I picked up, The Last of Us, and, well, I'm not amused. Friend after friend has raved about how great this game is, but I can't help but notice the things in it that drive me nuts. A bit of background: I'm not that good at the "sneaky-aroundy" games. That being said, I was told that, for the most part, you could blast your way through. And here's where I ran into a couple issues.
1) 20 rounds of ammo? Really? Only 20? I've got a giant backpack, yet I can only carry this much? Ok, fair enough...
2) Do I have MS? I understand making targeting harder, but good lord, I felt like Michael J. Fox in the game.
3) How many times do I need to shoot a cop/military/thug in the head before they die?
4) (Probably the thing that pissed me off most) Why oh why can't I steal ammo when I kill a guy who has a gun, with anything other than a gun? If I shiv him, no ammo. Strangle him, again, no ammo. Shoot him and cause a giant ruckus, ammo. Is this just a major design flaw? If so, I would have thought they could have patched it to fix it, otherwise, I'd say it's a poor design choice.
5) Will my hand be held the entire time I play this game? I mean, I feel like I almost have zero agency here, that this entire game is just one big round of hide and seek.
I do, however, think that my frustrations aside, this appears to be a really well made game...perhaps just not one that's in my wheelhouse, so to speak.
Have any of you experienced/feel the same as I have?
1) 20 rounds of ammo? Really? Only 20? I've got a giant backpack, yet I can only carry this much? Ok, fair enough...
2) Do I have MS? I understand making targeting harder, but good lord, I felt like Michael J. Fox in the game.
3) How many times do I need to shoot a cop/military/thug in the head before they die?
4) (Probably the thing that pissed me off most) Why oh why can't I steal ammo when I kill a guy who has a gun, with anything other than a gun? If I shiv him, no ammo. Strangle him, again, no ammo. Shoot him and cause a giant ruckus, ammo. Is this just a major design flaw? If so, I would have thought they could have patched it to fix it, otherwise, I'd say it's a poor design choice.
5) Will my hand be held the entire time I play this game? I mean, I feel like I almost have zero agency here, that this entire game is just one big round of hide and seek.
I do, however, think that my frustrations aside, this appears to be a really well made game...perhaps just not one that's in my wheelhouse, so to speak.
Have any of you experienced/feel the same as I have?