It does actually. RPGs are simulations of actions and reactions. What do you think "role-playing" is? It's interacting with various systems (environments, people) and dealing with various reactions according to your character's characteristics, which is enabled and enforced by complex systems. That's why RPGs are harder to make than action games, or platformers. Higher complexity.Phoenixmgs said:An RPG doesn't need to have any complex mechanics in place, it just needs role-playing. Mass Effect has more role-playing than pretty much any video game RPG.
Combat is part of a RPG if the RPG deals with combat. If you're role-playing an Army Ranger on a mission, engaging in combat is a major part of your role. Role playing is not just dialogue choices.Phoenixmgs said:What determines a RPG is what you can do outside of combat, and fucking half of Mass Effect 2 is making choice after choice shaping your Shepard into his/her own character.
You're role-playing when you're thinking about numbers (which are just a form of data telling you where your character stands on a world scale of attributes)and whether your character should attempt in action based on their skill level and chance of success. And if you're role-playing a fighter in combat, part of your role is understanding the combat mechanics, as a real fighter understand their tools, lay of the land, tactics,probability of success etc. And combat during a combat encounter should come before story telling. In fact, the combat is part of the story being told. Role-playing doesn't just mean "talking to people".AngryBritishAce said:If an RPG requires the players to constantly think about numbers and the combat mechanics, you're not roleplaying, you're simply playing a game. Not to say I don't enjoy that style of gameplay; I enjoy tactical combat and moving around my characters to fulfill different roles like in games such as DA:O. But when you put that in front of immersion, story telling and getting into your character, then it's not roleplaying.
No evidence provided here. I doubt you are even aware of half of the RPGs that have been released over decades of video game development.Phoenixmgs said:Mass Effect 2 and 3 are more RPGs than 99.9% of RPGs out there, past or present.
Action gameplay is one of the two main pillars of the ME series. Action that is combat oriented. The primary action in combat is firing your gun. Unless A. you're suggesting you can avoid all combat in ME2, which is false B. you can use other powers, which is a bit better reasoning, but enjoy being part of the 1% that limits themselves to just powers because you want to make a point C.you're not participating in combat at all, letting your team mates do all the work, which means you're not role-playing Commander Shepard who is a primary combatant in a military organization and is charged with the task (i.e. part of his role in the ME universe and his organization)to engage in combat.Phoenixmgs said:Infiltrator Shepard can't use a shotgun in ME2, Vanguard Shepard can't use a sniper rifle, any Shepard is a bad Adept unless you pick the Adept class, etc. How is ME2-3 shooter with RPG elements when the fucking core of the game is fucking role-playing? ME2-3 has what many video game RPGs (that aren't actually RPGs) don't have one instance of. Final Fantasy is just an adventure game with a tacked-on combat system (usually a very bad one), there's no role-playing in any of the games. Lastly, how are ME2-3 shooters when you don't even have to shoot?
Stats are just data. Players who want to be informed appreciate this data. And video games haven't reached the point where they can reflect all of the character's attributes through non abstract means.Phoenixmgs said:You're looking at it wrong. Many people think RPGs need everything based on stats because the genre basically came from pen and paper games. And, what is an inherent limitation of tabletop gaming? That's right, no player still is involved in any of them because that's a limitation of the medium. You can't bring a sword to a DnD session, awesomely swing it on your turn, and then tell the DM you just landed a critical hit because of how awesome you just swung your sword. The video game medium inherently lends itself to allowing for player skill to come into play so it's natural video game RPGs would allow for player skill as well. There's also live-action RPGs that involve player skill, which existed before pen and paper RPGs.
If character skill doesn't take priority over player skill, then you aren't assuming the role of that character, you're just a player controlling a game pawn. That's why there are rules in these role-playing GAMES, so you don't do shit your character can't do. If you make a character that has poor marksmanship, no amount of skill in shooters should make him more successful in combat, in a proper RPG. That's what playing a role is, assuming the identity of someone with a particular set and level of abilities, particular personality and behaviors. If you make a common mage character with no melee skills whatsoever, in a proper RPG, no amount of Devil May Cry skills will allow you the character to be good at melee combat. Your live action claim is specious as well. So you mean to tell us that if your character in a LARP is a wheelchair bound academic who has never done anything athletic in his life, he should be able to run fast because the player in real life can run fast? Or he should be able to break out some Tae Kwan Do kicks because the player can? If so, then get rid of the R in LARP.