The most heinously annoying enemies of all time

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Saviordd1

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These little cock mongers

Seriously, they annoyed the shit out of me; they were interesting the first 5 times but quickly became fucking horrible.
 

Nomanslander

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Gabanuka said:


I cant vouch for any other class but those bitches are a nightmare as Vanguard.
They alone were pretty easy, but having those damn Marauders around shooting you up while these bitches chased you around was what really made the fight hard if you ask me.
=/

Still, they were annoying, so very appropriate for this thread.
:p
 

Kennetic

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Jan 18, 2011
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Sleeping Table in Persona 3 is the thing that comes to mind first for me. That bastard shows up early and is so stupidly overpowered that you have to grind for hours to even scratch his ass.
 

Gergar12_v1legacy

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Anything that try's to sucide kill you or charges you with Melee weapons, and has lots of health. Any of those annoying pricks.
 

dancinginfernal

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Anyone remember Lost Izalith in Dark Souls?
That is a decaying dragon ass. And they fucking suck.
 

MrCollins

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Jun 28, 2010
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The OP is right, the cliff racers are the most annoying creatures I've ever encountered. Other annoying enemies include the Brutes in SR3 and the Rakks in Borderlands.
 

JamesStone

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Jun 9, 2010
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I'm going for the hipster route: fuck, and I mean FUCK, the little dinousaur shitheads in the new Turok. Seriously, the Velociraptors alone are fucking annoying: almost immune to machine gun fire and they run too fast to catch with a bow/sniper. The best strategy to kill them is let them catch you then do the quick time event. And don't make me talk about the T-Rex:

"Hi, I'm a gigantic piece of shit who covers the whole screen and comes at you, have no health bar or way to know I'm damaged, but can instakill you when I feel like it. Also, the only quicksave is when I get to half health (and of course I won't tell you when I'm half health, don't be stupid) so if you die while I am at 51% you'll have to restart everything. Oh, I see your character has a drill-on-mouth voice, and instists on saying the same stupid line every 3 seconds, annoying you even more. That's perfect."
 

JamesStone

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HeWhoFightsBosses said:
There was the BNK3R boss from Borderlands 2, that boss fight the first time through was nothing more than a clusterfuck. I'd either be trying to hit his absurdly small weak point while he kept swaying from side to side, or sprinting across the arena while it kept exploding like it was the surface of the sun, or Brick constantly screaming "AAAAAAAAA MORTARS MORTARS MORTARS AAAAAAAAAA" into my ECHO.

There was also this dude in Batman: Arkham City, this ONE DUDE during the expert Funhouse combat level who during the first wave would run over and pick up this fire extinguisher and if I didn't stop him he'd hurl it at me while I'd try to take down the one-armed lieutenant, and then the smoke would clog the screen. I could see but the lieutenant would spaz out and swing his hammer in a way that was impossible to predict and I'd get my combo smacked straight down to zero.

Finally, in WoW during patch 4.2 where you had all those Firelands dailies, during my quests onto the floating island to the west side of the map, there were these rock elementals who had an absurdly large aggro radius and would interrupt whatever you were doing, forcing you to kill them and pray he had no friends nearby.
elvor0 said:
TheDoctor455 said:
Cravers from Endless Space.

They can't make peace, ever. They aren't allowed to.
They can only kill.
Ahh they're not too bad, I find the second you find you're playing against Cravers just tech up fast in beam weapons and rush em, obviously doesn't work quite as swiftly if you're playing multiplayer, but they're literally just a case of eradicate them before they spread.

For my choice, it's a boss but I don't care, whoever designed him is a fucking wanker and a nazi.



Seriously, how the fuck do you dodge the spears? Dodge roll is shocking and block is just plain useless, given you get stun locked into death the second it hits you, which no respite to dodge or block it once it does. I have no idea how I would've done that if for some reason Micky kept popping up every time I died. An occurance never mentioned outside of the fight or anywhere else, so I'm going to assume I was carried through the fight by a glitch.
Funny thing, according to Square Enix, created him to be a "kill or be killed" sort of boss, meaning you had to put it all in, risk it, and let it be a completely balls out, fast paced battle. But they accidentally gave him 5 times his original stats, and it was waaaaaaaaaaaaaaaaay encripted into the code, and they only noticed a little before the game was set to launch. So they quickly added King Mickey to make it possible to play, but it's glitchy as fuck, so sometimes it happens, others it doesn't.

In fact, I believe that in KHII: Final Mix, he is now at normal stats, but somehow has even MORE damage. And they also let Mickey stay, for the lolz.
 

Fappy

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Whelp thanks a lot OP. I was ninja'd before I even read the opening statement.

Fucking cliff racers man.

Thank the gods for Saint Jiub.
 

Sean Wagner

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Dec 15, 2011
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The final boss in Spiderman 2 for Gamecube. Dr. Octopus is literally unbeatable and each time you fail you have to go through the most ridiculous series of challenges to get back to the fight. To this day I am unable to beat it or find anyone that has. Thanks for bringing this back to my attention.
 

Sack of Cheese

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I hate floating things I can't hit, especially when they come in batch. Like the Cazadors in Fallout NV, or the insects in Blight town or that swamp thing in Demon's souls.
I also hate enemies that can kill you in one-hit!!! Frustration!!!
 

MeChaNiZ3D

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Basically, ghosts and bats in any damn form is the general theme.

Dark Souls - every enemy, but mainly rats and dogs(for poison), the stupid curse-frogs, slimes, Balder Knights and regenerating skeletons. Oh and ghosts! Attacking through walls and moving through floors.

Pokemon - legendaries (frozen, paralysed, asleep and on one HP but nope!), Abra and Zubat (for obvious reasons).

Zelda - Keese!

The Binding of Isaac - again, every enemy, but mainly jumpers and leapers, eels in the wrong situation, IPECAC enemies, and those enemies that are invulnerable from one side, particularly the mask boss.

Monster Hunter - Vespoids! EDIT: And Bullfango!

Armored Core for Answer - those drones that the Cabracan deploys, also Sol Dios turrets.

Assassin's Creed 3 - any enemy that counters your attacks, in particular those axe-wielding Scotsmen, the Ropebeater, and wolves, or really any other quicktime event animals. Just...f*** quicktime events.

Resistance - menials. Those things would give me nightmares because they're absolutely silent one moment, and chomping on you in the next.

Resistance 2 - chameleons. Same as above, but invisible instead of silent.

FTL - I encountered a Rock ship once that was absolutely dice-blessed, three bomb weapons, one breaching, wrecked me literally in the last system before the Rebel Flagship. Those bastards.
 

Kushan101

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I saw the title of this thread and instantly thought "Cliff Racers! Nothings as annoying as those bastards. Especially when they get stuck on trees so you have to wait around for them". Damn you OP.