This may be the first MMO I can actually stay interested in, if the game comes out as they planned it to.
It's still interesting to people like me, who work in the media industry. Knowing that they record a mammoth project like this in four-hour increments is good to know.HobbesMkii said:Why didn't he just say "4,000 hours of voice-overs"? "A thousand four-hour voice-over sessions" is way more than we need to know. I mean, who cares if you do them in four hour blocks? That's just extraneous knowledge. This is why most people in the games industry are not public speakers.
Dragon age is actually going to be 20GB so I expect we will be looking at 35-50GB for this MMO.Anachronism said:Holy crap... how much space is this going to take up on my hard drive? Oblivion is the closest comparison I can think of in terms of voiced NPCs, and that took up 4.6 GB. Of course, that was back in 2006, and games have got a lot bigger since then. I think I saw somewhere that Dragon Age would take up 10+ GB, so I don't even want to think about how much space this would take up.
I would assume because It's not actually going to be 4,000 hours of worth of voice overs in the game. In a 4 hour session I would imagine they would do several takes of different lines and everything until they got it how they want it to sound.HobbesMkii said:Why didn't he just say "4,000 hours of voice-overs"? "A thousand four-hour voice-over sessions" is way more than we need to know. I mean, who cares if you do them in four hour blocks? That's just extraneous knowledge. This is why most people in the games industry are not public speakers.
If memory serves, the script for Jade Empire and Mass Effect was fairly different from KotOR, in the details if not thematically, and that's the only games of theirs since the original KotOR as far as I know.NickCaligo42 said:Esteemed team of scribes? You're kidding, right? The guys who hit the copy+paste button on the dialogue from KOTOR a few times for their last few games?
Probably because 4,000 hours of voice acting sessions does not equate to 4,000 hours of dialog. It's likely just to avoid confusion.HobbesMkii said:Why didn't he just say "4,000 hours of voice-overs"? "A thousand four-hour voice-over sessions" is way more than we need to know. I mean, who cares if you do them in four hour blocks? That's just extraneous knowledge. This is why most people in the games industry are not public speakers.
One thousand four-hour voice-over sessions doesn't necessarily equal four-thousand hours of voice overs.HobbesMkii said:Why didn't he just say "4,000 hours of voice-overs"? "A thousand four-hour voice-over sessions" is way more than we need to know. I mean, who cares if you do them in four hour blocks? That's just extraneous knowledge. This is why most people in the games industry are not public speakers.
Excellent. Now all I have to worry about in this regard is the quality of the writing and the voice actors.paulgruberman said:According to the devs in this E3 interview they have many hundreds of voice actors on the project.
I would imagine with it being an MMORPG, a lot of the stuff required for the game will be on the game servers themselves, Haven't been interested in an MMORPG since City Of Heroes back in 04', this looks and sounds like it will be epic (seems to be a lot of info flooding out lately, it's not even due to hit the shelves until next year?).Anachronism said:Holy crap... how much space is this going to take up on my hard drive? Oblivion is the closest comparison I can think of in terms of voiced NPCs, and that took up 4.6 GB. Of course, that was back in 2006, and games have got a lot bigger since then. I think I saw somewhere that Dragon Age would take up 10+ GB, so I don't even want to think about how much space this would take up.
This is one of the few MMOs I'm actually interested in, and it looks like it's going to be good. Having it fully-voiced would add a hell of a lot to the experience, but I'm a little concerned that BioWare are biting off more than they can chew with this one.
Ethereal.Frog said:Why are you complaining about more information?HobbesMkii said:Why didn't he just say "4,000 hours of voice-overs"? "A thousand four-hour voice-over sessions" is way more than we need to know. I mean, who cares if you do them in four hour blocks? That's just extraneous knowledge. This is why most people in the games industry are not public speakers.
For now, I refuse to believe unique actors for every npc.
orannis62 said:Probably because 4,000 hours of voice acting sessions does not equate to 4,000 hours of dialog. It's likely just to avoid confusion.
The Shade said:It's still interesting to people like me, who work in the media industry. Knowing that they record a mammoth project like this in four-hour increments is good to know.
It's a measure of how taxing you can be on your voice actors in an industry-pratice sort of way. When we do ADR, for example, it's valuable knowledge that four hours is a cut-off point.
I left off "sessions" at the end of the first quote, because it made the conciseness of my altered quotation contrast with the mouthful he said, and I assumed that people wouldn't think I was a stupid bonehead (I make this mistake a lot, mayhaps because I'm a stupid bonehead). I understand that 1000x4hrs of sessions =/= 4000 hrs of dialogue. Still, the point was that by specifying they used 4 hour blocks, we were given more information than was necessary and more like to distract us, as it forces us to pause and think about what he was saying. Saying something like over "4,000 of voice over sessions" (as I originally meant my quote to be) keeps the language concise while also telling what needs to be told.Gaderael said:One thousand four-hour voice-over sessions doesn't necessarily equal four-thousand hours of voice overs.
I see where you are coming from. I didn't see the information presented the way it was as be extraneous. The whole article is about the enormity of taking on this aspect of the game, so he was just helping to emphasize how difficult this was.HobbesMkii said:I left off "sessions" at the end of the first quote, because it made the conciseness of my altered quotation contrast with the mouthful he said, and I assumed that people wouldn't think I was a stupid bonehead (I make this mistake a lot, mayhaps because I'm a stupid bonehead). I understand that 1000x4hrs of sessions =/= 4000 hrs of dialogue. Still, the point was that by specifying they used 4 hour blocks, we were given more information than was necessary and more like to distract us, as it forces us to pause and think about what he was saying. Saying something like over "4,000 of voice over sessions" (as I originally meant my quote to be) keeps the language concise while also telling what needs to be told.
While it's nice to find out a ton more than you need to know, when you're attempting to strongpoint whatever it is you're talking up, it's good to give the people your talking to a sentence in the most simplified way, so they can repeat it from memory easier. I suspect the only reason a number of us will remember his verbose way of describing it is because I pointed it out (poorly, I might add) and the rest of you called me on it.