eh
I'm not surprised at all. i've pretty much stopped playing in favor of going back to City of Heroes.
ToR really only has the story going for it
but ....
none of them are that interesting.
the moral choice system is as worthless as almost every other moral choice system out there.
the combat is copy pasted from WoW
this is not how you make a game worth staying with!
the combat is lifeless, even for hoykey games, there's no 'weight' to the attacks, i mean i hit a guy with a rocket fired from my arm i expect something to happen ... like, get knocked on his ass, at least, (or if it dose i don't remember ether way)
mean while (since i brought it up) in CoH, i got an over hand, two fisted 'smash to the face' attack the with put just about any one on their asses. almost every god damn time. which is what i mean when i say 'attacks lack weight' nothing really reacts in a manner that feels believable. it's why combat gets boring.
the story's aren't interesting cause there's nothing really 'at stake' for the player, sure things are at stake, for OTHER people, but in the 1-30 content i saw, yeah, you got nothing personally invested other then 'that dood told you to'
again, back to CoH, level 1 to 7, you got, aliens leveling part of the city (the new tutorial) gangs using the chaos from that to make a move on Atlas Park (the heart of the city, and widely regarded as the safest place in the whole city) and even a move from the Archnos (the big bads) your stake in all this? its YOUR city, persumably, your home as well, and other peoples homes (cause ya know super hero stuff) then lemme see, at lvl 5 there's a 3 part arc where you make new friends, uncover an interdimenitional plot, and find out one of the new friends is a traitor, and ... were only at level 15 by the end of that.
see where i'm going here? CoH dose what ToR is trying to do and failing. make you a part of the world, by making you feel like you actually MATTER. now CoH might be a bad example, it's based on super hero related things, so naturally they're going to have more 'and only you can save the day' moments. but ... then why don't i, the player in ToR, which has heavily pushed its story as a big thing, and that you the player shape it, why do i feel like i'm just there, watching it happen instead of shaping it? like i do in the 8 year old MMO based on super heroes?
>.> wow that turned in to a big rant then i was intending ^^;;;