That's really the problem with all games that have a built in moral system. You're either setting up orphanages for children that were born on fire and have never even seen a cookie or you're going around robbing said enflamed orphans and pushing people in wheelchairs down long flights of stairs. There's no real "moral problem" as, from the onset, when making a new ccharacter you know "Alright, I'm gonna be a goody-goody this playthrough" or "You know what? I REALLY do enjoy throwing those old people down the stairs..."
xXxJessicaxXx said:
Dark side responses seem to be about 20% more fun than light side ones. Although I have a rule that if an npc makes me laugh then they get to live.
I will agree with that, "evil" responses are much more humorous because, tying into what I mentioned above, they're often just over-the-top grotesquely evil. This was especially true in Knights of the Old Republic and its sequel.
I remember the quest where you're on Dantooine trying to become a "jedi", there's those two farmers who are quarreling and you have to resolve it. I picked the good responses all the way through, but at the very end, had my character say "You know, I actually saw so-and-so shoot your son..." So Farmer 1 got enraged and shot Farmer 2's daughter, Farmer 2 kills Farmer 1's son, the guard droids both farmers have then killed both the farmers, leaving EVERYONE involved dead and giving me +20 Dark Side. Ohhhh you should have heard the maniacal laugh I let loose after pulling that off.