Eh, I didn't really find B:I all that interesting or compelling to be honest. The "big twist" ending didn't really blow my socks off, when it was revealed I was like "Um, ok....and?" And then it just ended. So yeah, to me the game was sort of meh, but I was also really getting tired of the blatant racism and jingoistic nature of that city. I get that was the point, but the fact that you meant to force me to walk through the ideal racist town, lost in time from the turn of the century, doesn't mean I'm actually going to like going through it.Seth Carter said:Two short(ish... results may vary, but generally about the same length) shooters, set in steampunkish alternate histories, with supernatural elements. That also boil down largely to shooting samey looking average guys in predefined areas for most of the game.
B:I is relatively praised though, while The Order seems to be getting (IMO somewhat unfair) amounts of negativity. Is it the lack of the franchise weight to give it gravitas? Rabid Ken Levine worship? Cutscene QTE's just make people want to tear their eyes out? (I think Infinite did have a few though).
For my personal opinion, the Order has a slight edge in gameplay, chest-high walls notwithstanding, with some basic platforming/minigame stuff to break up the shooting spree. Infinite kind of relied entirely on the Tear mechanic, which was fairly limited, and somewhat obtrusive (Everytime you see Tears, you know you're in a firefight zone) and Skyhooking (again rather limited by their infrequent appearance (and several that simply serve as transition mechanics to new areas).
The shooting is probably a no-contest for The Order. Infinite's was passable, but didn't feel like they put a huge amount into it. The Vigors give it some diversity that The Order doesn't have (outside of a few specific guns), but its a very basic effort.
Storywise, the Order does put more directly on the table, compared to Infinite. The story is very much in the course of gameplay, if a bit trailed off at the end. Its voicelogs are more dedicated to world building (probably to setup the likely inevitable Order 1887 or whatever it'll be called). Bioshock's story requires a bit more aimless searching to find some key voicelogs to really assemble, and still relies heavily on simply rewriting timelines a few times over to bring its conclusion about.
Character-wise, and I'm probably igniting the flames, but I'd give it to The Order as well. The four mains are well-developed, and get lots of screentime (Possibly a little too much, their is a bit of Kojima-style over-cutscening going on), along with steady banter in missions. Infinite gets a reasonable rapport with Booker and Elizabeth (although her later game brooding phase, and tendency to act as a plot macguffin to push you to a new timeline start to lose points), but leaves most other characters spread thin, even with its voicelogs.
I wouldn't necessarily put either of the games in my high favorites or especially rate one over the other, but its curious to see how two generally similar games get such radically different responses.
No mention about the graphics? Lots of people who speak positive things about The Order 1887 seem to be mentioning the graphics.Seth Carter said:Two short(ish... results may vary, but generally about the same length) shooters, set in steampunkish alternate histories, with supernatural elements. That also boil down largely to shooting samey looking average guys in predefined areas for most of the game.
B:I is relatively praised though, while The Order seems to be getting (IMO somewhat unfair) amounts of negativity. Is it the lack of the franchise weight to give it gravitas? Rabid Ken Levine worship? Cutscene QTE's just make people want to tear their eyes out? (I think Infinite did have a few though).
For my personal opinion, the Order has a slight edge in gameplay, chest-high walls notwithstanding, with some basic platforming/minigame stuff to break up the shooting spree. Infinite kind of relied entirely on the Tear mechanic, which was fairly limited, and somewhat obtrusive (Everytime you see Tears, you know you're in a firefight zone) and Skyhooking (again rather limited by their infrequent appearance (and several that simply serve as transition mechanics to new areas).
The shooting is probably a no-contest for The Order. Infinite's was passable, but didn't feel like they put a huge amount into it. The Vigors give it some diversity that The Order doesn't have (outside of a few specific guns), but its a very basic effort.
Storywise, the Order does put more directly on the table, compared to Infinite. The story is very much in the course of gameplay, if a bit trailed off at the end. Its voicelogs are more dedicated to world building (probably to setup the likely inevitable Order 1887 or whatever it'll be called). Bioshock's story requires a bit more aimless searching to find some key voicelogs to really assemble, and still relies heavily on simply rewriting timelines a few times over to bring its conclusion about.
Character-wise, and I'm probably igniting the flames, but I'd give it to The Order as well. The four mains are well-developed, and get lots of screentime (Possibly a little too much, their is a bit of Kojima-style over-cutscening going on), along with steady banter in missions. Infinite gets a reasonable rapport with Booker and Elizabeth (although her later game brooding phase, and tendency to act as a plot macguffin to push you to a new timeline start to lose points), but leaves most other characters spread thin, even with its voicelogs.
I wouldn't necessarily put either of the games in my high favorites or especially rate one over the other, but its curious to see how two generally similar games get such radically different responses.
But, to be fair, Patience can beat out Bioshock when it comes to the story. So ... there's that.
Yea, those are pretty good example of a pointless and no-argument post... some kind of immature too (the last one).Shit vs Shit?
I think shit wins that battle![]()
Well, not trying to say the end is flawless, but it's acyually impossible to do an ending with such themes without any flaws, specially because humans can't travel between alternative worlds, so how the heck could anyone foresee what would happen? So, by that way you can't either say it's a flaw or it has no flaws, since not every thing has to be logical (following our logic)... It just happens. And honestly, I see no problem in having some imagination to suppose what would happen (like the game ending did) or 'creating' a logic for a story (since it's just fiction...).SonicMTD said:I personally disliked Bioshock: Infinite but then again it's because the overall logic of the ending is flawed. Where as The Order: 1886 was a complete and total waste of time.