ps3 fans should sue for payin 60 dollers for a game the runs at half the frames of the 360 version
Likeness are not commodities; commodities are exchangeable and replaceable. Frozen concentrated orange juice and pork bellies (thank you, Trading Places) are commodities. An identity is unique. (Until you click on links in those urgent, anonymously-sent emails from your "bank", anyway.) I know it's hard to view EA games (and most professional athletes, for that matter) as not being basically identical and replaceable goods... but they are indeed not, and are special, precious snowflakes all of their own. As witnessed by your desire to pretend to be (for example) Bill Belichick coaching the New England Patriots, instead of Cheeze_Pavilion coaching the Escapist Quotewranglers.Cheeze_Pavilion said:Isn't "the likenesses of real-life players and teams of the leagues in quesiton" a commodity of value? And isn't exclusive access to a commodity of value for which no substitute commodities exist properly termed a monopoly?
Do not start a console war here.thebudgetgamer said:ps3 fans should sue for payin 60 dollers for a game the runs at half the frames of the 360 version
Your question is another good question to ask, but it wasn't what I was going for. Agreed entirely, but lemme see if I can make my point more effectively.Cheeze_Pavilion said:I would also add the question: is quality *lower*? In other words, monopolies don't just work by jacking up a good that that should cost $50 to $60; they also work by keeping a good that is worth $60 out of the marketplace entirely because it would have to be made by a competitor.
In other words, like the complaint states, it's also about the "benefit of a free, competitive marketplace for interactive football software" that is lost when EA gets exclusive rights like this. Which I think is along the lines of what you were saying with "just because other AAA games cost 50-60 dollars at retail, does not immediately negate any possibility of monopolistic effects" or at least, that's what your words reminded me of.
Simple. EA knows that a 'Football Game' using real names will give them a larger profit margin.Cheeze_Pavilion said:So why did EA pay all that money if they could have just made a 'football game' without using real names?
Yep.zoozilla said:Ultimately, isn't it the consumer's fault for buying the damn games?
Speaking of which; Blood Bowl teaser trailer [http://kotaku.com/5020123/blood-bowl-makes-medieval-football-appealing]. Looks to definitely follow the spirit of the good ol' board game, and unless I hear something catastrophic about it it'll be a must-buy for me.Anton P. Nym said:You can make a football game without using real names; that's why I don't view this as a proper monopoly. The rules themselves aren't (unless I'm mistaken) covered by EA's agreement. (Good thing, too, as I'm looking forward to Blood Bowl this fall.)