I definitely believe DA2 would've done leagues better in reviews and the onslaught it recieved from the fans if it had just been a side game in the dragon age world, because since it took the direct sequel's spot, the fans were expecting something faithful to the first game....to which DA2 is not, it's a rough gem in its own rights, but there are lots of things about it that just fucked over the first game (including anders...he was awesome in awakening, but the fucker turned into a total ponce in the 2nd game.)FateWitch13 said:Dragon Age 2.
A lot of people seem to hate this game. Dragon Age: Origins was about this whole world which was evolving and changing. Dragon Age 2 was about the individual journey of Hawke and her friends. So, obviously two different experiences. But different shouldn't be coded as bad. Dragon Age 2 is an amazing game. It is not some long, massive arching story that ends with that fight you've been leading up to this whole time. It is smaller stage. It is about the various things in life that shape us, twist us, torture us, delight us. There really are three "main plots" in Dragon Age 2 and this is what seems to bother people the most. I think it is more realistic for character development. I think the way it progressed made Hawke a more real character than The Warden. The lack of travel to a bunch of places can be read as a problem but it's more of a sandbox style game than an open world. It's different and bold. It tried something new.
More games should take chances with their sequels.
at least that's how I personally feel, if I would've came into it expecting a game that was in the dragon age universe, but not a sequel to the first game, then I would've been a bit more open minded.
I disagree on your last point, if the game is a sequel to something, it shouldn't be deviating so much as to change what fans it had in the first place (you can see this in the differences from mass effect 1 to 2 as well, although the changes weren't as extreme.) The whole point that a sequel has a chance at existing in the first place is because of the profit/overhead that the fans of the first game generated for it, why would you possibly alienate them by taking chances just for the sake of taking them?