Thank you for your well thought out response, you raise some very valid points. I can only state that I am a little past jaded with all the "cures" that people have been creating to deal with this issue. Call me a pessimist, however whenever I see groups like this, I see someone trying to make a buck off us. Granted, from your story, that doesn't seem the case here.Robert Rath said:snip
In response to others;
I don't know how to explain this accurately or in fact intelligently, as a sufferer and not a researcher, that's not my role. I feel that PTSD is a buzz word created by a culture that was struggling to identify why young men and women were coming back as different people. Instead of learning about the causes, they put the cart before the horse and decided it's better to just call it a mental disorder, and begin medication. Call it the over medication of our society, but the shit they made me go through upon return was real dumb.
How can doctors or researchers prescribe medication or treatment for a disorder that was just created, and by their own admission, very little of which is understood.
Stress is stress. War is war. Child abuse is child abuse. Can we stop lumping them all together? A person who was beaten or raped by a parent has mental scars, possibly greater then a vet's scars, but they are not the same scars. Lumping us all into under a buzzword doesn't make anyone better. It just increases the risk of misdiagnosis and maltreatment.
Less then 1% of this country is taking 100% of the bullets in these two wars. How can the other 99% expect to understand what we're going through? Which brings me back to my main point. Where is the years of research that discovered that this works? Because they start testing and several vets get better it's granted as plausible?
Here is why I think the OP's research is showing positive results. Video games and interactive media, like other activities which stimulate mental response, (Movies, painting, TV, reading) require us to focus our brain on one thing, to the exclusion of other influences. Thus, the constant stream of negative imagery running through a PTSD suffer's mind may be pushed aside for focus on a new directive, i.e. solve this puzzle.
I would have liked to see more of a test of other genres of video games, say puzzles, adventure games, or constant repetition media (learning to play a guitar worked wonders for my battle buddy).