Doesn't COD Ghost has first person leaning? I think it does. Also you one button to switch example doesn't make sense. Now, I have not played the game so I am just going off of what you wrote. It one button switch, you still need a button to do said action. One can button switches and one actual does the action (use grenade or melee). Now that is just what i get from you example. Maybe, I am just not understanding.Phoenixmgs said:Grand Claim? Everything I said was true.dyre said:You follow your anecdotal example with a rather grand claim, but I suppose if you're dead set on hating modern developments in the genre, there's nothing I can doPhoenixmgs said:Metal Gear Online played about as fast as shooter can play and it didn't have any regen health (or grenade button or melee button). You had a full CQC mechanic in place that let you do lots of different things like say grabbing an opponent, attaching C4 to them, letting them go, and then detonating it whenever. All that was due to the game not having just a melee button. If you have a weapon/item cycle system instead of a grenade button and melee button, you have at least one more free button (1 button to switch weapons vs 2 buttons for a grenades and melee). Metal Gear Online was a 3rd-person shooter that also had first-person leaning, something not even FPSs are able to fit into their controls anymore. Shooters are devolving instead of evolving.
That's a legacy feature from the days of Diablo. Back in 1996. Welcome to gaming on the 486.Jasper van Heycop said:Identifying. Fucking. Items.
Blood on the screen, heartbeat noises, loss of hearing, screen going back and white.spartan231490 said:Blood on the screen. Worst mechanic by far of any I've ever seen.
Link isn't supposed to speak. Giving him a voice would ruin the character.bug_of_war said:-Silent protagonists
SPEAK GOD DAMN IT!
And that character is...? Having him not speak is just an excuse to have a blank slate for the player to project him/herself onto. With the exception of a few games, he's not so much a character as he is paper meche who gets mountains of fangirls.cypher-raige said:Link isn't supposed to speak. Giving him a voice would ruin the character.bug_of_war said:-Silent protagonists
SPEAK GOD DAMN IT!
Because in Witcher lore, potions are toxic poison. They have to be handled with incredible care. Reckless consumption of a potion can result in a Witcher OD'ing. It also takes time for the effects to take hold, which is why they are drunk during meditation. That's why you cannot chug them like every other fantasy game. It isn't a game mechanic, it's an established part of Witcher lore, and I like it.bug_of_war said:-The Witcher: drinking potions
Why the fuck can he not just drink a potion during or a second before combat?
I used to think that as well, until I used my Ampharos in White 2 to take down the Elite Four Fighting-type guys entire team. I used Cotton Guard twice to raise its defence through the roof, let his whole team wail on it and get paralyzed as a result, and used confuse ray on each to cripple them further. They had already lost before I'd used a damage-dealing move, and I didn't even have something that'd be super effective! Attribute-raising comes in handy in end-game fights, but I'll agree; not so much against the umpteenth trainer on route whatever.Whateveralot said:Leer / Growl and other attribute-affecting moves in Pokémon.
I never used any, except for the ones that lower accuracy in case of emergency.
Amen to that - that's partially why I really liked The Last of Us. They brought back a health bar that required first aid kits to replenish! Not sure how just wrapping up a bullet wound without extracting the bullet works exactly but it's better than your health magically coming back. Baby steps...0takuMetalhead said:Unexplained regen health, like in COD.
Na I don't mind them either. If it's telegraphed and you can negate it it's not cheap. I hate them if you have a boss that is an easy hit sponge for half of the fight and then can 1 hit kill or near 1 hit kill for the second half though. Makes the first half feel like its just there to waste your damn time.bug_of_war said:Am I the only person here who actually doesn't mind 1 hit kills in games? Cause it sure feels that way.JET1971 said:A. 1 hit kills from NPC's. It is just a cheap mechanic to fake real difficulty. Having to run and hide to get healed adds an "oh shit! OH SHIT!! AUUUGHHHHGGHHH!!!!" feeling that gets stronger as the closer to death you get verses further away from safety you are. Massive relief when you make it and equally massive downer when you don't.
-Games with no cutscenes.
I find it really hard to pay attention to a story when I'm given the ability to jump around, shoot my gun, turn and face a wall, crouch, crawl, flip switches and pick up items when I'm suppose to be listening to the characters speak. I'd rather loose control for 5 minutes and have my attention drawn to just the story than to have the freedom to fuck around and not pay attention.
-The Witcher: drinking potions
Why the fuck can he not just drink a potion during or a second before combat?
-Silent protagonists
SPEAK GOD DAMN IT!
From what I read from The Escapist Review [http://www.escapistmagazine.com/articles/view/editorials/reviews/10713-Call-of-Duty-Ghosts-Review-Dogs-of-War.2], the leaning is only contextual (when by corners like BF4), which is rather useless. I lean out in the open to correct my aim when my aim is off by a little bit, leaning left or right is easier to correct your aim than moving the crosshair plus you have less chance to over-correct since you can only lean slightly left or right and I'm also moving making me a harder target to hit instead of just standing still moving a crosshair. In MOH Warfighter, which has both a lean and a slide, you can win so many gunfights by sliding then leaning at the end of the slide when another player spots you first. The best player in the game said he hated playing against me the most in the whole game because I'm always moving. I actually don't lean around corners much because it limits your mobility and if someone rushes you, you're kinda screwed. Removing a lean removes a lot of dynamics from each and every gunfight and reduces the skill gap between players as good players lean to correct their aim while average players do not. Also, leaning doesn't take away anything from the control game there is no shooter that I have played that couldn't add leaning to the control scheme while not taking anything out.TorchofThanatos said:Doesn't COD Ghost has first person leaning? I think it does. Also you one button to switch example doesn't make sense. Now, I have not played the game so I am just going off of what you wrote. It one button switch, you still need a button to do said action. One can button switches and one actual does the action (use grenade or melee). Now that is just what i get from you example. Maybe, I am just not understanding.
I also really hate leaning mechanics. I just see them as a way in encourage camping. Now you can hind behind a wall and shoot but maybe that is just my experience with the mechanic.
The grand claim was that shooter are devolving, which is wrong. They are just evolving in a direction that you don't like.