The Path. A Rahu Review

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Darth Rahu

Critic of the Sith
Nov 20, 2009
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<img src=http://www.nikonu.net/images/random/the%20path%20cover.jpg>​

The Path is what I would like to describe as the re-fanging of the original Grimm Fairy Tale of Little Red Ridinghood. Set in a modern day setting (sort of), you take control of one of six versions of Little Red Ridinghood, ranging from tomboy to mother figure, and are given a simple message: "Go to Grandmother's House, and stay on The Path." That is all you get in terms of exposition, certain variations of character specific text aside, because there is no dialogue in The Path. Which is for the best because if you're not familiar with Little Red Ridinghood you shouldn't be playing this game. For those of you who are familiar, you will know that the one rule in the game is meant to be broken. Screw The Path, mess around in the woods and see what you can find... and watch out for the Big Bad Wolf.

Gameplay in The Path is simple, regardless of what gameplay method you prefer. The game supports keyboard, mouse, or even a connected Xbox 360 Controller. You press one button to make Red move, press another one to make her sprint, and to interact with whatever is around you, don't press anything. If the game was any simpler it would play itself. In addition to movement controls, there is a small safety net when you venture too far off The Path, a character known as the Girl in White. The Girl in White wanders in the dark woods and helps point Red towards things of interest and, if absolutely needed, will guide Red back to The Path. This is a good thing because it is very easy to get lost in the woods and almost never return to The Path. In order to help give one the feeling of being helpless and alone while off The Path, the game becomes cold, off-putting, even surreal in appearance. Also, the game experiments with messing with the player's active imagination using subtle images and sounds to put you in a perpetual state of dread. It works for the most part but might come off as annoying to some.

<img src=http://www.submarinechannel.com/_src/littlethepath.jpg>​

It is very difficult for me as a game reviewer to criticize The Path because it seems to follow its own rules. The only way to win the game is to go to Granny's House and, in accordance with the tale, lose. You are gently encouraged to venture off the safety of the Path to go into the unknown and, almost to contradict itself, the game prompts you in terms of visuals and sound to go further into the woods instead of sticking to The Path. If it weren't for the horror themes, the game would feel almost like a series of fetch quests without a map or reason. Come to think of it, that's pretty much what gives The Path its own personal fire, it exists for its own sake. There's no high budget backing to it and no real goal other than to give the player an interesting experience.

Of course, this being an independently made title, certain minor issues shine a lot brighter than usual. The framerate chugs at times, even on a high performance PC. The haunting music that occasionally plays in The Path gets a little too loud and sounds like the recording software was subpar, and there was more than one moment where Red noclipped herself through a tree.

The argument I can give for getting The Path is that it is something different and if you're a fan of artistically made games that are off the beaten path (Irony!), then The Path is definitely worth its ten dollar price tag on Steam.

Coming soon! Rahu reviews Alan Wake
 

Stranger of Sorts

Individual #472
Aug 23, 2009
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I remember trying to review this game but scrapping it since I ended up with about half as much as you wrote. Your review was very well written too so well done.
 

BloodyThoughts

EPIC PIRATE DANCE PARTY!
Jan 4, 2010
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Very well written review there Rahu, but too short! Word counted about 614 words. If you just didn't get enough material from the game that's fine, im just used to seeing longer reviews from you XD

Anyways, to the game, I have never played the game. But that's because my computer sucks ass. It does seem like and interesting and fun game though. Maybe if I ever get a better computer ill buy it.
 

BloodyThoughts

EPIC PIRATE DANCE PARTY!
Jan 4, 2010
23,002
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rokkolpo said:
Darth Rahu said:
and watch out for the Big Bad Wolf.
is there a wolf?
From what I have heard about the game, the wolf disguises himself as either the boy that you meet, or just hides somewhere. So yes, there is a Big Bad Wolf...
Why doesn't Red just walk out with a shot gun next time? That is certainly what I would do.
 

BlueInkAlchemist

Ridiculously Awesome
Jun 4, 2008
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Very well written, covers all of the bases, but seems a tad short. However, if one's only complaint about a work is that they're left wanting more of it, that's a good problem to have, if you ask me!
 

Darth Rahu

Critic of the Sith
Nov 20, 2009
615
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BlueInkAlchemist said:
Very well written, covers all of the bases, but seems a tad short. However, if one's only complaint about a work is that they're left wanting more of it, that's a good problem to have, if you ask me!
That is the major problem I had when looking over my review, then again, if I can convince some people to check this game out then word count shouldn't matter.
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
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Hmmm...

Well, there's no argument that your writing is anything other than good, as it usually is, but there is something lacking in this review. Something very important for this kind of game.

There is no analysis.

I've seen people analyzing this game to death, going over the whole big picture of it, the small details, everything worth mentioning really. And while those kind of things don't always belong in a review... well, it could really help spicing it up. Killing yourself over writing a 5000 word essay about the different themes and symbolism of certain objects is a bit overkill, but maybe dedicate a paragraph or two about it to get us intrigued.

Of course, the threat of then spoiling the game would perhaps scare you off from that option. However, if spoiling it is an issue, you could always separate it into two sections: Review and analysis. That way, people already intrigued by the game thanks to your review will stay away from the analysis so they can experience the game freshly, while others not really convinced to buy it can read about how you experienced it.

It's not something I demand, and your review is still top-notch. But it would make the really short reviews you can't expand on longer, and it would give some people incentive to go back and read your analysis so that they can compare it to their own.

Loved the review, and I'm looking forward to Alan Wake. Have a good one.