Some of you may or may not remember a flash based game that came out a while back. This game was called the last stand. It was one of the best flash games, and showed what professional companies could do with the format. It revolved around two themes. You?re a man. There are zombies. This man was apparently not retarded and established a barricade to hold the zombies off. During the day you would balance your time between repairing the barricade and looking for weapons and/or survivors (not me, but that?s because I?m an unlike able bastard) and the weapons were varied enough to be fun to use and keep you excited about the next one. It had its faults, being that the game became too easy once you got the chainsaw, and was too hard at the first few levels and the levels had no change in scenery, but it was still good, and going for a completely paper theme was good and really conveyed the atmosphere of scavenging for everything (except bizarrely food and water, but I?ll forgive that discrepancy)
Sound good? Well it gets better: they made a sequel! The sequel follows on where the last one left off, when you were picked up in a helicopter (yeah, spoilers, but do you really care about the ending of non-story driven game?) by the army. Bizarrely, the guy has grown a beard in between being picked up and flying a couple miles, but I helps give him a rugged look. Basically it pulls the old your safe? now your not! Trick on us and causes the helicopter to crash because someone on it is infected with zombie? something. That?s all your told. That and you have a time limit of 40 days to get to a place called Union City, where they?re evacuating everyone before they seal off the mainland. (Yay! A government with a logical plan!) It then dumps you in a city with a pistol and a barricade, and gives you the choice of what to do. New to the game are several things, which would become cluttered if I put them all here, so I?ll put a list:
1.Travelling: you now have to travel, to get to Union City so you need supplies. However, you get the choice of where to travel; do you go to the big city with lots of zombies, but more guns? Or the small town, less guns, but less zombies.
2.Traps: Bear Traps, Gas cylinders and land mines. What?s not to like? You place them on the bit the zombies walk on, and you watch them get killed.
3.New Weapons: What would a sequel be if there were no new weapons hmm? From the bow, to the hand grenades to the surprising RPG, there are new weapons that actually play differently!
4.Giving the Survivors weapons: you remember the survivors from the first game? They supplied their own weapons, albeit ineffective, and you often found yourself saying ?well, I?ve got a spare Uzi in the back?? well now you can give that Uzi to them! However, as nice as this mechanic is, it?s a double edged sword. Got no spare weapons? They have a pistol better described as a pea shooter, so they?re basically useless.
5.Searching: instead of allotting hours, you choose buildings to search. The downside is if you remember which buildings hold what, its easy to remember where the weapons are and make the game too easy, and you can also miss weapons, and never even know they existed.
In conclusion, the games major game play elements haven?t changed all that much, which in a way is good, because they were a winning formula to begin with and if they?d changed them, you?d see a different review up there. Go Play it http://armorgames.com/play/1443/the-last-stand-2
Sound good? Well it gets better: they made a sequel! The sequel follows on where the last one left off, when you were picked up in a helicopter (yeah, spoilers, but do you really care about the ending of non-story driven game?) by the army. Bizarrely, the guy has grown a beard in between being picked up and flying a couple miles, but I helps give him a rugged look. Basically it pulls the old your safe? now your not! Trick on us and causes the helicopter to crash because someone on it is infected with zombie? something. That?s all your told. That and you have a time limit of 40 days to get to a place called Union City, where they?re evacuating everyone before they seal off the mainland. (Yay! A government with a logical plan!) It then dumps you in a city with a pistol and a barricade, and gives you the choice of what to do. New to the game are several things, which would become cluttered if I put them all here, so I?ll put a list:
1.Travelling: you now have to travel, to get to Union City so you need supplies. However, you get the choice of where to travel; do you go to the big city with lots of zombies, but more guns? Or the small town, less guns, but less zombies.
2.Traps: Bear Traps, Gas cylinders and land mines. What?s not to like? You place them on the bit the zombies walk on, and you watch them get killed.
3.New Weapons: What would a sequel be if there were no new weapons hmm? From the bow, to the hand grenades to the surprising RPG, there are new weapons that actually play differently!
4.Giving the Survivors weapons: you remember the survivors from the first game? They supplied their own weapons, albeit ineffective, and you often found yourself saying ?well, I?ve got a spare Uzi in the back?? well now you can give that Uzi to them! However, as nice as this mechanic is, it?s a double edged sword. Got no spare weapons? They have a pistol better described as a pea shooter, so they?re basically useless.
5.Searching: instead of allotting hours, you choose buildings to search. The downside is if you remember which buildings hold what, its easy to remember where the weapons are and make the game too easy, and you can also miss weapons, and never even know they existed.
In conclusion, the games major game play elements haven?t changed all that much, which in a way is good, because they were a winning formula to begin with and if they?d changed them, you?d see a different review up there. Go Play it http://armorgames.com/play/1443/the-last-stand-2