose the name of your House (which will become your family name for this game), your title (Duke, Baron, Count, Earl, Marquis, etc.), and the name of your Homeworld & Industrial Planet. You may then chose, the 3 following perks for your house :

Perk 1 : War Hero : The scars of many battles are displayed upon your body, each of them a trophy of victory. Unit cost is reduced by 50%.

Perk 2 : Economic Genius : Calculations and computing are nothing but child's play to you, and Imperius becomes an abundance. Income is increased by 50%

Perk 3 : Cunning Diplomat : Your words have always reached into the souls of men, and inspired peace among all. You are in the Emperor's favor & Tax reduced by 50%.


Each house then begins with :

Planets :

1 homeworld, 1 industrial planet.

Units :

Land :
150 Infantry
20 Battle Walkers

Space :
10 Fighters
2 Frigates
1 Battlecruiser

Money :

10,000,000 Imperius


How to play :

This is a turn based game. Each house has 3 action phases during their turn. Here they all are :

1 : Purchase phase : Buy units, planets, allies or the emperor's favor (you may gain "free" troops for your turn if the Emperor likes you, theses troops are of the Imperial Army and will assist you for the turn).

2 : Movement phase : move your units if desired, fortify planets, attack your enemies, or conquer an unconquered planet.

3 : End phase : end your turn, pay the imperial tax, and give the End of Turn Report.


Purchasing :

The Imperial Currency is the Imperius (IM). Here are a list of prices and values of the Empire :

Prices :

Infantry : 500 IM each

Battle Walkers : 50 000 IM each

Fighters : 100 000 IM each

Frigates : 500 000 IM each

Battlecruisers : 1,000,000 IM each

Imperial Tax : 2,000,000 IM

Planetary Values :

Homeworlds generate 5,000,000 IM per turn

Industrial Planets generate 1,000,000 IM per turn

Fortress Planets generate 500,000 IM and are harder to conquer

Science Station generate 750,000 IM and increase your imperial standing.


Moving & Attacking :

Moving :

Moving Unit is simple : simply state what units you wish to move and where they are moving to.

Attacking :

Attacking is a bit different. To attack you must state the number of units you are attacking with, and then state where you are attacking. There are 2 types of Battlefields, Space and Land. A Land victory secures the planet for your faction. A Space victory does not. Keep that in mind when attempting conquer. Space Units CAN provide support for Land Units though. You can conquer as many of your enemy's planets as you wish during your turn, unless told otherwise by the Emperor, or until you run out of Units.

Unconquered Planets :

If a Planet is not conquered you must ask Imperial Permission for it, if it is given you may then take it for yourself. REMEMBER, the emperor is more likely to give permissions to people he likes, people who have large bribes, or people who have military might, then again he may pity the weak. Only 1 unconquered planet may be conquered per turn. The House who gains an Unconquered Planet may choose what he will make of it (but he cannot make it a homeworld) once it has been decided, the planet remains that way for the remainder of the game.


End Phase :

Imperial Tax :

This is simple. The Tax, a sum of 2,000,000 IM, must be given to the Emperor. Should you fail in this task, the Emperor will decide your consequence, he may simply remove some units, a planet, or even descend upon you with the might of the Imperial Army. Then again, he may be forgiving and do nothing. The Emperor's mood is different every day, you can only hope it is a good day for him if you forget your payment,

End of Turn Report :

This is VERY important. You must write up a report for the Emperor of everything you own. If theses are not given in or if your report is fraudulent your house will be destroyed.

Here is an example of a report :

Planets : state the numer of planets you own at the end of this turn.

Units : state the number of units you own at the end of this turn.

Imperius : state the amount of Imperius you own at the end of this turn.

It's simple isn't it?


Additional Info :

There are 20 additional planets in the system, non of which are conquered. Here is the list of them :

ARDENTIA
BERINGIA I
BERINGIA II
EDENTIA
HYLOR I
HYLOR II
JEPACHA
LORTHAG
MYRA
NOLONGIA I
NOLONGIA II
RACTUS PRIME
SYNITRUS I
SYNITRUS II
TRICHUS I
TRICHUS II
TRICHUS III
TRICHUS IV
TRICHUS V
VEDYTIS PRIME

Keep in mind that the Emperor is an actual person. You may indulge him, he enjoys jokes and etc. He also likes certain attitudes and certain people. Never forget that the emperor's favor is often the key to your house's success.

All victories, and losses in a battle will be announced at the end of your turn, by either the Emperor or one of His Aides.

To avoid confusion. The Emperor, or one of His Aides, will announce the turns.
 

xxcloud417xx

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Oct 22, 2008
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Here's my first RP. Hope it goes well.

If you want to be at the head of a House then type "IN" then follow the instructions posted above (name, homeworld, etc.)

If you are applying as an Aide then type "IN" and type "AIDE"

once i have 3 Aides and enough members then we can begin.

I will announce the Aide Hierarchy after aswell. there will be 1st Aide, 2nd Aide and 3rd Aide. The 1st Aide is in general control if i am not here. Power then goes to the 2nd and then 3rd if the others are not around. The aides must consult themselves, before decisions are made, so noone is confused.

I also ask my Aides to add me to their Escapist Friend's list, so that we can communicate through PMs.

The game may take a while to begin, I will send all the player's who are "IN" a Message when the game is ready to get underway.

Thank You
 

Mr Fatherland

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Nov 10, 2008
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InAide

I would like to be an aide but be aware I will be away at weekends and at schooltime.
Time zone:Grenwich mean time
Don't make me first aide because I'm not online as much as other people.
Also could you flesh the guidelines out for what I'm supposed to do.
 

xxcloud417xx

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Oct 22, 2008
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Voodoopigs said:
InAide

I would like to be an aide but be aware I will be away at weekends and at schooltime.
Time zone:Grenwich mean time
Don't make me first aide because I'm not online as much as other people.
Also could you flesh the guidelines out for what I'm supposed to do.
Will do.
Thanks for applying.
 

Birras

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Jun 19, 2008
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In

House Name:Birra
My Title:Count
Homeworld:Hiroshima IV
Industrial world:Nagasaki Prime
Perk:Cunning Diplomat
 

Kelethor

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Jun 24, 2008
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in


House Name: Drak'Thir
Title: Baron
Homewolrd: Raxis
INdustrial World: Carpathia
Perk: Economic Genius

" House Drak'thir shall strive to serve, to protect, and to conquer, in the name of the emperor" Dealin Drak'thir, House Founder
 

Blayze

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Dec 19, 2007
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I'll give this a go, please.

In.

House Name: Arcanus
Title: El Presidente
Homeworld: Estra
Industrial World: Colonicus
Perk: Economic Genius
 

xxcloud417xx

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Oct 22, 2008
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Aides Section :

Here's what you'll need to know to be a good Aide to the Emperor.

Aide's must follow he thread, so they know what's going on at all times. They are here to replace the Emperor when he is gone. Now to know what an Aide must do, you need to know what the Emperor must do. The Emperor decides all :

Who emerges victorious in a battle

How many Units are lost in battle

Who will he grants money and soldiers to

Who will he grant an uncolonized world to

And, who must be destroyed.

The Emperor also announces the Turns for each house, an Aide must do so aswell to keep the game going. When announcing the turn he will name the house, and tell them to begin turn.

When the Emperor will leave I will say so. The Aides can then take over, when I return I will also announce it.
 

xxcloud417xx

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Oct 22, 2008
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wow not as interesting as I thought this would turn out... Post if you still want in.

Throw in some feedback if you considered this a bad idea, it is my first attempt at an RP, so I can use some constructive criticism.
 

Birras

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Jun 19, 2008
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It's odd, I felt like rezing this thread today and here it is. From what I've seen it looks pretty solid, and we might be in buisness if A)Clans who have signed up still remember this thread's existence and B)We can find two more aides.

You might have to start with only one aide and perhaps if more aides are internested let them on board? That is,however, only my humble opinion Emperor.

-Count Birra
 

xxcloud417xx

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Oct 22, 2008
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... maybe if the emperor had less power? or if the Houses didn't have to do so much? maybe, just maybe this would start up faster... but i get no feedback!
 

Higurashi

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Jan 23, 2008
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Ah, I am obliged to do my best in encouraging RP'ing. I would enjoy being the second aide, as weird as it will feel to be below someone. ;)
 

xxcloud417xx

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Oct 22, 2008
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well i think this died... oh well i tried making something cool... all those who joined, thank you and sorry it wasn't able to kick off...