Owyn_Merrilin said:
Then again, when you boil it down to that extent it's true of pretty much every game ever made, even games where the only solution to any of the "puzzles" is "use on alien."
Obviously you
could boil everything down that far, the difference is that in Adventure games there's no really boiling. Collecting keys and figuring out which key goes in which lock is the beginning and the end of the gameplay (for the most part - there
are exceptions, but the insult game isn't one of them).
In an FPS, "use gun on alien" is the required action, and figuring out which gun to use on which alien (if it even matters) is barely a sideline, but
that's not the gameplay challenge. The gameplay is primarily aiming and avoiding being hit too much in return (while managing ammunition, etc.). You can't just "boil that out" and still have any meaningful comparison. And, let's face it, simple FPS's doesn't exactly win awards for innovative gameplay, either.
The equivalent of aiming/dodging for Adventure games is figuring out puzzles, and IMO linear puzzle gameplay is extremely difficult to get right. In fact I doubt it's possible to simultaneously satisfy the masses
and puzzle aficionados.