Gundam GP01 said:
Phoenixmgs said:
Dark Souls would play the same without lock-on as long as you could strafe and backpedal with a shield raised. The only reason I used lock-on was for defensive purposes. You don't need lock-on for attacking.
No it wouldnt. My character wouldnt automatically turn to face her opponent in your system. I'd need to manually turn her and the camera until both are facing the enemy, leaving her open until then. Not to mention that it would get really annoying really fast when you consider how many enemies move laterally around you or just straight past you.
What is with you with the camera? The way Dark Souls actually plays is when you are not lock-on with a shield raised and you press back, your character turns around and the camera doesn't move whatsoever.
Quite frankly, no. The only game I've played that's like Dark Souls is Dark Souls II.
Unless you're stretching the 'like dark souls' category out to spectacle fighters like DMC. But that'd just be stupid.
Sounds more like WoW than Dark Souls. You're vastly oversimplifying Dark Souls' mechanics.
It's not ingrained to me, and like I said before, EVERY FRAME COUNTS. If I'm going through a new unknown area like, oh, I dont know, Sen's Fortress, with my shield up and I trigger an arrow trap. Just flicking the stick towards the arrows coming at me takes less time and mental effort than letting my shield go down, then turning, then blocking again. Time that could hurt me enough to make me waste a flask that I would not have needed to use in the current system, or even outright kill me.
I dont believe you on either of these points.
Let me guess, you dont like 3D Zelda games either?
- Dragon's Dogma is just merely a much better version of Dark Souls with real classes, different playstyles, better bosses, and way way better magic. Name ANY game beside the Souls' games were when you block (shield or no shield), your character doesn't strafe or backpedal and instead turns around like Dark Souls. The Souls' games are literally the only game with combat I've EVER played that do have shield controls like that.
- Since when is WoW on PS2? I'm talking about games like Prince of Persia and God of War, no lock-on required.
- Show me a no lock-on Dark Souls video where the player uses a shield. How hard can it be if the shield controls work just fine without lock-on? I haven't had a Nintendo console since SNES so I haven't played a 3D Zelda game. I know from watching my friend play Skyward Sword, the controls are horrible, just merely moving the camera is a hassle. And, that's literally the only Zelda he didn't beat because of the shitty motion controls.
Casual Shinji said:
You mentioned the game constantly uses yellow to indicate a passage, but that's only in regards to climbable passages or boost-ups. Everything else whether it be doors or gates you arrive at through the natural progression of the environment.
I think that's because Naughty Dog attempted something no other developer has succeeded at before. When you think about all the A.I. that would need to interact with each other properly to make it flawless -- Ellie with Joel, Ellie with the enemies in relation to Joel, Ellie with Tess and Joel in relation to the enemies, Tess with Ellie and Joel, Ellie with Bill and Joel, Bill with Ellie and Joel, Ellie with Henry, Sam and Joel, Ellie with Tommy and Joel etc, and all that while also managing the stealth -- it'd be sheer lunacy to be able pull that off.
And dodgy A.I. is something nearly all games suffer from.
There's more yellow than that, stairs that you have to go up will have a yellow strip. Where you have to place a board will be yellow (I linked to a Youtube video in the initial post showing that).
The friendly AI for positioning purposes is really easy to do without them running in front of enemies. Simply code the AI to stay at least one piece of cover behind Joel, but they try to move up past Joel causing friendlies to run in front of enemies. The current friendly AI is more complex than the more simple way of having them not run in front of enemies. Games have dodgy AI because to much focus is on graphics, TLOU is one of the best looking PS3 games. Lower the graphics and give more processing power to AI. I'd rather have PS4 games looking just like PS3 games and all the PS4's extra power going toward better AI because the games would be better, but that ain't gonna happen.
80sboy said:
I didn't like The Last of Us because I am bias against that game. While playing it, I could help but to think " it's still another fucking zombie game, and not really adding anything to the genre that wasn't done in movies before this" so I felt completely bored playing it. All the game is is 28 Days later with Jennifer Lawrence from The Hunger Games. Gameplay wise it wasn't doing much either.
But that's just me.
=/
Oh and... Dark Souls is the greatest game EVAR!
And no sarcasm there.
I'm pretty sure TLOU is better than The Hunger Games. I haven't even watched those movies because they seem nothing but a "lite" version of Battle Royale.
Dark Souls has so many flaws it's not even funny. It's a bad RPG on many accounts; there's a stat that does nothing and a magic that is not tied to any stat. Those are 2 things that shouldn't have even made it out of the conceptual stage let alone into the final game, and Dark Souls was From's 2ND try at it.
ninja51 said:
I would agree with you on a couple of points, though after playing it through for the first time on the ps4, I do have my own gripes and issues.
Those chest high walls were absolutely ridiculous, I could call every combat scenario before it happened, and that bit at the power plant was the perfect example of stupid combat design. The attack happens, and even though there are walls all around the compound being watched, every enemy is INSIDE THE BASE, like deep deep inside, past the maintenance crew already there. That entire section of the game was pretty bad in my mind on the subject, it blitzes by the story and character interaction to throw action scenario after action scenario at you. There's a two minute talk with Tommy, combat, your companion slips away while you're having a 30 second talk with Tommy and then they'res more combat, then there's a 2 minute talk with Ellie and more combat!
The entire game felt let down by its gameplay and held up on its story. The characters and human models have never been better in a game, but the hugely unbelievably action heavy gameplay and poor pacing in between took a ton of masterpiece points away.
Also, after awhile the plot started becoming really really predictable by just calling the worst that could happen in any scenario. I called the kid and his brothers death, I called the deer man's betrayal, I called the power plant fight, it was annoying after a point as it ALWAYS seemed to take that direction, the edgy sad plot twist you have no control over.
Naughty Dog is still pretty bad at organic level design. The worst of the worst is Uncharted 1, that game is just plain bad, it's really just a tech demo. The game forces action on you on a few sequences that shouldn't require action, that's was the worst aspect of it for me. I enjoyed the gameplay for what it is, you really do have to be smart with using your shotgun, bombs/molotovs, and such. Like I said, I really think I enjoyed the game as much as someone can, and even then, it's no masterpiece. The game is more about the characters than the plot. I didn't think the twist was really edgy and sad, I think going the other way would've been much more sad. I didn't mind not having control over it because that's what Joel would do every single time, TLOU is not an RPG.
Compatriot Block said:
The biggest lesson I've learned during my time on the Escapist is why I'm wrong to think about why games are good instead of why they are bad.
I LIKED/LOVED TLOU for the most part. My point is more about how game critics overrated everything score-wise. There's no reason why TLOU should have 88 of it's 98 reviews at a 9 or better, that happens in no other medium. For example, the average review score for the most recent Best Picture winner (12 Years a Slave) is at a 9.0/10 whereas TLOU is sitting at a 95/100.