I think the real problem with the games industry is that the only bankable male models are either the "Grizzled War Hero" type, or the "Sleek and Breezy Bishounen" type. Everyone complains about the portrayal of women in games, and for good reasons, but honestly, men are just as horribly marred, generally speaking.
Of course, some characters have redeeming qualities. Nathan Drake might start to resemble a complete cheeseball after the third game, piling up so many quirks in an effort to make him out to be The Everyman that he eventually turns somewhat cartoony - but then you have characters like Ethan Mars or Scott Shelby, from Heavy Rain. They both make sense in their respective contexts. Isaac Clarke started out as an empty shell, but the second game offered him a distinctive personality that makes sense, considering what he has to go through. The Left 4 Dead series might have somewhat stereotypical character designs, but the male roster is generally believable enough.
Despite all that, the industry keeps giving the impression that the only bankable archetypes are those that give us characters like Master Chief or Marcus Fenix, or perhaps Dante's classic design or, well, Sephiroth. Even The Last of Us tends to show that it'll commit to some of these tired clichés, with the masculine character having a checkered past and the female character being well-rounded as a character, but still generally vulnerable, in an effort to foster player connection.
And that's where things are a little dicey. Why not the opposite? Why not a game where a resourceful woman with some brawn and a lot of dedication cares for a weakened man? Mostly because in the cultural perceptions of most gamers, men are made out to be the "doers" of the bunch, while female characters are typically used for the sake of reaction shots. Even Bayonetta and Lara Croft don't counter that dynamic, seeing as they're basically oversexed men with boobs.
All I'm really hoping for is that the newer Tomb Raider won't overdo things while offering Croft some much-needed vulnerabilities.
Of course, some characters have redeeming qualities. Nathan Drake might start to resemble a complete cheeseball after the third game, piling up so many quirks in an effort to make him out to be The Everyman that he eventually turns somewhat cartoony - but then you have characters like Ethan Mars or Scott Shelby, from Heavy Rain. They both make sense in their respective contexts. Isaac Clarke started out as an empty shell, but the second game offered him a distinctive personality that makes sense, considering what he has to go through. The Left 4 Dead series might have somewhat stereotypical character designs, but the male roster is generally believable enough.
Despite all that, the industry keeps giving the impression that the only bankable archetypes are those that give us characters like Master Chief or Marcus Fenix, or perhaps Dante's classic design or, well, Sephiroth. Even The Last of Us tends to show that it'll commit to some of these tired clichés, with the masculine character having a checkered past and the female character being well-rounded as a character, but still generally vulnerable, in an effort to foster player connection.
And that's where things are a little dicey. Why not the opposite? Why not a game where a resourceful woman with some brawn and a lot of dedication cares for a weakened man? Mostly because in the cultural perceptions of most gamers, men are made out to be the "doers" of the bunch, while female characters are typically used for the sake of reaction shots. Even Bayonetta and Lara Croft don't counter that dynamic, seeing as they're basically oversexed men with boobs.
All I'm really hoping for is that the newer Tomb Raider won't overdo things while offering Croft some much-needed vulnerabilities.