The new Doom isn't "bad", but it is a repetitive slog.

Laughing Man

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You're killing monsters that are in actual physical locations. You're not wandering into a conveniently placed combat arena so enemies can suddenly spawn in. In the third person shooter genre, a common design mistake is to have corridors connecting open areas with a bunch of conspicuous waist-high walls that scream "Wow, there'll be a 'surprise' ambush here! Just like the other 30 'surprise' ambushes so far!"
Lol who here is playing a Doom game to be surprised, the Doom games really are as simple as shoot anything that isn't you and frankly none of the Doom games had the shocking surprise element of oh my god I have to fight something here. While the early games had the advantage of pre spawned enemies encountering them was hardly a shocker, you teleported or opened a new door it was a bet that you would be fighting something the advantage the new Doom has is that you are

a). Forced to fight, in Doom 1 and 2 you could run through a level and fight nothing
b). You are forced to fight the enemies in a fast paced always on pace, instead of having the option of falling back or looking for bottlenecks to run herds of enemies in to. It works and it works well

On top of all this the more linear design means that the pace is constantly kept up were as previous Doom games suffered from examples of the gun play being utterly stalled while the player went looking for the next keycard or backtracked levels to find something they missed.

I have always played the Doom games to just shoot stuff, quick and simple gameplay, Doom 4 nails it while removing the bullshit that actually made the old Doom games a pain to play at times.
 

SweetShark

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Can we please at least also talk how F*CKING AWESOME are the Boss Battles?
Like, when you fight CyberDemon, you yell the whole time "Oh sh*t, Oh sh*t, Oh sh*t, Oh sh*t, Oh sh*t, Oh sh************tt!!!!" while you double jump to avoid his rockets and lazer waves because he trap you inside a rock corridor?
And lets not talk about the other Boss Fights which were also GLORIOUS!!!!! I don't want to spoil the surprices for the other players as well.
 

Ihateregistering1

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Definitely disagree with OP. I found the game to be stupid fun (I played through on the hardest difficulty first available). I thought the game did an awesome job of keeping things interesting by constantly introducing new weapons, enemies, and mods throughout the course of the game. Likewise, I really felt my character get more powerful: in the early game, fighting two Hell Knights at once would be a tough battle, by the end of the game that's basically the norm.

My only honest criticism is how it handled boss fights. The fights themselves were excellent, but you didn't really have any boss fights for about the first 80% of the game, then you had 3 in the final 20%. I would have preferred one or two in that first big chunk of the game just to keep things interesting.
 

Mcgeezaks

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I don't understand how your favorite franchise can be cod and then complain about Doom being too repetitive.
 

Ambient_Malice

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BabyfartsMcgeezaks said:
I don't understand how your favorite franchise can be cod and then complain about Doom being too repetitive.
The best CoD games aren't repetitive, though? Like, they're the exact opposite of repetitive. You go from fighting underwater to fighting in space to fighting as a dog to fighting while rappelling down a skyscraper to fighting in the jungle after falling out of a plane to driving a tank to fighting aboard a fast moving train. I wouldn't say my favorite franchise is CoD, anyway. The best FPS game ever made is Perfect Dark, so we can pretend that Perfect Dark: Zero was even better and call it the best FPS series ever made.

Laughing Man said:
Lol who here is playing a Doom game to be surprised, the Doom games really are as simple as shoot anything that isn't you and frankly none of the Doom games had the shocking surprise element of oh my god I have to fight something here.
Doom 64 and Doom 3 did. Doom 3 was literally Cheap Jumpscares: The Game. Doom 64 is a game where the level geometry reconfigures itself dramatically at times. (Thanks to its scripting system.) Where you honestly don't know what is going to happen when you press that switch.

Laughing Man said:
On top of all this the more linear design means that the pace is constantly kept up were as previous Doom games suffered from examples of the gun play being utterly stalled while the player went looking for the next keycard or backtracked levels to find something they missed.
Doom 4's relentless pacing is 90% of the problem. It makes the game expose its one trick pony nature in a mere 2 hours or so instead of managing to hide it several hours.

Laughing Man said:
I have always played the Doom games to just shoot stuff, quick and simple gameplay, Doom 4 nails it while removing the bullshit that actually made the old Doom games a pain to play at times.
That's where we differ. I've always played Doom games for the atmosphere, exploration, horror elements, puzzle solving, and so on. Doom 4 feels designed very similarly to something like Quake III: Arena, with its arena-based combat that just goes on and on and on. For people who like that style of design, it can be very fun, but I personally think that it's one of the biggest sins of singleplayer game design. It's the kind of thing rushed movie tie-in games do.
 

Hawki

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Ambient_Malice said:
The best FPS game ever made is Perfect Dark, so we can pretend that Perfect Dark: Zero was even better and call it the best FPS series ever made.
Good luck telling me that PD Zero was "good." ;p

Ambient_Malice said:
Doom 3 was literally Cheap Jumpscares: The Game.
Disagree there though. Doom 3 doesn't always nail its horror, but it's still atmospheric, easily more so than Doom I or II at least. This also includes the gameplay - it's not exactly survival horror, but with the slower movement and the guns packing less punch, it does give you a sense of vulnerability.
 

chadachada123

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I'm afraid I'm going to have to disagree, OP, for a lot of the same (mostly subjective) reasons others have said. While I agree that the level design of the particular arenas is a little stale at times and could be larger, I rarely find myself cramped (unless I screw up royally).

Constant strafing and being on my toes, guns'a'blazing is something Doom 4 does very well, and while there CAN be some of that in Doom 1 or 2, there are few levels where that type of gunplay is forced upon you.

It's just fun as shit, to me. Pure, unadulterated Quake or Unreal Tournament-type combat against demons instead of other players, with jusssttt the right amount of upgrades to give a sense of progression without getting in the way. It's the exact kind of FPS I've been waiting for. It isn't perfect, no, but I really wouldn't mind a decade of clones of this kind of fucking madhouse gunplay.

But that's just, like, my opinion, man.
 

Ambient_Malice

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chadachada123 said:
It's just fun as shit, to me. Pure, unadulterated Quake or Unreal Tournament-type combat against demons instead of other players, with jusssttt the right amount of upgrades to give a sense of progression without getting in the way. It's the exact kind of FPS I've been waiting for.
That's understandable. Doom 4, like I said, is a lot like Quake III. If someone is really into competitive MP FPS games, they'll find a lot to like about Doom 4's campaign.
 

Fieldy409_v1legacy

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It was a big culture shock to me, I started on Ultra violence and the game kicked my ass at first, on replay I realise I dont like how long it takes for you to get any long range weapons, and that they are still pretty weak. But I have to say I found the fights to be immense fun, I loved the arenas. I found it very tactical deciding things like when to use the powerups or grab the ammo/health on the map. Running around them constantly on the move to kite enemies apart from each other and having to dance around two hellknights while being mindful of imp fireballs at the same time is just an experience so different from cover shooters which I have played to death, that its really reignited my love of FPS.

But then again I was always an up close kinda guy in games like Halo and Call of Duty, I can see people who prefer to snipe hating this game.