tmande2nd said:
Honestly...it does not matter.
The game was interesting but I have no intention of going back.
I loved playing a Trooper or a Bounty Hunter.
But really besides the story its nothing new.
End game is so FREAKING boring.
Early on they had it right, combat was FUN and exciting.
Later on every enemy was just taking forever to down.
Before anyone says "dont know how to play" I KNOW how to build a DPS build. Late game was NOT fun.
That's an issue with coefficients really. I'd say the bigger flaw is making companions more or less mandatory rather than a choice.
I don't know about you, but my Sith dude should NOT need help to tear apart lesser enemies, which is actally kinda strange considering how borderline useless companions are by the end of the game. Shit takes forever to kill, companions and to a lesser extent, the player can't take three shots before being severely injured, and the flow just has a major breakdown. In the earlier more fun levels, you can jump from group to group ripping things apart before having some downtime maybe every seven minutes or so, but by the end of the game, even just Strong enemies leave you needing to rest up after each and every single fucking one. Imagine if in your favorite shooter, you had to stop fighting after every. single. solitary. encounter. to spend six seconds healing up before moving on.