Halbert said:
Shamus, perhaps your next article should be your suggestions to companies for reducing/limiting piracy.
Actually, he already did on his blog, and I agree 10000% with his suggestions. Here's the link to his blog post on it (which I'll quickly summarize below for the lazy among us): http://www.shamusyoung.com/twentysidedtale/?p=1558
First of all, pirates currently provide a better product than the actual company, in many ways. No irritating checks to go through, pirates can install their games on as many PCs as they want, etc. Stop this; don't let the cracked version actually be better.
Second, companies should build a community for their fans, and get their fans closer to the company. In general people don't steal nearly as often from people they know.
Third, Shamus suggests offering a demo. His logic is that this will let people try and perhaps purchase the game. In general though, I personally have to disagree with this suggestion; every developer (that I can remember) who has ever released a demo and then commented on it in the future noted that demos lower sales. I doubt they'll lower sales for extraordinary games, but everything other than those you'll probably convert more nitpickers away from purchasing than unsure people who might otherwise impulse-buy it.
Again though, this is going off of some stats that I read but can't remember, and Seamus's logic is otherwise sound.
Easy updates, lots of free content.
And finally, and this is huge, don't let them get cracked before release. Find out who is doing that and stop them.