Steve the Pocket said:
There's a famous saying from Henry Ford: "If I'd asked the public what they wanted, they'd have said a faster horse." The only difference between the latest
Call of Duty being a carbon copy of its predecessor and the latest
Legend of Zelda being a carbon copy of a game made 20-some-odd years ago is time.
Thanatos2k said:
See the problem is we've seen what's outside the comfort zone. We've been seeing what's outside the comfort zone for years.
With absolute garbage like Dungeon Keeper Mobile showing us what happens when "progress" is made, maybe the notion that things used to be better isn't so far fetched after all.
I hope you're attempting to explain the obsession with nostalgia rather than excuse it. Yahtzee could probably write a whole column on this stupid false dichotomy alone, and I'd quite appreciate if he did. Just because the mainstream gaming industry refuses to come up with new ideas that don't suck doesn't mean everyone else has to.
But games are entertainment. A product that companies produce to sell to consumers. Why is it a bad thing to give the people what they want? If people are entertained by the same thing with a slightly different twist or a new story slapped onto the same gameplay mechanics, I fail to see the sin in making something that is the same level of quality without completely changing everything and selling it to them.
McDonald's has been doing it for decades.
What does "progress" even mean in the realm of video games, and why does one HAVE to have it?
"But what about COD?! People like you bash on it all the time for doing that!" you might exclaim.
I don't hate something like COD because it doesn't change, I hate it because having played better shooters a decade ago on the PC I know that it's bad to begin with. I would happily buy sequel after sequel to Baldur's Gate if they were made with the same level of quality even if the gameplay systems barely changed. But we get so few games like Baldur's Gate now, not because the game doesn't work, but because of "progress." And yet the new RPGs that come out (like Dragon Age 2 *vomit*) still aren't better than Baldur's Gate is *today.* They might have better graphics. They might have a better framerate. They might have better voice acting, and motion capture, and branching dialogue trees, and might work on consoles, and have worlds 5x as big, and have non-linear stories, and might have some nonsense social network integration. And yet, even today, most are not better games. That's not nostalgia talking - Bioware has gone on record saying they could never make something as good as Baldur's Gate again, and it's just sad.
That's why when someone comes along and says "We're going to make a sequel to Planescape Torment" or "We're going to make a new Megaman game" people hurl money by the millions - they want the same QUALITY of experience that the market has refused to give them. They know a game like Planescape Torment is worth their time. They know a game like Megaman X is worth their time. Bioware or Capcom sure as hell isn't giving it to them. Progress did not produce better games, and in many cases we're seeing "progress" ruin games.