http://www.kickstarter.com/projects/1964463742/the-mandate
What would happen if Tsarist Russia colonized space?
tagline: FTL meets XCOM
As rebellions at the outskirts threaten the empire's security, a grand fleet designed to restore order is lost thanks to malfunctioning jump-gate technology. In desperation, the player, a prisoner jailed for crimes against society, is given a ship and ordered to restore the empire's former glory.
Starting with a combination of FTL's spaceship management and X-Com's isometric strategy, The Mandate hopes to expand into something much larger. If successful, players can expect customized spaceships, procedurally-generated environments, and even co-op RPG gameplay that lets you take on the galaxy with friends.
Using procedurally-generated galaxies, The Mandate sends players across various star systems, each harboring factions, bases, and other unique encounters. Players take on the role of ship captain, guiding recruits and officers through spaceship combat, boarding missions, and even ship defense. Captains must be careful not to waste the lives of crew members unthinkingly, however. Like XCOM, you'll be provided with a limited number of recruits that can easily be wiped out in enemy attacks, or sucked into space through hull breaches. Thankfully, you don't have to play alone - up to six Steam players can work together across the entire campaign, or called in periodically via panicked distress calls.
Wondering what the escapist community thinks? I for one would live to see high action Space Sims make a comeback, especially one with a good premise
What would happen if Tsarist Russia colonized space?
tagline: FTL meets XCOM
As rebellions at the outskirts threaten the empire's security, a grand fleet designed to restore order is lost thanks to malfunctioning jump-gate technology. In desperation, the player, a prisoner jailed for crimes against society, is given a ship and ordered to restore the empire's former glory.
Starting with a combination of FTL's spaceship management and X-Com's isometric strategy, The Mandate hopes to expand into something much larger. If successful, players can expect customized spaceships, procedurally-generated environments, and even co-op RPG gameplay that lets you take on the galaxy with friends.
Using procedurally-generated galaxies, The Mandate sends players across various star systems, each harboring factions, bases, and other unique encounters. Players take on the role of ship captain, guiding recruits and officers through spaceship combat, boarding missions, and even ship defense. Captains must be careful not to waste the lives of crew members unthinkingly, however. Like XCOM, you'll be provided with a limited number of recruits that can easily be wiped out in enemy attacks, or sucked into space through hull breaches. Thankfully, you don't have to play alone - up to six Steam players can work together across the entire campaign, or called in periodically via panicked distress calls.
Wondering what the escapist community thinks? I for one would live to see high action Space Sims make a comeback, especially one with a good premise