Andy Chalk said:
Honestly, I'm surprised that you'd come down on the "their oughta be a law" side of the equation. I would think that if anything, the Australian experience would demonstrate precisely why government regulation of creative expression (talking about all media here, not just games) is a bad thing.
Government regulation of any kind of expression isn't necessarily a bad thing. Censorship is. The difference being that some expression can be harmful to some people, and should never be made to view it or exposed to it unintentionally.
What my Government has is the right idea with an awful implementation. If they added the R18+ rating, it's very close to perfect, except that some content which would be AO under the ESRB's system would still be banned, which is sub-optimal.
I, working as a game retailer, have turned away people without ID when they try to buy ultraviolent videogames. Such a thing makes me proud of my government. I also have to sell people ridiculously self-censored versions of games like L4D2, which makes me angry. But we're working to fix it as best we can.
You get where I'm coming from, right? No content should ever be "banned", but restricting it so that minors don't get exposed to media which might result in potentially dangerous mindsets later is a good idea. Especially when parents can easily veto the ban; if a kid is there with the parent, all I need to do is make sure that the parent understands that the game has a restricted rating. It's fine if I get their okay. Some parents go "Oh, thanks! No, Sam, you're not having this", while some go "Yeah, it's okay. I'll play it with him", and others just don't care. It's still the parent's responsibility to parent. That's why I call it "very close to optimal".
Andy Chalk said:
And I'm curious as to why you think game developers should be making games that are more palatable to politicians, but don't seem to have a problem with movie studios that churn out idiotic, blood-soaked bullshit. Why is there a double-standard?
There's not a double-standard; just a misunderstanding. His point was that there exist movies which appeal to politicians, so they're going to be more understanding of the medium. Even if they don't particularly look for "idiotic, blood-soaked bullshit", they understand it because it's still similar to whatever they enjoy. There are few to no games which would appeal to people of that age, however, and therefore the medium enjoys less understanding and comprehension than others. This is the problem that The Random One was trying to explain. Indeed, he was not suggesting that violent games should no longer be produced, merely that a greater variety would broaden the base of people who grok gaming.