That's not an actual argument.Houseman said:Killzone and Resistance have good single-player campaigns.Ambient_Malice said:What does Killzone do that Call of Duty doesn't? What does Resistance do?
Call of Duty doesn't.
Not universally. Half Life is the gold standard for dumbing down your FPS game enough so that your focus testers never get lost because they can't get lost because there is only one way to go and none of the doors work. In terms of "gold standard", modern FPS developers are far more interested in imitating Call of Duty campaign design than Half Life campaign design.Houseman said:And it's universally praised and held up as the gold standard of how to do a single-player FPS. Unlike Call of Duty and Battlefield.The Half Life series has always had deeply mediocre shooting mechanics and level design that is a corridor that doesn't even bother hiding the fact it's a corridor.
So I don't see your point.
Wolfenstein -- that so-so retread of game design ideas that were better used in Syndicate 2012 and GoldenEye Wii. The silly thing is that Wolfenstein is a blatant clone of Syndicate (Perfect Dark/TimeSplitters-style developer split after Riddick) which whiny people accused of being a "Call of Duty clone" back when it came out. It seems that if you jangle WWII keys in front of people's faces they forget their ability to think rationally about the game they're playing.Houseman said:I can't think of any either. So? Woop-de-doo, BLOPS did something unique for an FPS. That still doesn't make it good.How many story-driven FPS games besides Black Ops II have tried to integrate obvious and subtle player choice into a branching narrative? I can't name many.
Oh wait, does Deus Ex count?
There's also the latest Wolfenstein. Of course, the choice there doesn't really mean anything, but the campaign was still better than the cods or battlefields.
One of Wolfenstein's biggest gimmicks was stealth, with mechanics that were basically identical to GoldenEye Wii's. You know, that FPS game people accused of being a "Call of Duty clone" because it had optional regenerating health.
Because they don't want to? Because giving people two games for the price of one has traditionally been seen as awesome value?Gundam GP01 said:If they're making two games, why not release two games instead of packaging them together as ONE SINGLE GAME?!
Battlefield 4's ending was something that only videogames could offer, and it an was extremely powerful synergy of music, acting, and "atmosphere".Gundam GP01 said:Apart from maybe BLOPS 2, I dont think there's been a single CoD or Battlefield game that tells a story that could only be told in a videogame.