The lack of multiplayer in RPGs

the abyss gazes also

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Apr 10, 2012
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Jasper Jeffs said:
ChromaticWolfen said:
The only game that I would want as an RPG online game would be the upcoming game Dragons Dogma. That really does seem like a game where you and a friend could quest together with your pawns and climb upon a dragon wanting it to fly off with you and your friend on its back. Skyrim I really couldn't see as online. How would questing work? If one person starts the quest does the other person on the other side Skyrim then get it? What would happen if one person becomes the Arch-Mage and the other wants to?
It seems a lotta people don't understand what I mean in this thread. There would be no NPCs in the world (in the case of Skyrim there probably would be in dungeons), no quests and no single player storyline. The world would literally be a sandbox, it's hard to describe if you haven't played something like GMod RP or SA:MP RP. They aren't MMOs, they're much fucking smaller than that both in player base and world size.

As for people using me as a scapegoat for poor implementation of multiplayer, lol. I know to some people I'm playing devil's advocate, but take your ME3 woes up with EA.
I really think what your looking for is Eve. I haven't played it myself but i had a friend who was nearly obsessed with it. Or do you want something like Eve set in a fantasy world?
 

Kahunaburger

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ThriKreen said:
Kahunaburger said:
I think that many of the things RPGs need to work in multiplayer (real-time gameplay with no pause option and easily scalable challenges in particular) are not things that fit together very well with good RPG design.
Depends on if you're going for more stats or story oriented RPG gameplay, but then again, either is possible as is a mix of the two that can be fun and engaging in a coop MP setting.

I mean, you can view Dungeon Defenders as such, characters have stats, no pause, scaling challenges. Or NWN.

People resistant to the idea really need to expand how they view RPG gameplay mechanics and be more open to all the forms that it offers.

A story-based RPG in a coop set up has been done if you want to consider NWN with a DM as such (so the DM can alter the story as it goes along). One without a DM, afaik, hasn't been done properly yet, but it's certainly doable, just the risk is a bit high for traditional AAA-studios to engage in.

I don't consider SW:TOR's coop MP aspect to fit in that mold, as there's no actual MP, it's dice rolls of conversation options depending on who wins, no actual coop part.
Of course it's possible for a game to be multiplayer and also be something that could be called an RPG. The question is, however, whether the inherent limitations of multiplayer make RPGs better or worse. Games like Dark Souls (real-time ARPGs designed from the ground up as action games) work, games that stick to the RPG genre's tactical/simulation wargame roots work, but ARPGs that are built around core design elements designed to facilitate tactical/simulationist wargaming tend not to. That way lies grind.
 

Mad Sun

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Jul 15, 2011
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It shocks me to see many here taking the idea at face value, without stopping to think about the possibilities. While I do not necessarily agree with the OP's 100+ sandbox idea (It has been done multiple times, with mixed results), I would LOVE a co-op RPG that I can play with friends, say, at a LAN party or online.

Many people here are citing games like shooters or MMOs, while not looking at the idea past these two examples. Another problem here is that people are looking t\at their favorite SP RPGs and imagining co-op laid over it. Of course you aren't going to like the results, as Mass Effect and Skyrim weren't built for co-op gameplay. There is only one Shepherd, and there is only one Dragonborn. But what if it were Elder Scrolls or Fallout but built for cooperation. You aren't a single-named hero, thus leaving it open for others to join you. Like Diablo or such.

Why should multiplayer as a whole be held with contempt just because a few leave a bad taste in your mouth? Don't think of something that is but what it could be. Unless you're like Yahtzee and you hate MP because you have no friends. But if you weren't forced into multiplayer, why would you go out of your way to take it from the rest of us?
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Dr Jones said:
Also, awesome new profile pic, definitely far better than your previous Garrus one <.<
why thankyou

its merely a reflection of my current state of mind
 

josemlopes

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I dont get why people seem so upset, the idea of 100 people does sound bad but I would like to have the option for a 2 or 3 player mode where it was just the same as the singleplayer and the players would be free to do what they wanted (team up as a party or go seperate ways doing seperate quests to improve themselfs and try to take out the other players, or not, whatever, its their choice). It would work better if only played with friends.
 

Semitendon

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This drives me insane. The active calling for the utter ruin of the RPG. The RPG is being attacked on more than one level, but this is definetly one of the worst, and sadly, most likely ways that RPG's will be destroyed.

You want to play a multiplayer RPG type game. . . THEY HAVE THOSE, THEY ARE CALLED MMO's!!!.

One in particular, WoW, is one of the most popular games in existance.

There is no reason, none, nade, nyet, to destroy awesome single player RPG's for the sake of multiplayer, when awesome multiplayer RPG's already exist.

You people won't be happy until everything is a variant of CoD will you?
 

Jasper Jeffs

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Semitendon said:
This drives me insane. The active calling for the utter ruin of the RPG. The RPG is being attacked on more than one level, but this is definetly one of the worst, and sadly, most likely ways that RPG's will be destroyed.

You want to play a multiplayer RPG type game. . . THEY HAVE THOSE, THEY ARE CALLED MMO's!!!.

One in particular, WoW, is one of the most popular games in existance.

There is no reason, none, nade, nyet, to destroy awesome single player RPG's for the sake of multiplayer, when awesome multiplayer RPG's already exist.

You people won't be happy until everything is a variant of CoD will you?
Another prime example of someone failing to see the point. I don't even play COD either, so take your retarded generalisations and go learn to fucking read. If you wanna ***** about the intrusion of multiplayer in games, fine, but don't use me as a fucking scapegoat.
 

Clive Howlitzer

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No. In fact, I wish they'd stop shoving in multiplayer in a lot of other titles as well. RPGs are one of the last games I have i can play singleplayer. Keep it as far away from my RPGs as humanly possible.
I just can't think of a single RPG where my experience would have been improved by having other players in it. I can see why some people might find the idea appealing but I prefer to lose myself in the game and not be pulled out of it every 3 seconds by my friends being jackasses.
 

Semitendon

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Anthraxus said:
Semitendon said:
This drives me insane. The active calling for the utter ruin of the RPG. The RPG is being attacked on more than one level, but this is definetly one of the worst, and sadly, most likely ways that RPG's will be destroyed.

You want to play a multiplayer RPG type game. . . THEY HAVE THOSE, THEY ARE CALLED MMO's!!!.
People aren't talking about MMOs. They are talking about games like NWN where you have a small party of friends (or even just 2 ppl) and you go out adventuring. Not 100 random fuckers everywhere.
They have those too, Borderlands and Dead Island jump to mind. The point is, there is no reason to force development teams to change perfectly good single player games into multiplayer games. The development teams don't have to deal with making everything fit into a multiplayer friendly system, and everyone involved can focus on story and dynamics of a single type instead of split, looking at ways to make multiplayer work.
 

Semitendon

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Jasper Jeffs said:
Semitendon said:
This drives me insane. The active calling for the utter ruin of the RPG. The RPG is being attacked on more than one level, but this is definetly one of the worst, and sadly, most likely ways that RPG's will be destroyed.

You want to play a multiplayer RPG type game. . . THEY HAVE THOSE, THEY ARE CALLED MMO's!!!.

One in particular, WoW, is one of the most popular games in existance.

There is no reason, none, nade, nyet, to destroy awesome single player RPG's for the sake of multiplayer, when awesome multiplayer RPG's already exist.

You people won't be happy until everything is a variant of CoD will you?
Another prime example of someone failing to see the point. I don't even play COD either, so take your retarded generalisations and go learn to fucking read. If you wanna ***** about the intrusion of multiplayer in games, fine, but don't use me as a fucking scapegoat.
No. I get your point all too well. You are advocating changing an excellent single player game into another multiplayer game. That's your point. End of fucking story.

My point still stands. There is no reason to destroy an excellent single player game, when excellent multiplayer games already exist. You want aspects of Skyrims story, and as I read it, basically opposing teams, jobs, and a small functioning world to exist in multiplayer style. Which is fine, if you were advocating a new game, or altering and expanding an existing multiplayer game.

But, you aren't. You want Skyrim, and by extension Bethesda, to bend to your will. Strip their development teams of the ability to focus on making a huge dynamic world, and force them to cater to the idea of multiplayer compatibility.

You want to know what my big problem is? Companies listen to the fans. They did it with Mass Effect, and we all know how that went. I don't want the next Elder Scrolls to suffer because people don't think about the consquences of what they ask for.

I hope you get your dream game, I really do. But, let's not destroy something that was already awesome to get it.
 

JediMB

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Phoenixmgs said:
Online co-op won't work in an actual RPG. Imagine Mass Effect co-op in the main game, only 1 player can be Commander Shepard, and what Shepard says is what goes. What are the other 3 players going to be doing for half the game (which is the role-playing, the dialog choices and decisions)?
I read this, closed the thread tab, thought about it for a few seconds, and came up with something... so I opened up the tab again.

What you'd have to do with a co-op oriented Mass Effect, I think, is to not let any of the players be the leader character. Shepard would be an NPC, and all the players would work as advisers when it comes to decision-making for the group. Influence over Shepard's decisions would be determined by virtual dice rolls involving alignment, charisma, etc..

Once in battle, it would also be up to the players to keep Shepard alive, while the players themselves can be "revived" (by each other or Shepard) if they fall in battle. (That said, Shepard wouldn't necessarily have to be present all of the time.)

This is just an idea, though. Not something I'd actually ask to see in future RPGs.
 
Apr 5, 2008
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Having had a go at Saint's Row 3 co-op with a friend yesterday, I must admit it is enjoyable and in some circumstances can work. It's not a perfect system by any stretch...co-op is basically the host's single player campaign with a friend in there. The guest can progress themselves in some ways, but not in others.

The most enjoyable part of the evening for me I had nothing to do with. I went AFK briefly to get a drink and while I was gone, my friend stole and brilliantly re-arranged several cars out of my field of view. On returning, I saw the results and was in hysterics at what he'd done. This works in SR3 because it's a playground for having fun in. Skyrim and TES titles are not. There are consequences to actions and a world that is shaped by our individual decisions.

On the flip side, someone else mentioned Dragon Age and having thought about it, I think maybe it would work there. Why? The more structured, linear approach means players can proceed apace and further, it is a party based game whose gameplay directly works around balanced, complementary team members. Conversations and decisions would be interesting to handle...maybe something like SWTOR, or the host decides...

For those after multiplayer RPG experiences, I've looked around and there are quite a few already out there:

Borderlands, Diablo 2/3, Baldur's Gate II, Neverwinter Nights 1/2, Dungeon Siege III, Dead Island, Sacred 1/2, LotR: War of the North, D&D: Daggerdale, Too Human, Port Royale 3 (also has Pirates!!), Titan Quest, Two Worlds II, Fable III, Hellgate: London and forthcoming titles such as Neverwinter and Torchlight II. Not to mention the entire catalogue of F2P MMOs. Also, cross-genre titles like RE5, SC: Conviction, Hunted: Demon's Forge.