The Last Stand 2

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Bling Cat

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Jan 13, 2008
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Some of you may or may not remember a flash based game that came out a while back. This game was called the last stand. It was one of the best flash games, and showed what professional companies could do with the format. It revolved around two themes. You?re a man. There are zombies. This man was apparently not retarded and established a barricade to hold the zombies off. During the day you would balance your time between repairing the barricade and looking for weapons and/or survivors (not me, but that?s because I?m an unlike able bastard) and the weapons were varied enough to be fun to use and keep you excited about the next one. It had its faults, being that the game became too easy once you got the chainsaw, and was too hard at the first few levels and the levels had no change in scenery, but it was still good, and going for a completely paper theme was good and really conveyed the atmosphere of scavenging for everything (except bizarrely food and water, but I?ll forgive that discrepancy)

Sound good? Well it gets better: they made a sequel! The sequel follows on where the last one left off, when you were picked up in a helicopter (yeah, spoilers, but do you really care about the ending of non-story driven game?) by the army. Bizarrely, the guy has grown a beard in between being picked up and flying a couple miles, but I helps give him a rugged look. Basically it pulls the old your safe? now your not! Trick on us and causes the helicopter to crash because someone on it is infected with zombie? something. That?s all your told. That and you have a time limit of 40 days to get to a place called Union City, where they?re evacuating everyone before they seal off the mainland. (Yay! A government with a logical plan!) It then dumps you in a city with a pistol and a barricade, and gives you the choice of what to do. New to the game are several things, which would become cluttered if I put them all here, so I?ll put a list:

1.Travelling: you now have to travel, to get to Union City so you need supplies. However, you get the choice of where to travel; do you go to the big city with lots of zombies, but more guns? Or the small town, less guns, but less zombies.
2.Traps: Bear Traps, Gas cylinders and land mines. What?s not to like? You place them on the bit the zombies walk on, and you watch them get killed.
3.New Weapons: What would a sequel be if there were no new weapons hmm? From the bow, to the hand grenades to the surprising RPG, there are new weapons that actually play differently!
4.Giving the Survivors weapons: you remember the survivors from the first game? They supplied their own weapons, albeit ineffective, and you often found yourself saying ?well, I?ve got a spare Uzi in the back?? well now you can give that Uzi to them! However, as nice as this mechanic is, it?s a double edged sword. Got no spare weapons? They have a pistol better described as a pea shooter, so they?re basically useless.
5.Searching: instead of allotting hours, you choose buildings to search. The downside is if you remember which buildings hold what, its easy to remember where the weapons are and make the game too easy, and you can also miss weapons, and never even know they existed.

In conclusion, the games major game play elements haven?t changed all that much, which in a way is good, because they were a winning formula to begin with and if they?d changed them, you?d see a different review up there. Go Play it http://armorgames.com/play/1443/the-last-stand-2
 

Frapple

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Sep 7, 2007
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Woo, thanks!

First one was awesome till you got the chainsaw, then you just held down the trigger.
 

Drong

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Oct 31, 2007
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Sounds good but I have one question, how can it be 'Last Stand 2' because if it is 'Last Stand 2' then the original 'Last Stand' cannot in fact have been a 'Last Stand' maybe they should call this one 'Last Stand' and rename the original 'Penultimate Stand'
 

Shajinn

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Apr 6, 2008
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Bling Cat said:
The downside is if you remember which buildings hold what, its easy to remember where the weapons are and make the game too easy
Really? I thought that they were placed randomly in the houses at every game...
Other than that I agree completely with your review. However I miss the diary, I mean that new one just doesn´t keep up... Also has anyone here found the tesla gun? I´ve heard of it but don´t know wether it really exists. Well, until then my composite bow/chainsaw combo must suffice...
 

JakubK666

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Jan 1, 2008
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Drong said:
Sounds good but I have one question, how can it be 'Last Stand 2' because if it is 'Last Stand 2' then the original 'Last Stand' cannot in fact have been a 'Last Stand' maybe they should call this one 'Last Stand' and rename the original 'Penultimate Stand'
You're a bit of a mind-fucker, aren't you? :)
 

josh797

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Nov 20, 2007
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man i loved this game. id like to add a plug for that site. www.armorgames.com is a terrific site with some great, original games, including a flash version of portal which ROCKS!
 

Drong

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Oct 31, 2007
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JakubK666 said:
Drong said:
Sounds good but I have one question, how can it be 'Last Stand 2' because if it is 'Last Stand 2' then the original 'Last Stand' cannot in fact have been a 'Last Stand' maybe they should call this one 'Last Stand' and rename the original 'Penultimate Stand'
You're a bit of a mind-fucker, aren't you? :)
It's ok until they release 'Last Stand 3' because then 'Last Stand 3' will be the actual last 'Last Stand', 'Last Stand 2' will become 'Penultimate Stand' and the game originally called 'Last Stand' will be 'Antepenultimate Stand' which I think we can agree is a bit of a mouth full.

Oh and in answer to your question I do my best.
 

SpikedDeception

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May 21, 2008
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Loved this game... it filled my heart with pure joy when I saw it under "New Games" on ArmorGames... then I beat it. It was sort of short, and the final city should've been part of the game, like defending the docks so the boat can... I don't know, steady itself or get supplies on it.

All-in-all, good game.
 

Telperion

Storyteller
Apr 17, 2008
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Loved the first game, even though it was too easy.

Love this newer game, because it gives me lots and lots of options the first game didn't. It's also got a little strategy & tactics in it, which is a very welcome thing indeed! The difficulty curve is also nicely ramped up, so the game isn't stupidly easy to beat now.

The only thing that I would have liked is a save system. I mean, there's a lot more to play now, so why not put a save system in there?
 

Slingback78

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Apr 16, 2008
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This was a great little time waster, I was almost angry to finish it, it meant I would have to move on.

Although the second one is superior in terms of weapons, booby traps, and helper support, the first one will hold a place in my heart for the inclusion of the Barrett, aka Zombie Killer 9000.
 

Telperion

Storyteller
Apr 17, 2008
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Slingback78 said:
Although the second one is superior in terms of weapons, booby traps, and helper support, the first one will hold a place in my heart for the inclusion of the Barrett, aka Zombie Killer 9000.
By the time you get the Barret there's not much excitement in the first game, IMO. The AK-47 is more than capable of mowing down hoards of zombies left and right, so you just stand there in the middle and spray the area with bullets. It's almost amusing how spraying seems to be more effective than actually aiming at a target, but that could be just my imagination.

Once you get the Barret the game is pretty much over. Multiple one-shot kills with every pull of the trigger doesn't exactly make for a great horror game. For something a little bit more difficult try "13 Days in Hell". The theme is a little different, and I never bothered to read the background story, but the difficulty feels better: if you mess up the hoards of Hell are going to eat you up, but if you play it cool, shoot smart and aim well you can go through the game without banging your head into a brick wall.