The Last of Us Won't Rely on Cutscenes

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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This is good news. I'm sick and tired of games trying to be too cinematic and deliver a Hollywood experience. When I want a Hollywood experience I watch a fuckin' movie.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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See, there's a kind of problem to this. Fallout does it well, but I've had situations where I'm not paying attention, and not looking at where I'm supposed to be looking, and then I miss something. But I still like them. I can't wait to play this game.
 

FantomOmega

New member
Jun 14, 2012
192
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MetalMagpie said:
FantomOmega said:
^WTF is this!?

That's NOT what the the post is about!!

...

EDIT: Idiot got banned so no worries -.-
Might want to go back and edit your post. You're now displaying his advert for him!
-_-! Crap! I'm HELPING the bastard!?
 

Beautiful End

New member
Feb 15, 2011
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the_green_dragon said:
This game looks freaking awesome!

I love a good post-apocalyptic game, except rage..... screw rage
And Brink. God, I hate Brink...but I love it...but I hate it more!

OT: I'm all up for this and stuff but they gotta know how to handle it. When I think of in-game cutscenes that interact with the gameplay, I think of something like what Half Life 2 had: Characters talking to me about important stuff but I'm too busy looking at the ceiling or going somewhere else checking for random items, then coming back a minute later after they've stopped talking to continue playing.

I mean, yeah, don't take the MGS4 route when it comes to cutscenes. But you know, don't take the HL2 route either.