This is the second topic I make on the Escapist, but it is on a subject I've been thinking about for the past week that I felt I wanted to discuss with some fellow gamers. So without further ado:
I liked Mass Effect, it was not a perfect game but the gameplay was fun and even if the mechanics were occasionally a bit wonky it delivered a solid enough experience for me to play through it three times (or giving me about 70 hours of play time if you will). It wasn't just the story or the fact that I had to explore both the Paragon and the Renegade options, but the fact that the game was fun to play that made me come back.
So naturally, I was psyched for ME2. I was glad to hear they were actually revising the classes to make them more unique (especially when they actually gave the Sentinel a niche) and revising the gameplay to make it tighter and the mechanics more solid. So far in ME2, I've managed to complete the game once and never even got off Omega on my second playthrough. Why? My own explanation is two fold, the first is that while the combat is tighter and plays out a lot better, it is often very repetitive. Run into open area, get attacked, find cover, shoot back/use biotics/use techs, run into next open area. There are many set pieces, but none of them really stood out for me.
The other is that ME2 plays more like a shooter then an RPG. You have "hub" areas that are safe and you have combat areas that are basically just corridors leading you from one end to the next. "But Geth, you silly noob" some of you protest now, Mass Effect was like that too! And yes, you are right, Mass Effect was also just a long line of corridors, as most games area. But the difference is that in ME there were side areas to explore, multiple approaches to your destination (think Noverias three ways of getting past security) and the locations felt more "real". In ME2, your path is littered with doors that are sealed forever which only gives me a sense of claustrophobia. I don't feel like I am fighting my way through an office high rise, I feel as if I am shooting my way through a corridor.
Together, these two make the gameplay very repetitive along with the fact that there are obviously fewer side missions and less places to explore (even the planet side "exploration" usually only consists of running down a corrior to complete a mission). One playthrough is all you need to have experienced the story. And after that... Mass Effect 2 had lost its' appeal to me. The gunfighting just isn't good enough to stand against "real" shooters and the RPG elements are too bare bones to make up for it.
Does anyone else have similar experiences from ME2 or any other game? Maybe the complete opposite experience of ME2?
I liked Mass Effect, it was not a perfect game but the gameplay was fun and even if the mechanics were occasionally a bit wonky it delivered a solid enough experience for me to play through it three times (or giving me about 70 hours of play time if you will). It wasn't just the story or the fact that I had to explore both the Paragon and the Renegade options, but the fact that the game was fun to play that made me come back.
So naturally, I was psyched for ME2. I was glad to hear they were actually revising the classes to make them more unique (especially when they actually gave the Sentinel a niche) and revising the gameplay to make it tighter and the mechanics more solid. So far in ME2, I've managed to complete the game once and never even got off Omega on my second playthrough. Why? My own explanation is two fold, the first is that while the combat is tighter and plays out a lot better, it is often very repetitive. Run into open area, get attacked, find cover, shoot back/use biotics/use techs, run into next open area. There are many set pieces, but none of them really stood out for me.
The other is that ME2 plays more like a shooter then an RPG. You have "hub" areas that are safe and you have combat areas that are basically just corridors leading you from one end to the next. "But Geth, you silly noob" some of you protest now, Mass Effect was like that too! And yes, you are right, Mass Effect was also just a long line of corridors, as most games area. But the difference is that in ME there were side areas to explore, multiple approaches to your destination (think Noverias three ways of getting past security) and the locations felt more "real". In ME2, your path is littered with doors that are sealed forever which only gives me a sense of claustrophobia. I don't feel like I am fighting my way through an office high rise, I feel as if I am shooting my way through a corridor.
Together, these two make the gameplay very repetitive along with the fact that there are obviously fewer side missions and less places to explore (even the planet side "exploration" usually only consists of running down a corrior to complete a mission). One playthrough is all you need to have experienced the story. And after that... Mass Effect 2 had lost its' appeal to me. The gunfighting just isn't good enough to stand against "real" shooters and the RPG elements are too bare bones to make up for it.
Does anyone else have similar experiences from ME2 or any other game? Maybe the complete opposite experience of ME2?