The Portrayal of Male Characters in Video Games.

Clearing the Eye

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Matthew94 said:
Clearing the Eye said:
Matthew94 said:
Yep, there is hardly much variety when it comes to guys in games, it's a shame. At least Mario is fat, he has that going for him.
He's also got a bitching mustache. Pretty hot <3
It would be awesome if he had a huge heard...

[HEADING=1]OF BEES!![/HEADING]

Whoever made that gif is a genius!
 

Gethsemani_v1legacy

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Hjalmar Fryklund said:
It could seen as one those "safe bets", yes. Its effectiveness is more often than not questionable though. Thinking a bit more my "bursts of emotion" comment, I wonder if this sort of thing isn't an attempt by the developers at making the protagonist seem more human (and therefore more interesting), but that instead ends up being a mere caricature. This leads to a scenario where a caricature is acting out things that are intended to seen as human, but falls very flat or even rubs the player wrong way.

It is also important to point out that in a lot of cases it will more or less be near impossible project yourself into the story, given the extrordinary, fantastical, and oftentimes absurd situations you would find yourself in a lot of video games.

I would like to point out again that a character being intersting to watch often trumps being a blank slate to project yourself onto. I have made this point earlier in this thread, but in case you have missed it I will quote it right here:
This is a pretty interesting point actually, if you compare it with modern cinema. Why is Driver, from the movie with the same name, and Bateman from American Psycho (yes, technically a book originally) such interesting and memorable characters? I'd argue that it is because they are very alien to the viewer and thus present us with interesting new views. It is supposedly also why so many people keep on reading thousands of pages of A Song of Ice and Fire, because the characters in that series might not be all that relatable, but they and their scheming is very interesting to follow.

The thing is, even if you go for relatable (which Heavy Rain did with Ethan Mars, pretty much embodying the worst fears of fathers all over the world) you still need to keep the character interesting. Just putting in a cardboard doll with a limited range of emotions and hoping it will pass of as a "blank slate" doesn't cut it, because the character still needs a full range of emotions, motivations and traits (like a certain Mr. Mars...).

So basically, the problem I think is not as much with the fact that the writers wanted relatable characters. The problem is that they just don't know how to create relatable characters and mistake homogenity and lack of character for "blank slate". Look at Adam Jensen as a good example of the blank slate done right, even if the player control his every action and can decide what Adam thinks about augmentations and other topics that pop up in the game, the character is still written well enough that he seems to be an actual character besides being the player vehicle.
 

Hjalmar Fryklund

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Gethsemani said:
So basically, the problem I think is not as much with the fact that the writers wanted relatable characters. The problem is that they just don't know how to create relatable characters and mistake homogenity and lack of character for "blank slate".
I agree with the rest of your post (though I am unfamiliar with your examples), but I don't quite see what you are getting at in this particular segment. Could you please elaborate?
 

someonehairy-ish

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Moonlight Butterfly said:
Marcus Fenixs' (Fenixi? Fenixises?) of gaming.
Fenixes.

Fenixes' would also be correct but the apostrophe would make it a possessive plural. As in, there are lots of Fenixes that possess something. Like that well known Fenix Family sitcom episode; 'The Fenixes' New Cat.'

I'd personally like to see more everman characters like Arthur Dent and more thoughtful characters whose range is greater than grim stoicness through random violence.
 

Sarah Kerrigan

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Well, I do think they base video game men after some of the actors in real. I mean, don't alot of women find men with cropped hair and a stubble attractive? (I'm not going to lie and say I don't, because I do) But sometimes the different does pop up and it's great. But you would mostly find those in comics, in my honest opinion.

Some characters the are /diff/ characters being Garcia Hotspur from Shadows of The Damned, Travis Touchdown from No More Heroes, Raiden from Metal Gear 3. Also Simon from Cry of Fear, because you actually start to sympthize and feel for him.
 

Squilookle

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I just wish we could have a protagonist with a sense of humour for once. Doesn't even have to be an overt one. That's why Driver San Francisco was so engaging. As crazy as the story was, you felt engaged because even the main character saw it for what it was, had a chuckle, and just rolled with it.

Too many games star Jason Bournes and Daniel Craig Bonds. Tough, humourless, and just boring. I'm not saying we should go full Roger Moore Bond here, but a little Connery or Brosnan wouldn't hurt, that's for sure.
 

Gethsemani_v1legacy

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Hjalmar Fryklund said:
Gethsemani said:
So basically, the problem I think is not as much with the fact that the writers wanted relatable characters. The problem is that they just don't know how to create relatable characters and mistake homogenity and lack of character for "blank slate".
I agree with the rest of your post (though I am unfamiliar with your examples), but I don't quite see what you are getting at in this particular segment. Could you please elaborate?
I'll try anyway.

First we must establish what makes a relatable character and that's probably the hard part. A relatable character is someone the audience can root for or identify with and that requires (generally) that they share something with the character, such as moral values, nationality or character traits. This is a really hard thing to do, especially if you are aiming for an international market, and if you set out to make a relatable character and fail you will most likely end up with people being disappointed with the main character.

Now, we know just as well as the writers in the gaming studios that games are an international hobby and that gamers world wide will have very different values, nationalities etc., not to mention social expectations (What I think of as a gentle and caring man, you might consider a weak man etc.). So, how do you they avoid the risk of alienating parts of the potential buyers?

By appealing to the common lowest denominator of course. In the wish-fulfillment, power fantasies that games usually are, that means you make a male protagonist that fulfills the current western ideals (since America/Western Europe are the big markets for games) of macho and masculine. What we end up with is characters that are astoundingly similar in how they look and behave, characters that not necesarily are very plausible within their respective universe (So the Locust overruns everything in their way and slaughters everything, to which Marcus Fenix responds: "Let's smash some bugs", nevermind that all organized opposition so far has failed terribly and all survivors horribly mutilated. Yeah...) but share the same excitement for action and violence as the player does. (I am not saying all gamers are violent, I am saying that if you play a game like CoD, GoW or similar you will, by necessity, enjoy the action found within the game, just like someone who plays bejewled enjoys the puzzle aspect of it).

So instead of creating more Adam Jensens or Geralts of Rivia, characters that require lots of good writing to pull off, it is simply easier (and more economical, most likely) to just have the writers create an action hero archtype who's only reason to exist is to act as a player vehicle. That way you can shift the focus from the story and how it affects the protagonist to the set piece battles and how the player overcomes them.

Now that I think about it, the problem is probably just as deeply rooted in gamers expectations of games... But I'll save that for a later post since I am already getting long-winded.
 

Hjalmar Fryklund

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Gethsemani said:
Okay, so that was what you were inferring. And yes, your take on these things is pretty much identical to mine. I just couldn't quite process those two sentences for some reason that eludes me. Oh well.
 

Brawndo

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1. Most video games involve violence

2. Thousands of years of human history proves that violence is best performed by large, burly-chested men

3. Ergo necessary stereotype

So yes, we can have a protagonist who is a overweight science teacher who is handicapped and needs a wheelchair to get around, but that seriously limits the type of game you can make.
 

squid5580

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Why is it whenever one of these debates comes up we miss the forest for the trees? Who cares if they are all 30 white males on roids? Or Barbie dolls with mad scientists for plastic surgeons? Give us some emotional depth. Some character development. I want to relate to/emphasize with a character because of who they are not how they look.
 

OldDirtyCrusty

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Squilookle said:
I just wish we could have a protagonist with a sense of humour for once. Doesn't even have to be an overt one. That's why Driver San Francisco was so engaging. As crazy as the story was, you felt engaged because even the main character saw it for what it was, had a chuckle, and just rolled with it.

Too many games star Jason Bournes and Daniel Craig Bonds. Tough, humourless, and just boring. I'm not saying we should go full Roger Moore Bond here, but a little Connery or Brosnan wouldn't hurt, that's for sure.
Try Guybrush Threepwood or some other of the old adventure game characters if you want to play something different.

The male characters in action games are pretty hopeless these days. Max Payne is kind of a different character but even he is some kind of a hardass when it all goes down, so the difference is very little. The only feelings most of the characters show is a little doubt that`s almost all we get. I´d say they should start at good stories first. If they manage that they can start develop more better characters for males. This isn`t for the games alone, it happens in a lot of movies too. By the way i don`t mind the mentioned male character if it fits the story and it icludes a little self humour.
 

FalloutJack

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Everyone wants to be Johnny Gat!

My Saints Row guy actually isn't like him. He's like Jason Statham.

My Fallout guy tends to be a badass in a black hat.

My Mass Effect guy is something along the lines of John Sheridan.

We find our best characters where we can.