"The Loop Effect"

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cavemano727

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Aug 29, 2008
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"The Loop Effect" is what I like to call when the only further action that can be taken in a game is to restart. In some games this would be perfectly okay. Games where the fun derives mainly from combat such as halo, and where restarting doesn't do much to undue anything major like arcade games, are examples of restartable games. However, in games where the fun comes from the interaction between characters or unlocking and using new abilities or weapons like Elder Scrolls or Mass Effect, this can be less fun. Sure restarting and doing things differently is all good, but it isn't always a severe difference and you already know everything that can and will happen. At the end of it all you're still stuck in the same situation; nothing to do.
In Mass Effect 2, I had completed the game and would wander around the ship listening to the same loops of dialogue over and over again. Trouble wouldn't all of a sudden stop in the galaxy once the main enemy was stopped. Shephard fought more than geth and gatherers, Shpehard also stopped crimes of all varieties. Plenty of criminal merc groups and crime still exist. I feel it makes sense that there would always be something for a super soldier to do.
In Pikmin 2, at the end of every day you were sent a message from home. They were very fun to read, and they gave a sense that you weren't the only sentient thing in existence. But, there were only so many, when you got all the ones for your chapter you were sent the latest one over and over again. I feel that it couldn't have been too difficult to put in random letters that would start being sent (from the usual people, your kids, your boss, and your wife) after the normal story related ones were sent. They could loop but make them obscure enough that it wouldn't matter or have parts of the random letters that could be different.
Many games could've had repeating missions from various people, for you to do various tasks, I'm sure the dialogue would of looped but they could make multiple things that could be said. Sure it could get boring, but I'd prefer that then just standing around waiting for what wouldn't come. It makes sense that new problems would pop up, not as big as the main ones, but still.

I've made such missions/interactions in games before, and it's pretty simple. I was wondering if anyone else believes that more games should have such things?
 

pyrosaw

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Mar 18, 2010
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I guess that would sound fun. Borderlands did that with playthrough two I guess.