GarouxBloodline said:
Umm... I read your entire thing trying to defend Blizzard, but I think you failed to read my post and instantly said, "Oh, this guy is attacking Blizzard, a company that I will hold the line against all nay-sayers."
A. I wasn't completely saying that Blizzard has lost it. Hearthstone was an interesting change from their "copy everything from even themselves." Which was nice...but its failing to pick up, and hold people in like their games used to. I acknowledged that Hearthstone was a new concept.
B. Trying to replicate anything that is popular to gain a little bit of that market is running scared, when they *used* to make original games. Diablo, Warcraft, Starcraft.
C. I understand that DoTA was basically the "original." However, DoTA was created by Mod-Makers for Warcraft III, not by Blizzard. LoL revived that Genre relatively well. DoTA 2 said "oh, that idea...maybe we should revisit it, because Riot made so much." DoTA 2 is making a lot of money, and everyone still knows that its a blatant copy of a copy. Now, we're getting to Heroes of the Storm, which does nothing new on the table. Seriously, if games had a "blind taste test," I'm wondering how people would tell the difference between DoTA 2, LoL and HotS.
D. I'm not saying that copying is bad. I'm saying that blatant "Xeroxing" is bad. I don't like LoL they have at least brought some newness to the atmosphere. However, I played for a few hours on Heroes of the Storm...and I felt like I was playing League of Legends. At least in the past, Blizzard has dropped some new ideas into the gaming-sphere, even though they were copying another game, or another game's feature. I mean, heck, half of World of Warcraft features have been blatant copies of other games features, and this one is no different, its just their twist brings up the issue that they could screw up the already fragile market.
I'm making speculation, that Blizzard is running scared. You would think that Blizzard wouldn't need to make Heroes of the Storm. You would think that they wouldn't rush Starcraft 2 into production without the full campaign, split the campaign into three separate games, or prevent offline LAN play. You would think that Diablo 3 would allow for an offline mode (separate from online mode). You would think that they wouldn't need to copy Team Fortress 2 with Overwatch. You would think they would be making ground breaking games with the budget that they have, but Hearthstone is the only thing that we've seen from them in a while that hasn't been a copy of an already successful franchise, and, even then, it seems kind of lackluster, with little engagement, and it feels more like a game I could play on my Android when I'm pooping, rather than a game I could sit down for 8 hours at a time.
Like I said, I'm used to Blizzard games absorbing me into the game. I spent thousands of hours on World of Warcraft. A little over a hundred on Diablo 1, and hundreds on Diablo 2. I even completed the SC1 campaigns 3-4 times. Heck, all of the campaigns for WC1-3 I've completed 2-6 times, and played numerous LAN games. Nowadays, I'm playing the campaign/offline mode once...and wondering why I'm continuing to play. It might just be because I'm older, but if that were true, I wouldn't have logged 850 hours on Skyrim.
You may have your opinions that Blizzard will never do wrong, but, I have to fault companies that no longer are their former selves. I won't convince you, I know that, but, at least I can enlighten other people.