Ok, nobody replied to my comment on the previous page (it's cool, I'm just using this as a lead-into line) but I'd like to reply to myself and potentially add to the thread again.
First of all, the talk here, especially about DA 2 (though I haven't played it) has caused me to realise that my characters might be less divorced from me than I thought they were. The thing is, in real life I really like getting along with people. Overall, I don't care if people like me or not, but it'll upset me every time I think of it if there's somebody who just doesn't like me and I don't know why, because, for whatever reason, I just really don't like people not liking me. What this translates to into games is I hate letting opportunities go. For all my RPG lust, I never actually roleplay because I'm too busy going to all the lengths I can to make sure everybody likes me, consequently robbing any of the relationships I work so hard to maintain - whatever my character (by which I mean good or evil where applicable) - of any real depth or significance.
Ragsnstitches said:
You know what I liked about that game? That each arc CAN reflect a change in your character if you felt like it should. I too played the witty role, though as a warrior. Up to leandras death I took every thing thrown at me with a grain of salt.
Afterwards, in the 3rd arc, I became a bitter and resentful character, taking no shit and offering no warmth, and the dialogue Hawke delivered reflected that. What's even more impressive is that I managed to drive some of the "friends" I had at that point away from me and drew the respect of others (like fenris).
This, in particular, drove me to realise this. So OP and Rgsnstitches, if you worry about not making an impact on the world this week, worry no more. This has inspired me to, in the future, actually try and make my characters into more of a PERSON than I'd been doing before, and I thank you both. That is the first thing I have to say.
Second is more overall constructiveness (I think) about what I'd like to see, and I'd like to say first of all,
DrVornoff said:
I'd like to see a shooter address the issue of post-traumatic stress disorder.
this. Second, what I'd quite like to play, though I couldn't for the life of me tell you why, is a version of the generic brown-haired wise crack. Maybe not brown-haired, maybe some more effort put into making him likable or at least entertaining, but rather than using humour to hide 'great dark secret in his past' I'd like for him to be a coward. As I say, I couldn't tell you why, but I'd be really interested to play a well-characterised coward, there's just something about the idea that appeals to me.
So that's my second two cents, you now have four of my cents, you can take them or leave them.