The League: Bloodlines ((Started/Closed))

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thegamermn

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Jan 30, 2009
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<Spoiler=Fuaim Bloodline>
Common Alias(es):Fuaim (Pronounced Foo-uhm), Sonus (Later progressing to sounder, then tuner, then sonar)

Power/Abilities:The Sonitus bloodline consists of beings capable of controlling sound itself, starting off fairly primitive with simple things like enhancing a shout or scream to make a sonic boom or just to make it loud enough to spread over great distances (It was, in fact, a few members of the Fuaim bloodline that helped to inspire the myth of the banshee.)

Their powers steadily grew more sophisticated with each new generation, allowing them to affect the sounds of other objects, starting with musical instruments before moving on to more complex objects with less pure tones. It eventually evolved into the ability to control sounds down to the fundamental frequencies at which all things vibrate, allowing them to phase through walls (Or simply cause them to desintegrate) Or mute (or at least seriously dampen) The loudest noises, the reverse being true of quiet noises.

However: The more complex manipulations (Such as the manipulation of a pin dropping to make it loud enough to deafen or the afore-mentioned vibration frequency adjustment) require a good deal of time and effort, making them impractical in combat except perhaps in an ambush situation.

Common Features: Dark Brown hair, Square Jaw, Green Eyes, and usually between 5'10"-6'2". Tend to have a good ear for music and excellent singing voices and tend to be fairly mild-tempered, though some in the bloodline have had underlying rage issues
Gotta try to get in. Please don't hesitate on any criticism

EDIT:When d'you reckon you'll be starting her up? My weekend has suddenly gotten very busy so i'm not sure I'd be able to post until late sunday/at some point monday.
 

SteakHeart

New member
Jul 20, 2009
15,098
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Common Alias: Nemesis, or some variation on the word "enemy."

Power: The Nemesis family have metal, or later on clockwork or robotics, infused with their flesh. This gives them increased resilience to damage and pain, along with extra endurance. They also have the ability to shift the metal in their bodies into equipment or weaponry. With time and technological advancement, the options for transformation increase with each generation. For example, in the Roman times, the Nemesis could create a gladius or a javelin, but in the World War era, they could fashion a machine gun.

Common Features: Black hair, piercing gray eyes, muscular build in the men, slightly buxom build in the women, incredibly sarcastic. While the metal is generally infused with their muscles, the metal will sometimes be visible as a metal portion of the body. They all have a strong hatred for criminals, dedicating their life to keeping things safe for the citizens or villagers.

*Insert heavy metal pun here*
 

nuba km

New member
Jun 7, 2010
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Common Alias: adam

Power/Abilities: he can fuse with any animal and become a half human half animal version of it, my it be more animal, more human or a mermaid kind of split. The limitations are:
1. he has to have physical contact with the animal
2. it can't be a human being
3. only 1 animal at a time
apart from those resdiction he can be anywhere between nearly human (e.g. if it is a fish he would have to keep webed fingers and toes) or nearly animal (e.g. if it is a fish he may have to keep his human teeth or eyes). also when he defuses from the animal there has to be room for it to materialize.

Common Features: normally very hairy and a love for nature and 20/20 vision
 

Fishtie

New member
Sep 19, 2010
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Hmm... lacking bruiser

Common Alias: Undecided (though the modern alias might be something along the line of: Arm Of The Dragon)

Power/Abilities: At about the age of puberty a section of the body grows hard scales from the skin completely covering that body part. Once about a month has passed The scales are full developed and almost totally indestructible. In addition the part changed becomes super strong, capable of incredible feats of strength.

Sections changed this way can also grow spines, claws, ridges or other abnormal features depending on the location. The growths are usually very hard as well.

Such individuals also have the rest of their bodies become stronger and tougher to support the scaled area. This level though is no where near as powerful as the scaled area. They can also jump with incredible force.

Extra notes: The coloration of the scales is not fixed and can even slowly change over the course of a life. The coloration is possibly affected by environmental conditions, but it's hard to know.

While the scales on a person are indestructible they are constantly molting and being replaced by new ones. Scales separated this way retain their incredible harness for up to 10 years before they begin to turn brittle.

The initial metamorphosis and emerging of scales is excruciatingly

Common Features: F***ing scales man. How do you miss that? Also, amber colored eyes.

I do have a question though: You use mostly central European benchmarks for the past eras. Would it be allowed to have our character's origin and bloodline to originate elsewhere so long as they get to a designated place by the modern era?
 

Dragon_of_red

New member
Dec 30, 2008
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KronosTalon said:
Common Alias: Variava

Power/Abilities: Enhanced Markmanship - The ability to achieve complete accuracy on a target with little to no aim time. Only works with ranged weapons, or something that can be thrown fairly easily(Card, rock, pen, etc.) Can judge great distances easily, and also the power needed to launch something to get it that far.

Common Features: Usually tall and slender, with a pointed nose and light green/blue eyes. The pupil of the eye is crimson. Has dark brown hair, usually with a small amount of body hair, if any. Very curious and usually even tempered.
That's good. You're powers will get much better when guns are invented...

Crooked Halo said:
Common Alias:<spoiler=Levitas Bloodline>The Levitas Bloodline
B.C-The Nomad
Roman-Gorgon
Dark Ages-The Silver Knight
Renaissance-Levitas
War-Shock Trooper
Modern-Blackout


Power/Abilities:
-Generates immense energy within the body without the need for fuel
-Able to manipulate his own energy
-Endless stamina
-Resistant to own energy
-Able to convert energy into different types including light, heat, electric and kinetic.

Examples:By using converting the energy generated he is able to power up himself or objects
-Light energy makes an object or himself emit light of varying intensity
-Heat energy allows him to become super heated
-Electric Energy allows him to shock enemies through touch (Devices could be used to concentrate this energy and make it a ranged attack)
-Kinetic energy allows him to speed up body parts or objects and give them added force


Common Features:
-Silver coloured hair and eyes
-Pale, flawless skin
-Impulsive
-Arrogant
-Acrobatic build
-Insomnia(Meditates to gain daily rest and recovery)
-Black and silver clothing
Make that need a recharge time so you can't spam attacks and its fine. I love energy conversion.

Fjeld said:
Common Alias: Blink
Power/Abilities: The character can enter a parallel dimension called the Plain of Ghosts. The character is one of the few that can enter and navigate this realm. The plain is compressed relative to the earth so travelling long distances is easier. In comparison to the time in the plain of ghosts is 5021 times slower. So there is no noticeable lag to the naked eye.

When a navigator brings someone into the plain he must remain contact with the one being escorted through. If the navigator let's go of the escorted they will fall through the plain until getting in contact with something solid in the real world.

The "Air" in the PoG is very dense, letting a navigator move through air like it is water. Solid objects are hard to push through in the PoG but it is not impossible.

There are quite a few drawbacks to this transportation though. First of all, people who are being taken in for the first time will be overcome by the vast emptiness and pass out, followed by intense vomiting when back in real time. It takes around 5 trips to get over this, they would still be overcome by nausea and dizziness. Navigators are restricted to only being able to "Blink" In and out of the PoG once every 30 seconds, making the ability for getting away and not fighting.

Now the plain of ghosts gets its name from the faded imprints of souls that the dead leave upon it. The entire realm is filled with whispers of temptation. Some Navigators and people being escorted have succumbed at been possessed by the sprits. Navigators end up gaunt and thin from the conditions and cold of the realm.

Common Features:

-Black hair

-Amber eyes

-Bony fingers

-Thin body

I take it this one will have more story?
Mu old Roleplays had plenty of story, You just chose not to follow sometimes =D
Anyway, Remember the rules I set for you on the first roleplay? Yeah? Well can you follow them for this guy too?
If you follow the restrictions it's fine.
 
Jun 26, 2009
7,508
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Common Alias: Eldritch

Power/Abilities: Connection to being beyond our comprehension. Commonly known as Gods. Though the ones the Eldritch have a connection to are not benevolent ones, these are ones that wish to destroy the world.

This connections grants them the ability to absorb the matter and soul of those they have killed to be used at a later date for things such as healing the Eldritch bloodline member to adding 'extensions' to themselves (Examples: An extra arm, making one of their own bigger, flesh tentacles).

Those who are absorbed into the Eldritch bloodline member are, terrifyingly, aware of what is happening to them. If their heads are being used they will begin to try to plead for help but find themselves only able to scream.

They can speak to and be possessed by these 'Gods' though this serves no piratical use.

A major weakness of this power is that while they are using it they slowly drain their own energy. If they use it for more then twenty minutes without a break of at least ten minutes then they will faint and will stay as such for another five minutes. Later generations are able to speed up their recovery if they consume another.

Common Features: Their eyes always emit a glowing white gas-like substance when they use their power. They all have white irises. They all have long white hair. They all tend to have a small build.
 

tobi the good boy

New member
Dec 16, 2007
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Common Alias: Grimm (family name)

Power/Abilities: Umbramancy:
The characters of Grimm are gifted with the ability to manifest darkness into physical forms. It is said: "A Grimm's true companion is the shadow at their heel."

The manner in which Grimm's use their power varies greatly, however there are two major factor that must always be taken into consideration.

Firstly, the fact that the physical strength and density of the shadow is reliant on darkness. In pitch black the shadow could be hard as diamonds but in radiant light it can be a brittle as glass.

The second limiting factor is that the extensive use of their shadow powers in light causes it to dwindle in size. If the shadow is completely extinguished they user's heart will stop. However, the shadow can easily be restored by entering a source of darkness.

The shadows themselves are very versatile and can be manipulated in all manner of ways. The user could form a barrier or shield to defend against attacks. Shape and form the shadows to attack their opponents or even shroud themselves in poorly lit area's, thus cloaking their position. These are just bare basics of Umbramancy.


Common Features:
- Innocent, angular faces
- Sickly pale skin (often attributed to their constant avoidance of light
- Deep green eyes
- Black hair
- Tall (usually 6 foot)and lanky
- Very optimistic
 

mcpop9

Elite Member
Jan 27, 2010
4,018
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41
First time so I decided to give it a shot. WALL OF TEXT INCOMING

Common Alias: Matri followed by the last 3 letters of the mothers / fathers name

Matriarch bloodline
] General: All of us are normal and guys until we hit puberty. We then develop a day every two months where we turn into females and if we are mated on that day we stay female transform into a blue creature with tentacles replacing the hair on the backs of our heads all varying length person to person. With it we also gain very mild telekinesis powers that put an extreme energy drain on us when we use them. In our mid 20's we develop a dragon flame inside us that strengthens out power amount meaning it will be less of a drain on our energy. Around 32 another conscience forms within our heads from the dragon flame. The person needs to find equal Librium with the dragon mind in order to keep advancing through our lifecycle if they don't they stay stuck at that stage for another 10 years and die. If the dragon mind wins it attempts to break free of the body and in doing so kill itself and the body in the process. Yet if they manage to survive 40 then they gain a second form a humanoid dragon form with Draconic powers. They may morph to this form on their choosing. But the less adrenalin pumping through their body the longer they are unconscious when they turn back in order to build energy to be active. Again. In this form they gain Draconic powers, mental communication, (because they cannot speak due to the snout) have the ability to breath fire or ice(depends on how they were treated as a child the loving warmth of the fire or the cold harshness of the ice.) and their scales are as strong enough to block blades and arrows. If they conserved their energy they can live up to 175 years. Constant use results in about 89 years and average is about 125 years. If they have conserved their energy they become an elder in the group and are respected by all.

Common Features: Humanoid form: shades of blue to purple. Instead of hair on their head thick tentacles of different length from person to person ( think Asari from mass effect.)
Humanoid Dagon form: shades of black to white, our bellies and eyes are the same color as our humanoid forms skin. around 8ft tall, 4 ft from where the wing connects to our backs to the top of the wing and another 5 ft down from that to the bottom of our wings.

Abilities:
Birth to puberty: nothing
Puberty to mid 20s: weak and draining telekinesis
Mid 20s to around 32: average telekinesis with draonflame inside us.
Around 32 to 40: dragon conscience and average telekinesis
40+: dagon morphing and dragon conscience

In morph abilities:
Scales able to stop blades and arrows.
Mental communication
Fire/ice breath takes rage to create.
Along with increased strength.
After turning back resting time:
Non adrenaline situation: 2 days
Low adrenaline situation: 12 hours
Mid adrenaline situation: 6 hours
High adrenaline situation: 2 hours



Sorry if I went a bit overkill
 

The_Chief

New member
Jun 3, 2008
2,637
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hope im not to tardy to the party.

Common Alias: Lepen(familia llama)

Power/Abilities
Extreme strength and speed when in the face of extreme danger. Since the beginning of time one person in every generation of the family had the power to evolve their muscles to impossible levels. this is only hindered by the fact that once they transform, they rage out of control for a longer period of time everytime they use it, and after a while it becomes more and more difficult to control. Which is why they have adopted a knack for a hand to hand weapon that has also been passed down through the ages.

common features
darker skin
large muscular build
thick black hair
midsize (5'7-5'10)
stoic pessimist
 

Dragon_of_red

New member
Dec 30, 2008
6,770
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jSalamanca32 said:
Common Alias: The Silexerus
Power/Abilities: Can communicate with fellow allies to relay information such as battle plans. Brilliant commander. Can briefly "scan" an area and point out the last known position of enemies, marked with beams of light. Power of mind control with captured foes.

Common Features: Of medium build. Thick black beard and long hair. blue eyes.
Don't go crazy with the mind control. And if you use mind control, you can't do anything while that happens leaving you open. Just so you know.
thegamermn said:
<Spoiler=Fuaim Bloodline>
Common Alias(es):Fuaim (Pronounced Foo-uhm), Sonus (Later progressing to sounder, then tuner, then sonar)

Power/Abilities:The Sonitus bloodline consists of beings capable of controlling sound itself, starting off fairly primitive with simple things like enhancing a shout or scream to make a sonic boom or just to make it loud enough to spread over great distances (It was, in fact, a few members of the Fuaim bloodline that helped to inspire the myth of the banshee.)

Their powers steadily grew more sophisticated with each new generation, allowing them to affect the sounds of other objects, starting with musical instruments before moving on to more complex objects with less pure tones. It eventually evolved into the ability to control sounds down to the fundamental frequencies at which all things vibrate, allowing them to phase through walls (Or simply cause them to desintegrate) Or mute (or at least seriously dampen) The loudest noises, the reverse being true of quiet noises.

However: The more complex manipulations (Such as the manipulation of a pin dropping to make it loud enough to deafen or the afore-mentioned vibration frequency adjustment) require a good deal of time and effort, making them impractical in combat except perhaps in an ambush situation.

Common Features: Dark Brown hair, Square Jaw, Green Eyes, and usually between 5'10"-6'2". Tend to have a good ear for music and excellent singing voices and tend to be fairly mild-tempered, though some in the bloodline have had underlying rage issues
Ah Sound powers, my usual favorite. If I didn't have to have power negation to work with the story line then I would have chosen it. Have fun (If you need anything to do with Sound, ask me, Ive made like 3 characters who use it...)

SteakHeart said:
Common Alias: Nemesis, or some variation on the word "enemy."

Power: The Nemesis family have metal, or later on clockwork or robotics, infused with their flesh. This gives them increased resilience to damage and pain, along with extra endurance. They also have the ability to shift the metal in their bodies into equipment or weaponry. With time and technological advancement, the options for transformation increase with each generation. For example, in the Roman times, the Nemesis could create a gladius or a javelin, but in the World War era, they could fashion a machine gun.

Common Features: Black hair, piercing gray eyes, muscular build in the men, slightly buxom build in the women, incredibly sarcastic. While the metal is generally infused with their muscles, the metal will sometimes be visible as a metal portion of the body. They all have a strong hatred for criminals, dedicating their life to keeping things safe for the citizens or villagers.
Shame there wasn't an actual pun...
Um, yeah it's fine... so in the first time periods, would you just like create swords or clubs or something? No high velocity projectiles?

nuba km said:
Common Alias: adam

Power/Abilities: he can fuse with any animal and become a half human half animal version of it, my it be more animal, more human or a mermaid kind of split. The limitations are:
1. he has to have physical contact with the animal
2. it can't be a human being
3. only 1 animal at a time
apart from those resdiction he can be anywhere between nearly human (e.g. if it is a fish he would have to keep webed fingers and toes) or nearly animal (e.g. if it is a fish he may have to keep his human teeth or eyes). also when he defuses from the animal there has to be room for it to materialize.

Common Features: normally very hairy and a love for nature and 20/20 vision
Peta would hate you...
Anyways, it's all good
Fishtie said:
Hmm... lacking bruiser

Common Alias: Undecided (though the modern alias might be something along the line of: Arm Of The Dragon)

Power/Abilities: At about the age of puberty a section of the body grows hard scales from the skin completely covering that body part. Once about a month has passed The scales are full developed and almost totally indestructible. In addition the part changed becomes super strong, capable of incredible feats of strength.

Sections changed this way can also grow spines, claws, ridges or other abnormal features depending on the location. The growths are usually very hard as well.

Such individuals also have the rest of their bodies become stronger and tougher to support the scaled area. This level though is no where near as powerful as the scaled area. They can also jump with incredible force.

Extra notes: The coloration of the scales is not fixed and can even slowly change over the course of a life. The coloration is possibly affected by environmental conditions, but it's hard to know.

While the scales on a person are indestructible they are constantly molting and being replaced by new ones. Scales separated this way retain their incredible harness for up to 10 years before they begin to turn brittle.

The initial metamorphosis and emerging of scales is excruciatingly

Common Features: F***ing scales man. How do you miss that? Also, amber colored eyes.

I do have a question though: You use mostly central European benchmarks for the past eras. Would it be allowed to have our character's origin and bloodline to originate elsewhere so long as they get to a designated place by the modern era?
Must... Not... Make... Dirty... Joke...
It's quite a struggle to not really.
Um, so you pretty much jest get one awesome body part? I feel that this might be a bit underpowered... If It is, I'll allow more to change, and possibly a full transformation for a period of time if needed...
And perhaps just simply Dragon? Dragoon? Leviathan? Any famous Dragon or mythical creatures name? I personally like Fafnir... But it's mine...

I'll get to the rest of the things quickly, Like within an hour, They are just on another page...
 

Dragon_of_red

New member
Dec 30, 2008
6,770
0
0
imacharginmehlaz0r said:
hope im not to tardy to the party.

Common Alias: Lepen(familia llama)

Power/Abilities
Extreme strength and speed when in the face of extreme danger. Since the beginning of time one person in every generation of the family had the power to evolve their muscles to impossible levels. this is only hindered by the fact that once they transform, they rage out of control for a longer period of time everytime they use it, and after a while it becomes more and more difficult to control. Which is why they have adopted a knack for a hand to hand weapon that has also been passed down through the ages.

common features
darker skin
large muscular build
thick black hair
midsize (5'7-5'10)
stoic pessimist
Just an elaboration on that power...
I kinda don't really see what it does... Other than a kind of the hulk on demand thing, but can't change back easily... You know you could just have the hulk thing on demand? With this power it seems like it could be better and more versatile if it's done like that... But if you're happy, whatever

mcpop9 said:
First time so I decided to give it a shot. WALL OF TEXT INCOMING

Common Alias: Matri followed by the last 3 letters of the mothers / fathers name

Matriarch bloodline
] General: All of us are normal and guys until we hit puberty. We then develop a day every two months where we turn into females and if we are mated on that day we stay female transform into a blue creature with tentacles replacing the hair on the backs of our heads all varying length person to person. With it we also gain very mild telekinesis powers that put an extreme energy drain on us when we use them. In our mid 20's we develop a dragon flame inside us that strengthens out power amount meaning it will be less of a drain on our energy. Around 32 another conscience forms within our heads from the dragon flame. The person needs to find equal Librium with the dragon mind in order to keep advancing through our lifecycle if they don't they stay stuck at that stage for another 10 years and die. If the dragon mind wins it attempts to break free of the body and in doing so kill itself and the body in the process. Yet if they manage to survive 40 then they gain a second form a humanoid dragon form with Draconic powers. They may morph to this form on their choosing. But the less adrenalin pumping through their body the longer they are unconscious when they turn back in order to build energy to be active. Again. In this form they gain Draconic powers, mental communication, (because they cannot speak due to the snout) have the ability to breath fire or ice(depends on how they were treated as a child the loving warmth of the fire or the cold harshness of the ice.) and their scales are as strong enough to block blades and arrows. If they conserved their energy they can live up to 175 years. Constant use results in about 89 years and average is about 125 years. If they have conserved their energy they become an elder in the group and are respected by all.

Common Features: Humanoid form: shades of blue to purple. Instead of hair on their head thick tentacles of different length from person to person ( think Asari from mass effect.)
Humanoid Dagon form: shades of black to white, our bellies and eyes are the same color as our humanoid forms skin. around 8ft tall, 4 ft from where the wing connects to our backs to the top of the wing and another 5 ft down from that to the bottom of our wings.

Abilities:
Birth to puberty: nothing
Puberty to mid 20s: weak and draining telekinesis
Mid 20s to around 32: average telekinesis with draonflame inside us.
Around 32 to 40: dragon conscience and average telekinesis
40+: dagon morphing and dragon conscience

In morph abilities:
Scales able to stop blades and arrows.
Mental communication
Fire/ice breath takes rage to create.
Along with increased strength.
After turning back resting time:
Non adrenaline situation: 2 days
Low adrenaline situation: 12 hours
Mid adrenaline situation: 6 hours
High adrenaline situation: 2 hours
...
What.
The.
Fuck?

That has got to be the oddest character power I've ever seen... It also seems really hard to keep track off... But um, sure, why the hell not... Just don't go creeping anyone out...

tobi the good boy said:
Common Alias: Grimm (family name)

Power/Abilities: Umbramancy:
The characters of Grimm are gifted with the ability to manifest darkness into physical forms. It is said: "A Grimm's true companion is the shadow at their heel."

The manner in which Grimm's use their power varies greatly, however there are two major factor that must always be taken into consideration.

Firstly, the fact that the physical strength and density of the shadow is reliant on darkness. In pitch black the shadow could be hard as diamonds but in radiant light it can be a brittle as glass.

The second limiting factor is that the extensive use of their shadow powers in light causes it to dwindle in size. If the shadow is completely extinguished they user's heart will stop. However, the shadow can easily be restored by entering a source of darkness.

The shadows themselves are very versatile and can be manipulated in all manner of ways. The user could form a barrier or shield to defend against attacks. Shape and form the shadows to attack their opponents or even shroud themselves in poorly lit area's, thus cloaking their position. These are just bare basics of Umbramancy.


Common Features:
- Innocent, angular faces
- Sickly pale skin (often attributed to their constant avoidance of light
- Deep green eyes
- Black hair
- Tall (usually 6 foot)and lanky
- Very optimistic
You are indeed a good boy.
It's fine, and I didn't miss your first post, I just have an odd structure that I go through each profile...

Fallen-Angel Risen-Demon said:
Common Alias: Eldritch

Power/Abilities: Connection to being beyond our comprehension. Commonly known as Gods. Though the ones the Eldritch have a connection to are not benevolent ones, these are ones that wish to destroy the world.

This connections grants them the ability to absorb the matter and soul of those they have killed to be used at a later date for things such as healing the Eldritch bloodline member to adding 'extensions' to themselves (Examples: An extra arm, making one of their own bigger, flesh tentacles).

Those who are absorbed into the Eldritch bloodline member are, terrifyingly, aware of what is happening to them. If their heads are being used they will begin to try to plead for help but find themselves only able to scream.

They can speak to and be possessed by these 'Gods' though this serves no piratical use.

A major weakness of this power is that while they are using it they slowly drain their own energy. If they use it for more then twenty minutes without a break of at least ten minutes then they will faint and will stay as such for another five minutes. Later generations are able to speed up their recovery if they consume another.

Common Features: Their eyes always emit a glowing white gas-like substance when they use their power. They all have white irises. They all have long white hair. They all tend to have a small build.
Why must peoples profiles creep me out...
And yeah, don't og insane, and don't pull any "Oh I had absorbed someone earlier in my life and saved it for this point" and heal yourself. It's quite annoying when that happens...
It's better though, I had a character who used cards to attack, I limited him to 52 attacks and that was it. Makes less spammy, more thinking.

avouleance2nd said:
So...
Pre RP Q and A anyone? As a way to keep this bumped and help add character.
Qs
1-What's the most mundane thing you do with your powers?
2-Who do you think you will most and least get on with? Why?
3-If you had to take someone else powers instead of your own what would be the best and worst to have?
As coming soon.
1- Block some-ones intelligence out to win at a board game... Worth it!
2- Worst- People who have the body change powers, blocking out that part of them to make it useless while concentrate on it... It's got to make them mad...
3- The Sound one. Or well any of my other 1000 character Ideas I had for this... I could have brought back the original Minus or Fafnir... But meh...

My Question time!
Q1- What time would it be good for me to start this?
Q2- Did I miss anyones sheet?
Q3- Most powerful attack?
Q4- Most Over powered person here?

Weeeeeeee!
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
18,149
2
3
Country
UK
avouleance2nd said:
So...
Pre RP Q and A anyone? As a way to keep this bumped and help add character.
Qs
1-What's the most mundane thing you do with your powers?
2-Who do you think you will most and least get on with? Why?
3-If you had to take someone else powers instead of your own what would be the best and worst to have?
As coming soon.
1- For lazy purposes e.g. the user is comfortable sitting on the sofa watching T.V. The remote is on the end of the table which imply the user to get up to grab the remote. Instead the user will make a vortex near the remote which the user hand will emerge out from the vortex to get it.

2- Not sure maybe Nemesis due to his character hating criminals. This is not to say my character is evil but they are do not necessary follow the laws (due to the fact their powers will make them excellent thefts).

3-Agan with Nemesis but only because my second character idea is similar to his (although me was more power armour base than offences) should my Vortex guy wasn't a good idea.

Dragon_of_red said:
My Question time!
Q1- What time would it be good for me to start this?
Q2- Did I miss anyones sheet?
Q3- Most powerful attack?
Q4- Most Over powered person here?

Weeeeeeee!
1-Whenever

2-Don't think so?

3-Is it ok if my character most powerful attack is just spanning the vortexes around a villain while throwing many punches into the in vortex (it will be like the person getting hits around him/ her many time within a minute)? Granted I will say that once the user perform this attack the user will be exhausted so it's a trump card.
Another possibility is just redirecting the villain attack? E.g. a villain fire a bullet so the user makes a vortex at the bullet path and the other vortex appear by the villain foot. Or would that be over power?

4- Don't know although while I'm not being arrogant but if my guy power was just like the Portal gun than he would be over powered.
 

Crooked Halo

New member
Jul 3, 2011
28
0
0
A:
1-What's the most mundane thing you do with your powers?
Uses energy to charge handheld devices.
2-Who do you think you will most and least get on with? Why?
Time will tell but anyone who brushes him off or get in his way will not be favored.
3-If you had to take someone else powers instead of your own what would be the best and worst to have?
Blue wrath because of the similar electric powers.
Anyone else. Having to sleep would be enough to annoy my character.

B:
Q1- What time would it be good for me to start this?
As soon as possible. On school break at the moment.
Q3- Most powerful attack?
Any attack at full charge can be devastating.
Q4- Most Over powered person here?
Me >;D


C:
avouleance2nd said:
1-Anyone want to set up some combined back stories?
I would definitely be up for that.
2-Default gender?
Male