Why did you put "ET the extra terrestrial" for the Atari 2600 along with Superman 64?? ET is a bad game for the wrong reasons. It looks and acts as shitty as the Indiana Jones game from the Atari but no one marks it as the worst game ever. ET has bad reputation rather than being a bad game because Atari thought that they could sell it like hot cakes and end up making more cartidges than they could sell and that is it. Worse of all, they rush the game just as they rushed the Pac Man port from the arcades to the Atari in the last year and that failed too, and somehow they made the same fucking mistake TWICE of releasing a rushed game on Chrismast and overproduce it.TheMadDoctorsCat said:Wouldn't be possible. You'd have to look at:Xenominim said:I wonder if we could ever get a worst games of all time list. You see best games of all time lists with things like X-Com and Super Mario Bros. always near the top. But what games are so wretchedly bad as to be remembered years later as having caused pain to so many?
1) The "blockbusters" that are carbon copies of older, better games, with none of their charm or energy, that we seem to get so many of nowadays (ditto sequels, etc).
2) Going back a bit, you'd need to include what I like to call "coin-op conversions from hell", the likes of which "Double Dragon" for the C64 would represent nicely. You have an entire legion of Golden Axe, Space Harrier, Afterburner etc imitators that were just awful.
3) Then you have the whole "granny games" section, by which I mean games that barely classify as such and that only your grandmother could think would be fun ("Chester Cheetah: Too Cool to Fool". Yeah, I played it. Yeah, it really is that bad. Worse than "Barney's Hide and Seek". Reportedly worse than the "Barbie" games on the Sega Megadrive. Not that I would know. Ahem...)
4) Then you have what I like to call "the curse of the adventure game". Early on this would be text-based, later point-and-click, but this is the kind of "game" where the only way to ever progress would be to try using every object on every other object within the game. And even then the logic would be obscure. Text-based is worse because sometimes the game wouldn't recognise what you were trying to do, even if it was right. Basically the kind of game that you have to use a walkthrough to solve, and even then it's not worth it.
5) Bible games. Just bible games. If you've ever played one of these wretched things from the 8-bit era ("Super Noah's Ark", anyone?) then you'll know what I'm talking about.
6) And then you just have the legendary failures: "ET the extra terrestrial", "Superman 64", "Kane and Lynch 2", etc.
Add in the fact that everyone has a subjective viewpoint and everything's gonna be hated by SOMEBODY.
Now go through all of that and tell me how the heck you're gonna sort out a definitive list of "worst games of all time"? I mean, there's so much bad, so much mediocre. It's like any art form: a helluva lot of it will always be produced solely for the money, with no real creative vision behind it, sometimes under extremely stressful or hurried conditions, getting shoved onto the shelves for Christmas without being properly finished, etc. You just gotta know where to look for the good stuff.
Superman 64, however, just plain sucks. It doesnt have the same excuse as an Atari game